You people don't know economics if it bit you in the face.
"1)Add alchemy back in 2 steps:
First make the necasarry weapons craftable
like gauntlets helmets or mithrill chainmails, after that add alchemy back to improve the stuff. "
This wouldn't help unless alot of other drastic steps are taken and there are better alternatives to crafting. Also, alchemy is something that will be done, not much of a suggestion.
"2)Add goldkey limitations
What are classes for if everyone has 20 in everything earlier or later?
You could like limit it to 3-5,"
Classes are meant to be flexible, it just decides what you're better off in as you start. I believe they are planned to be removed completely which isn't a bad idea but personally I think it does no harm the way they are. Limiting yourself to 3-5 potions is silly, especially when people can roll better stats than others. It's fine the way it is and some people like to switch to different styles...example; I'm currently considering praying to Brigid and becoming a magic user, I wouldn't want to restart just to get better power after being high levelled and knowing just about every skill/prayer/spell. It's things like this that take variety from the game, classes were added to keep it
