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  #1  
Old 04-21-2008, 03:16 AM
Imperialistic Imperialistic is offline
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New Map?

Well Raven and I have split from the 'new ircia' thing.

So I'm pretty bored. I was wondering if anyone had any good ideas on a new world, since everyone has a colorful opinion we can actually make this a really good world.

I was thinking about fixing Alpha, but there is really no point.. since there is no point in the game besides to kill.

But constructive suggestions/ideas would be great.
I don't want no spam or arguments.

=]
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  #2  
Old 04-21-2008, 03:25 AM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by kia345
Sup guys. In light of all these other planet suggestions, I have decided to bring forth my own two cents to Zone, in the form of reviving one of my ideas from an older thread and then Enchanting it to +5.


Quote:
Originally Posted by kia345
playing off jo's idea of cops and robbers...

how about there are two teams, ok?
one team is of POWs (prisoners of war), they have no class, and no weapons (except for purchased ones) and theyre locked in that room (or a similar room) on irica where you get shot up after you lose. its slightly modified so there's a way out, possibly a destroyable wall (destroy with barrels). they have to escape. then, they roam around that 'base/prison' and find a room with a class selecter, and from there they run around in the POW camp, killing off the other team.

now for the OTHER team. they can be the people that run that POW camp. they start the same, classless. they start at random places in the bases, and have to go select a class as well before they can do anything (possibly add new classes, like jailer, security guard, janitor?) and they have to either chase the POWs back to the prison room or kill them.

now this takes place mostly inside (to give it a base raid kind of feel), and outside parts of the 'base.' the POW team can win either by killing the entire other guys OR making it to the control room and holding it for 5 minutes (doing so allows reinforcments to come in and save them, incase you need a reason). the other team wins by chasing the POWs back to the cell or killing them.

i highly doubt anything like this will ever happen, but it does sound vaguely fun to me. opinions?

Alright. So you got the basic gist of it. But shall I elaborate?

The players are split into two sides. we got one team as the role of the winners of the previous battle on Iricia, and one side as the losers. This battle takes place directly after that (not necessarily, but for the sake of the story, assuming Zone had a calender of all the wars, this is the aftermath to a battle on Iricia).

As you should've already figured out, one side attempts to escape, while the other side attempts to hold the fort. And now for the additions.

The POWs, will find a way to escape from the chamber, and be pretty safe as it is unguarded and all the troops within the base now spawn in place, the control room. In the control room, there is a screen that allows them to view the on goings of the prison chamber (Think EGSL Spar viewer). The POWs must escape undetected and find a weapons stash within the base, and fight their way through the soldiers who have to rush through the chaos to a class selector keeping their prisoners at bay.

Once a troop dies, he respawns in the infirmary at 1hp and needs to remain in the bed healing at a slow rate before he can fight back, or be healed by a med. (No outside items may be brought into this battle, so no med packs and cookies.) The infirmary will be inaccessible by prisoners, for the sake of no-laming.

POWs do not respawn. If one dies, they end up in the drop ship and await the next match, cut themselves, go to another planet, I don't care.

To make this more awesome, I've thought up some secondary objectives for both teams, completing at least one will result in awesome prize money for the entire winning team.

The POW's first.

The prisoner's secondary abjects involve them working as a team. The first one, and what I believe is hardest for a self-absorbed Zone player, involves disabling the enemy's base. Yes, rather than merely escaping, their will be four generators conveniently placed in four corners of the base. Each of these generators must be destroyed in order to shut off the base's power supply, and thus disable it (which includes the soldier's class selectors, the video cameras, and the automatic doors, meaning you now have to destroy the doors to pass). The catch? Each generator must be destroyed within 10 seconds of the earlier one. That means there needs to be someone at each generator prepared for it, and some team member most alert them of when to blow it up. There will be no alert of when one was destroyed, and being prisoners, you don't have the "/yo what's up" radio. Use your imagination and get creative.

The POW's other secondary object should be a little easier. Simply kill all of the enemy. "But Doctah PoJo, they respawn!". Ah, and there's the challenge! You must kill them all quickly! Kill them all so they're all in the infirmary healing, and the match will be ended early because their are no able bodies to defend the base.

On to the "Base-holder's" secondary goals:

An easy one, that requires camping, something every Zone kid is good at. Simply keep the POWs from even setting foot in the control room to call for reinforcements (which would lead to them winning). Easy right? Nah, as the control room's mechanics haven't been keeping the security system up to date. Ever since your squad got new uniforms, the auto torrents have considered you guys the enemy and completely ignore the escapees! This means if you guys hang out in the control room too long, the base will start randomly shooting you. Deal with it, when this battle is said and done, someone's getting fired.

Storming around and killing the POWs is easy right? You have virtually infinite fire power, limitless amounts of troops, and the entire base is yours. But what happens if you chase a POW back into their pin? A gravity control system kicks in and prevents them from running, trapping them back into the cage. And there's your next bonus objective, sending them back to the cage. For every one in bring in, it'll be a small money bonus to your entire team, regardless of whether you win or lose.

Now on to a bit about the "planet".

No vehicles. Deal with it. You're in a base with tight corridors, the most you get is a torrent or two.

Limited classes. No heavy inf here. Scouts, Light-inf, Commandos, etc, but most heavy weapons will be disabled here. Chainguns will be fine, but there will also be a limited amount of ammo, and you don't get any of your bullets bought with mummy's credit card, you get a wimpy 100 shot for every weapon.
And that puts emphasis on melee weapons. All of them will be enabled here, with the electron playing a newer role: Being able to freeze people. Push them in front of you as a shield, or push them back into their cell, or even push the owners of the base into the cell, they're your puppets for 10 seconds! Don't taze me bro!

Anyways, that's my idea, just trying to give a little to Zone in the form of ideas. Be gentle guys.
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http://forums.graalonline.com/forums...ad.php?t=74397
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http://forums.graalonline.com/forums...ad.php?t=60112
I think there were more ideas in the idea thread
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  #3  
Old 04-21-2008, 03:32 AM
Ravenblade1979 Ravenblade1979 is offline
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Hate to argue but your the one who split from it before I did. You were planning a whole new world.
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  #4  
Old 04-21-2008, 03:59 AM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
Hate to argue but your the one who split from it before I did. You were planning a whole new world.
There was no reason of this post?

Anways.. That was a good idea with the POW thing. I think we could elaborate something like that to something even better no?
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  #5  
Old 04-21-2008, 09:25 PM
SolidSnake989 SolidSnake989 is offline
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Quote:
Originally Posted by Imperialistic View Post
I was thinking about fixing Alpha, but there is really no point.. since there is no point in the game besides to kill.
So there's basically no point in spar or deathmatch either?
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  #6  
Old 04-21-2008, 09:36 PM
blazeingonix blazeingonix is offline
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This guy just copy all threads (Az signature threads , a tank idea like mine , a Ravenblade's map, etc ...)
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Old 04-23-2008, 04:13 AM
kia345 kia345 is offline
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Quote:
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My post
You totally beat me to it.
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Old 04-23-2008, 02:59 PM
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Quote:
Originally Posted by Imperialistic View Post
So I'm pretty bored.
You can help me create insides for the zone_bunker.gmap?
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  #9  
Old 04-23-2008, 07:50 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by Dan View Post
You can help me create insides for the zone_bunker.gmap?

It would be great if you can contact me .

I'm not active online too much anymore.
Have to focus on school/work.

Email:[email protected]
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  #10  
Old 04-23-2008, 09:01 PM
blazeingonix blazeingonix is offline
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Quote:
Originally Posted by Imperialistic View Post
It would be great if you can contact me .

I'm not active online too much anymore.
Have to focus on school/work.

Email:[email protected]
Nice work staffs , added a FAQ LAT guy that doesn't play too much anymore
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  #11  
Old 04-23-2008, 09:20 PM
SolidSnake989 SolidSnake989 is offline
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Quote:
Originally Posted by blazeingonix View Post
Nice work staffs , added a FAQ LAT guy that doesn't play too much anymore
Not to mention a FAQ that doesn't know jack. He was asking me questions to see if i get them right. But once i asked questions, Which WERE easy ones, He completely missed them. He then said "Shut up" and acted he was brb.

Just throwing this in here,

He asked me how many bullets does RPS has, I said two. He said the following "LOL"
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  #12  
Old 04-26-2008, 03:47 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by blazeingonix View Post
Nice work staffs , added a FAQ LAT guy that doesn't play too much anymore
Hmm, you misunderstood..

Maybe it is because you can't speak english well?
You should learn the language before speaking.

Anyways, I am under some hard school work and my normal job,
so I will be a little inactive the next weeks or so.. It's not my fault
I dont spend my life at graal like some people blaze. Anyways, half
of the people that posted, posted some un-constructable material.

And it ended up into a fight.

Anyone else have any good ideas, other than supernanny?
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  #13  
Old 04-26-2008, 04:03 PM
Xterminator Xterminator is offline
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If your just gonna be inactive whats the point of having you then? I dont think Zone can afford inactive people.
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  #14  
Old 04-26-2008, 05:14 PM
blazeingonix blazeingonix is offline
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Yea lol , FAQ suppost to be 24/7 xD , because people ask lot of questions , but they hired this guy and now he said he inactive ..what a |\|3\/\/B
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  #15  
Old 04-26-2008, 05:31 PM
Ravenblade1979 Ravenblade1979 is offline
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So in other words people aren't allowed to have irl lives. They have to be on 24/7 for you to support them? This server is just like GK. If a staff has a life outside the game they aren't wanted.

Before other ppl say anything...read back through. Above is exactly what people are saying.

@Imperial: Don't worry about it..unlike other people I do understand that irl stuff comes first.
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