Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 04-14-2002, 01:42 AM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
Quote:
Originally posted by Faheria_LAT3

mmmmkay: Meh, here is a screen of one of the types of paths I do.
I've never seen a path like that in real life. It seems too crazy and haphazard for me. I mean, how must people have walked over the land to tread that pattern?

But yeah, it's just a game. Any style is good.
__________________
Reply With Quote
  #17  
Old 04-14-2002, 01:42 AM
Sir_Gareth Sir_Gareth is offline
Banned
Join Date: Jan 2002
Posts: 2,419
Sir_Gareth is on a distinguished road
Send a message via AIM to Sir_Gareth
Quote:
Originally posted by Kaimetsu


It amuses me when people say "OMG I have <insert list of generators here>" as if it's some accomplishment to have collected them, when there are people that can MAKE them in a few minutes.
Who the hell says I use em?!
Attached Thumbnails
Click image for larger version

Name:	graal.png
Views:	326
Size:	196.5 KB
ID:	14788  
Reply With Quote
  #18  
Old 04-14-2002, 01:46 AM
Faheria_LAT3 Faheria_LAT3 is offline
The **** hit the fan...
Faheria_LAT3's Avatar
Join Date: Jul 2001
Posts: 5,266
Faheria_LAT3 is on a distinguished road
Quote:
Originally posted by Kaimetsu


But yeah, it's just a game. Any style is good.
mmmmkay: Exactly, I try to be creative...if that was real life people would have to have been like "Hum..I'll go east *step step* Wait! West *step step*...Bleh North..back East!"
__________________
AIM:Shadrock17

Idiot of the millennium: Gonmon
Reply With Quote
  #19  
Old 04-14-2002, 01:47 AM
Kaimetsu Kaimetsu is offline
Script Monkey
Kaimetsu's Avatar
Join Date: May 2001
Posts: 18,222
Kaimetsu will become famous soon enough
Quote:
Originally posted by Sir_Gareth


Who the hell says I use em?!
...I don't know. I certainly didn't say anything like that.
__________________
Reply With Quote
  #20  
Old 04-14-2002, 03:58 AM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
It's fully possible to make a generated script that makes a path with a good useage of multiple dirt tiles, and also have some random changes in the path (to give it that natural feel or whatever)

Mostly anything you can tile out, can be done with a generator.. simply because the generator is tiling the same tiles you are. It's not like laying down predefined objects.. the generated scripts can be made to do random things, set down random tile patterns, etc. So what is the difference you say? Well, doing it by hand, you generate the pattern from your mind, doing it by the generated npc, it generates the pattern with a random calculation. Your mind is randomly calculating which tile you want to set down, so I don't really see a difference when it comes to this.
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #21  
Old 04-16-2002, 02:16 AM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: alright im grounded but here is one of the paths i wont be on for a long time lolz skipping is bad people
Attached Files
File Type: txt editnpcsandpath2.txt (4.0 KB, 278 views)
Reply With Quote
  #22  
Old 04-16-2002, 02:24 AM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: those mixed graal tiles for paths look so crappy i dont see why yall do it except if your going for soem sort of a different outline for your path other than that thought it looks crappy thats only my opinion if your proud of your work dont listen to me except for gj
Reply With Quote
  #23  
Old 04-16-2002, 09:05 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: ok here are the bumpy grass paths there are 4 ill post 3 picture examples but i have limited time to explain how it works in and out will work together due to the tile that out and in1 produce you cannot use them on 157,21 or whatever grass tiles for those of you who know there are 3 different grass tiles but all the same but i made this so that you can use in2 and out to erase out2 and in its very easy once you experiment with them ill post some picute examples and then the files you can use in and out to work together to make whatever design of a path you want the same as in2 and out2 so why didnt i just use grass objects tiles instead of going through of the confusion of regular grass tiles? becuase first i didnt like the way it looked and 2nd so that you will have to understand how they work together to use it
Attached Images
 
Reply With Quote
  #24  
Old 04-16-2002, 09:06 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: example of in2 and out2 working together
Attached Images
 
Reply With Quote
  #25  
Old 04-16-2002, 09:07 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: here will be an example of using in and in2 to make deep grass paths
Attached Thumbnails
Click image for larger version

Name:	bumpygrass(in)&(in)2example.gif
Views:	242
Size:	32.4 KB
ID:	14885  
Reply With Quote
  #26  
Old 04-16-2002, 09:08 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: here is an example to create of sort of hill using out and out2
Attached Thumbnails
Click image for larger version

Name:	bumpygrass(out)&(out)2example.gif
Views:	217
Size:	32.1 KB
ID:	14886  
Reply With Quote
  #27  
Old 04-16-2002, 09:09 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: here are the path generator files now and I started making the lava paths lastnight I finished the regular green grass and the lava in and out but im making a lava pond generator and I should have that for yall tomorrow
Attached Files
File Type: txt editnpcbumpygrass(in).txt (4.1 KB, 244 views)
Reply With Quote
  #28  
Old 04-16-2002, 09:10 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: in2
Attached Files
File Type: txt editnpcbumpygrass(in)2.txt (4.1 KB, 245 views)
Reply With Quote
  #29  
Old 04-16-2002, 09:11 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: out
Attached Files
File Type: txt editnpcbumpygrass(out).txt (4.1 KB, 245 views)
Reply With Quote
  #30  
Old 04-16-2002, 09:11 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Corupt: out2
Attached Files
File Type: txt editnpcbumpygrass(out)2.txt (4.1 KB, 236 views)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.