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  #1  
Old 06-12-2009, 03:03 AM
Rice2k Rice2k is offline
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How Does this look? (and ideas)

I have not made levels in awhile i just want to know how this look and if you all have any ideas for me.
im not done with it yet i just wanted to take a quick snap shot of it.
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did anyone else see "Cubical killed rice2k with lightning (spar)" flooding the right side of the screen yesterday? You killed the poor guy like 5 times a second
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Old 06-12-2009, 03:36 AM
Rice2k Rice2k is offline
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Here is another update of the level
any ideas for me plz and input would be nice
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did anyone else see "Cubical killed rice2k with lightning (spar)" flooding the right side of the screen yesterday? You killed the poor guy like 5 times a second
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Old 06-12-2009, 05:47 AM
papajchris papajchris is offline
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whats with the random 1/2 lamp at the bottom of the waterfall? Also, the right side of the mountain has tile errors. Follow the pattern and you can see that every 2 tiles it cuts off. Also the right side needs to be moved right 1 tile it looks like.
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Old 06-12-2009, 11:25 AM
Codein Codein is offline
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You've filled the entire floor with detail, so now it's overdetailed. Try clumping detail together, rather than just randomly placing each tile.

Also, I prefer, like, cornering cliffs so it appears on slant (see attachment).

Furthermore, I see no purpose or direction to the level. Even a path across the river (obviously over a bridge) could do it. Maybe block where you can move with more trees. I dislike big open spaces in levels, but that's just how I personally feel.

However, keep at it, I think you've got potential.
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Old 06-12-2009, 12:22 PM
Rice2k Rice2k is offline
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Alright im having some trouble finding the right tiles. if someone could help point me in the right direction that would be great. i added the cliff tiles that im having problems with to this post. could someone please help me out a little.
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did anyone else see "Cubical killed rice2k with lightning (spar)" flooding the right side of the screen yesterday? You killed the poor guy like 5 times a second

Last edited by Rice2k; 06-12-2009 at 12:49 PM.. Reason: I add the picture
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Old 06-12-2009, 05:04 PM
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You're off to a decent start, the cliff itself needs some work though. I prefer turning it at a slant, to do that you line up the top and push every "layer" down one. The top of the -> facing cliff is too high. It needs to be brought down a little. I'll try to draw all of this out in paint. In red is the cliff-too-high issue, and in purple is how you get the slant style.

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With the purple, you just keep doing that until it aligns itself with the bottom. Try it out and play with it a bit, you'll get it in no time. In the end it should look something like this...

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  #7  
Old 06-12-2009, 07:32 PM
Rice2k Rice2k is offline
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gerr i think im getting the idea im still playing with it i just wanted to see if im on the right track.
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did anyone else see "Cubical killed rice2k with lightning (spar)" flooding the right side of the screen yesterday? You killed the poor guy like 5 times a second
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Old 06-12-2009, 07:51 PM
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Ok you're on the right track, now begin pushing each one a tile lower than the last.
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Old 06-16-2009, 01:18 AM
warriors94 warriors94 is offline
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Your cliffs are very square.
Make them have more than 2 or 3 directions.
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  #10  
Old 06-16-2009, 01:31 AM
DustyPorViva DustyPorViva is offline
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Quote:
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Your cliffs are very square.
Make them have more than 2 or 3 directions.
Well the higher the cliffs are, the less room you have to make them more 'natural', because of the way they tile.
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