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Old 02-25-2009, 03:38 AM
Bell Bell is offline
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2009 Playerworld Rules Finalized

Its been quite a long time since the Playerworld Rules have been updated to conform with some of the changes regarding Graal. Its been an overly long process and I would like to apologize for that but you can now find the updated version here.

Playerworld Rules

We are also working on a revision of Hosted/Classic inspection qualifications but those were less out of date overall.

I'd like to thank everyone involved in this process including Sparks who's original we based it from. Houdini, who started the remake process. Vulcan, TSA and Tigairius for their input and Polo (Masterstorm) who rewrote it to give it a more professional and less wordy feel.

-Bell (Playerworld Administrator)
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Old 02-25-2009, 03:48 AM
cbk1994 cbk1994 is offline
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Servers should not steal content or ideas from other servers.
This seems a bit crazy. I agree with content, but ideas is too much. There's no reason that one server should think something up, then be able to say "you can't use this because it was my idea". Imagine if whatever the first gun server was said "no one else can use this idea". No more Era, Zone, etc.

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All staff with RC access override players options to ignore mass messages. These staff should restrict their massing only to important server information.
Can't you please bug Stefan to simply fix this so staff only override the option on tag? It wouldn't require a client update as far as I know.
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Old 02-25-2009, 03:54 AM
Bell Bell is offline
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This refers to storylines generally. Obviously there will be duplication of details but our goal is to get people to think of new and interesting ideas rather than just keep reshuffling the old.
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Old 02-25-2009, 04:00 AM
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# Scripts should not interfere with any built in part of Graal, such as preventing the auto-disconnect for idling from working.
But if you change server ops it doesn't auto disconnect idlers I thought.

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# Scripts should only identify players uniquely via their account name, nickname or community name. Any other attempt to track a player such as through their IP address, PCID or by planting corrupt files in their system could constitute a criminal offence.

So do you mean like the system we had on atrius to help stop people from ban evasion and using cheat engine on multiple accounts?

Also staff can still use IP/PCID for other players and things right?
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Old 02-25-2009, 04:08 AM
Tigairius Tigairius is offline
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Originally Posted by CharlieM View Post
But if you change server ops it doesn't auto disconnect idlers I thought.
That's fine, it was just an example.


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So do you mean like the system we had on atrius to help stop people from ban evasion and using cheat engine on multiple accounts?
It depends how you're doing it. If you are storing the player's IP and/or PCID to kick them off, then yes, it's illegal.

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Also staff can still use IP/PCID for other players and things right?
Servers are strictly forbidden from using any sort of method to store or retrieve the player's IP address or PCID with script.
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Old 02-25-2009, 04:12 AM
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But if you change server ops it doesn't auto disconnect idlers I thought.
There is now this option in server ops, yes. But on Classic and Hosted playerworlds we would prefer you not disable disconnection. It especially looks bad when staff idle when not available as the players complain that staff ignore them when they have a problem. They don't realize the staff member isn't even there.

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So do you mean like the system we had on atrius to help stop people from ban evasion and using cheat engine on multiple accounts?
Correct, Stefan does not want any script that collects IP information. We realize that its far easier to handle the evasion problem with it but its just not allowed. Zodiac had to remove something similar recently as its often abused by people that have no business seeing the information.
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Old 02-25-2009, 04:18 AM
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Originally Posted by Tigairius View Post

It depends how you're doing it. If you are storing the player's IP and/or PCID to kick them off, then yes, it's illegal.


Servers are strictly forbidden from using any sort of method to store or retrieve the player's IP address or PCID with script.
The script Atrius used scanned an IP when someone logged in, and if it matched another account currently on it would say sometime like "Player Blank1 is on IP #"
and right after "Player Blank2 is on IP#" the # being the same. Basically to prevent multi accounters and it also had something about if one account on the IP was banned it would spam RC saying so.

So using /open "account" and /openaccess "Account" to see someones IP or PCID would be okay still?
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Old 02-25-2009, 04:49 AM
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So using /open "account" and /openaccess "Account" to see someones IP or PCID would be okay still?
No, using a feature given to you is not okay. You're never to use those commands ever again. /sarcasm

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Originally Posted by Bell View Post
This refers to storylines generally. Obviously there will be duplication of details but our goal is to get people to think of new and interesting ideas rather than just keep reshuffling the old.
Modern servers have storyline? Zodiac has storyline? GK, Delteria, and maybe Zone are the only ones that come to mind for me that have a storyline.
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Old 02-25-2009, 05:35 AM
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Originally Posted by Bell View Post
This refers to storylines generally. Obviously there will be duplication of details but our goal is to get people to think of new and interesting ideas rather than just keep reshuffling the old.
I think this part should be probably changed to stealing content or ideas directly from other servers, rather than just from other servers, else you're going to have a lot of instances where people apply that rule to concepts which they borrowed first. Maybe it should be mentioned that it is for the purpose of originality and progression, though giving reasoning behind the rules has only been mentioned on a few.

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Originally Posted by Tigairius View Post
Servers are strictly forbidden from using any sort of method to store or retrieve the player's IP address or PCID with script.
Perhaps it should state this then. The part where this has been addressed suggests that the user would be using the IP externally rather than using it through scripts.
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Old 02-25-2009, 05:36 AM
cbk1994 cbk1994 is offline
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Originally Posted by Bell View Post
Correct, Stefan does not want any script that collects IP information. We realize that its far easier to handle the evasion problem with it but its just not allowed. Zodiac had to remove something similar recently as its often abused by people that have no business seeing the information.
People need to get over the fact that IP addresses are not private. Staff can already find a players IP by opening their attributes. Virtually every website logs the IP address, at least in part, of visitors. Even Google stores your IP address for several months.

How can you possibly use knowing someone's IP address to your advantage? You can already look up someone's IP by sending them a PM with a <img> tag displaying an image on your web host, then easily check your site logs to find their IP.

If someone really wanted to do "damage", nothing is stopping them from using requesturl() clientside on a certain website made for exactly this, which I of course can't name.

Are exceptions going to be made for special servers? The testbed server uses (or used) a script to get the players IP to help them easily sign up. Fairly certain Era also has something similar which a staff member has used to create custom bans for people that constantly change their PCID/IP (though they are likely using a different method, which also seems to be outlawed by your restrictions). Is it really worth wasting a staff member's time constantly banning the same person when they get on new IPs, PCIDs, and accounts? What about when they get on and do some serious damage, harming the economy of the entire server?

The benefit of using IPs in scripts far outweighs any harm that could come from them.
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Old 02-25-2009, 05:43 AM
DustyPorViva DustyPorViva is offline
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The content rule: "must be appropriate for any ages" is very, very vague.
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Old 02-25-2009, 05:49 AM
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Quote:
Originally Posted by Clockwork;1&lt View Post
Modern servers have storyline? Zodiac has storyline? GK, Delteria, and ma{be Zone are the only ones that come to mind for me that have a storyline.
Val? Haha. And GK and Delt aren't modern?
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Old 02-25-2009, 05:54 AM
Tigairius Tigairius is offline
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The content rule: "must be appropriate for any ages" is very, very vague.
Not really. You know whatgs appropriate for a 8 year old and what isn't. If it's not appropriate for an 8 year old, then don't put it up. That's a good rule to go by, and before I get trolled, I know there aren't any 8 year olds on Graal and we're all "over 13."
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Old 02-25-2009, 06:00 AM
DustyPorViva DustyPorViva is offline
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Not really. You know what's appropriate for a 8 year old and what isn't. If it's not appropriate for an 8 year old, then don't put it up. That's a good rule to go by, and before I get trolled, I know there aren't any 8 year olds on Graal and we're all "over 13."
It's a subjective thing, though, especially when you say "all ages". I think a 13 year-old(which is what you agree to when you sign up) can handle hearing the word "ass" while a 5 year-old probably won't.
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Old 02-25-2009, 06:11 AM
Rufus Rufus is offline
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Originally Posted by DustyPorViva View Post
It's a subjective thing, though, especially when you say "all ages". I think a 13 year-old(which is what you agree to when you sign up) can handle hearing the word "ass" while a 5 year-old probably won't.
What ESBR rating would you give Graal? http://www.esrb.org/ratings/ratings_guide.jsp
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Last edited by Rufus; 02-25-2009 at 06:22 AM.. Reason: approved linkage
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