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11-06-2008, 11:45 PM
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Registered User
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Join Date: Jun 2006
Location: Orlando, FL
Posts: 120
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Well, the tank is set up like this:
Weapon NPC which handles rotation/movement and sets four player.attr[]'s: the tank's turret gani, the tank's body gani, the rotation angle of the turret, and the rotation angle of the body.
Then, in the gani scripts of the body and turret, the gani rotation is set according to the player.attr[]
Sooo....a setshape via the weaponscript and an onActionProjectile() doesn't work...unless I'm doing something wrong. |
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