Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Era Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 01-12-2009, 05:30 AM
Freudian_slip Freudian_slip is offline
Registered User
Join Date: Mar 2006
Posts: 169
Freudian_slip is an unknown quantity at this point
Okay, this is bugging me like crazy

I know this is a bit odd, but this is bugging me. Wil actually made a rather good point to me today economy wise that it would be taking money out of the economy if I refunded people for gang weapons for 35k when they bought them for 50k...Anywho, read on and tell me what you think.



*me trying to figure things out in a Era world*


Okay, so I was thinking of having gang guns reduced to a 5 so that they could be used to once again be used as a reward to member loyalty and such. Honestly I think this was kinda silly of me now that I think of it considering I wanna make a brand new gang system anyway, but anywho....

If I were to refund people for their gang gun that is bought in the gang store for 50k for 35k of the money they spent on the gun, would that be draining money from the economy? I'm producing 35,000 dollars out of thin air, but I'm also taking away a 50,000 dollar item. If you look at it, it kinda jsut toke out 15k out of the economy, however.... This is a HUGE time frame from buying the gun and giving them 35k for it. That was 50k out of the economy when they bought that gun but you are putting 35k right back in months later....even if that guns gun, thats money that could of stayed gone. So i'm a bit confused here.

i'm just wondering how Era Economics compares with real life considering we don't have a fixed amount of money (though we don't really irl ethier, but we are suppose to)
Reply With Quote
  #2  
Old 01-12-2009, 05:36 AM
deathbarrier99 deathbarrier99 is offline
Master Blaster
deathbarrier99's Avatar
Join Date: Aug 2004
Location: Centroll Station
Posts: 412
deathbarrier99 is an unknown quantity at this point
Send a message via AIM to deathbarrier99 Send a message via Yahoo to deathbarrier99
I really hate it when people compare anything to do with Era to the respective thing irl, but the idea is good. I heard some guns go for mil+ nowadays, that's annoying.
__________________


I shall not rest until every idiot has been vanquished!

Eros Cassini (Mon May 08 13:16:32 2006):
You're the fat Cassini
Reply With Quote
  #3  
Old 01-12-2009, 05:38 AM
Freudian_slip Freudian_slip is offline
Registered User
Join Date: Mar 2006
Posts: 169
Freudian_slip is an unknown quantity at this point
Ah wait, silly me

I suppose the gun still would be currency. I mean, anything tradeable is worth something and still represents a money value. So I guess in the end even if it's not MONEY MONEY, it's still a tradeable 50k....

I think...haha. Sorry, I'm just trying to think this threw.
Reply With Quote
  #4  
Old 01-12-2009, 05:41 AM
deathbarrier99 deathbarrier99 is offline
Master Blaster
deathbarrier99's Avatar
Join Date: Aug 2004
Location: Centroll Station
Posts: 412
deathbarrier99 is an unknown quantity at this point
Send a message via AIM to deathbarrier99 Send a message via Yahoo to deathbarrier99
Quote:
Originally Posted by Freudian_slip View Post
Ah wait, silly me

I suppose the gun still would be currency. I mean, anything tradeable is worth something and still represents a money value. So I guess in the end even if it's not MONEY MONEY, it's still a tradeable 50k....

I think...haha. Sorry, I'm just trying to think this threw.

Through. *

But thank god someone on our server is doing a little bit of creative thinking
__________________


I shall not rest until every idiot has been vanquished!

Eros Cassini (Mon May 08 13:16:32 2006):
You're the fat Cassini
Reply With Quote
  #5  
Old 01-12-2009, 07:04 AM
Bell Bell is offline
Registered User
Bell's Avatar
Join Date: Feb 2007
Posts: 1,824
Bell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud ofBell has much to be proud of
You aren't really getting the money out of thin air if you're using money received from people that buy the guns in the first place to do the buyback program. I'm not really sure it would take anything out of the economy though. I'm going to assume you'll just sell more new guns so its basically helping the business.

What would take money out though is if guns wore out and you had to buy repair parts and ammunition. I understand that can be a bit complicated to do though so I don't know if its feasible.
__________________
For support contact
http://support.toonslab.com/
Reply With Quote
  #6  
Old 01-12-2009, 07:46 AM
ArushenP2P ArushenP2P is offline
Graal Developer
ArushenP2P's Avatar
Join Date: Feb 2006
Location: Oakland, Calif. USA
Posts: 336
ArushenP2P is on a distinguished road
Send a message via AIM to ArushenP2P
I really think guns should implement a jam system. Examples are like when you use a pistol for a duration, it jams unless you have it repaired. Much like the melee-break system, but only renders the gun "broken/jammed" if it's used for quite some times. I also think guns should keep their stats, much like their own unique gun properties. One example of that is that you have a gun with 5 bullets in it. If you trade/drop it, it will still remain 5 bullets in the gun (Keeping it's properties/stats). I don't know if that's possible to script on Graal, but yeah. It would add a more fun/unique system for Era guns.
Reply With Quote
  #7  
Old 01-12-2009, 02:39 PM
Andre2006 Andre2006 is offline
!
Andre2006's Avatar
Join Date: Nov 2008
Location: Spain/Sweden
Posts: 490
Andre2006 has a spectacular aura about
Send a message via MSN to Andre2006
A good way to get some money out of the economy would be to fix the apartments, I've been waiting a looooooong time for them to get fixed, I don't know whats broken with the script, last time I checked it seemed to work fine :o
__________________
To obtain something you must sacrifice something of an equal value.
Reply With Quote
  #8  
Old 01-12-2009, 03:35 PM
Freudian_slip Freudian_slip is offline
Registered User
Join Date: Mar 2006
Posts: 169
Freudian_slip is an unknown quantity at this point
P.S.
Not planning on doing this, just something that was bugging me. Was wondering how a graal economy stood up to a real economy.
Reply With Quote
  #9  
Old 01-12-2009, 04:04 PM
DazJenova DazJenova is offline
Ex Manager of Era
DazJenova's Avatar
Join Date: Feb 2006
Location: Newcastle, England
Posts: 245
DazJenova is an unknown quantity at this point
Send a message via AIM to DazJenova Send a message via MSN to DazJenova
Quote:
Originally Posted by ArushenP2P View Post
I really think guns should implement a jam system. Examples are like when you use a pistol for a duration, it jams unless you have it repaired. Much like the melee-break system, but only renders the gun "broken/jammed" if it's used for quite some times. I also think guns should keep their stats, much like their own unique gun properties. One example of that is that you have a gun with 5 bullets in it. If you trade/drop it, it will still remain 5 bullets in the gun (Keeping it's properties/stats). I don't know if that's possible to script on Graal, but yeah. It would add a more fun/unique system for Era guns.
That's acually pretty easy to do but it could get so annoying time after time your gun jams.
Reply With Quote
  #10  
Old 01-12-2009, 05:56 PM
Frankie Frankie is offline
xChugxLifex
Frankie's Avatar
Join Date: Feb 2008
Location: New York
Posts: 1,610
Frankie is a jewel in the roughFrankie is a jewel in the rough
Send a message via AIM to Frankie Send a message via MSN to Frankie
like you said yourself, the time frame in which this process would occur will stop it from having a big impact on the money supply of the economy.
__________________
*Sum41Freeeeek
*Frankie
Reply With Quote
  #11  
Old 01-12-2009, 06:59 PM
[email protected] sid.gottlieb@googlemail.com is offline
Banned
Join Date: Mar 2008
Posts: 861
sid.gottlieb@googlemail.com will become famous soon enough
why not nerf the gun- so no money refund... your basically making the gun become inactive- just edit the gun to make it equal as another gun. that solves not adding more money.
Reply With Quote
  #12  
Old 01-13-2009, 12:16 AM
BlueMelon BlueMelon is offline
asdfg
BlueMelon's Avatar
Join Date: Sep 2008
Posts: 1,481
BlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to behold
dont nerf the gun that would make the price drop and people loosing money and not wanting the item. The only gun i like on era right now is the 100000+mil ones and dual mks
__________________
http://i.imgur.com/OOJbW.jpg
Reply With Quote
  #13  
Old 01-13-2009, 12:28 AM
Spikedude Spikedude is offline
Senator Amsel Zephlyn
Spikedude's Avatar
Join Date: Jul 2006
Posts: 283
Spikedude will become famous soon enough
My idea for fixing this would be to put initiative on the owner to recollect the weapons and stop selling them. For example, make it so only five of the same gang gun can be equipped at one time through scripting. That way, if a leader gives out a bunch of their gang gun, they wouldn't be able to use it as much since five other people in there gang would be using it at almost all times. Then they would proceed to collect as many back as possible and destroy them. No economy harm either.
Reply With Quote
  #14  
Old 01-13-2009, 01:40 AM
Freudian_slip Freudian_slip is offline
Registered User
Join Date: Mar 2006
Posts: 169
Freudian_slip is an unknown quantity at this point
Problem with the whole "only allowing 5 people" script is it really doesn't solve the problem I was trying to address. I honestly don't care if people are using their gang gun, it's whatever. If it's lame, thats a balancing issue. The problem is there are far too many gang guns released right now to make it even possible for a gang to use it as a reward or rank method.

But yeah, I'd prefer to attempt my gang idea over this non-sense anyway.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.