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  #1  
Old 07-22-2001, 01:34 PM
mastervampire mastervampire is offline
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Question Server Maps

Can someone explain to me in detail how you generate a server map in level editor with the M key thing? I can't figure out how that works for the life of me. What do you have to do before hitting M first off?
~Oladahn~
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  #2  
Old 07-23-2001, 07:21 AM
kron_gx kron_gx is offline
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i dunno
but
u can use the magic of MSPaint
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Old 07-23-2001, 07:44 AM
kron_gx kron_gx is offline
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that thread of spanky dont work
better use that program
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Old 07-23-2001, 07:46 AM
Shard_IceFire Shard_IceFire is offline
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create a seperate folder for the levels you want the map made for. in that folder, make a txt file called "bigmap.txt" in that text file write down the levels in order. for example, if I had 9 levels (a1.graal-a9.graal) I wanted in a box shape, I would do this:

"a1.graal","a2.graal","a3.graal"
"a4.graal","a5.graal","a6.graal"
"a7.graal","a8.graal","a9.graal"

THEN open up one of the levels in that folder and hit M. That should work.
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Old 07-23-2001, 09:33 AM
LiquidIce00 LiquidIce00 is offline
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Ill explain as good as I can.
first do the map like Shard said (ill explain it again)

like for example if you have a 2x2 square (thats 4 levels)
| 1.graal | 2.graal |
| 3.graal | 4.graal |
then your txt file should look like this
"1.graal","2.graal"
"3.graal","4.graal"
BUT theres a catch!
if your square is like this:
| 1.graal | 2.graal |
| 3.graal | empty |
then your txt file should look like this:
"1.graal","2.graal"
"3.graal",""
(all rows must contain the same ammount of levels!)
It does get kinda complicated if you have alot of levels!
okay anyways after you got that done. make a npc in a level with the following code:
NPC Code:

if (playerenters) {
setmap map.png,yourworldtxt.txt,x,y;
}



okay now play that level for like 3 seconds. then return to the editor and hit M. There you have your map!

now for some side notes..
if you want to use a npc in your playerworld to use the map..
make a npc with a code to something like this
NPC Code:

if (playerenters) {
if (this.connected=0) {
this.connected=1;
setmap yourworld.png,yourworldtxt.txt,x,y;
}
}


Now the part people dont understand is the x and y!
Ill explain that too.
Have you ever been to G2k1 ? and then you look at the map and theres a whole bunch of people clustered up in the middle of nowhere? Well that is what the x,y is. It simply tells the script where to place people. (well the people who are not found in the map)
experiment with this. put 5,5 or 4,4 or 4.5,5 or whatever. You will see how it reacts differently =)

Q."okay I did everything but my map isnt showing up!"
A.Change from .png to .gif (Graal has something special you need to do (in file width/height) in order to show up as .png i think)

..
and since I feel like typing . for minimaps you do the same ..
use the same txt file .. then take your bigmap and resize it (make sure you resize it correctly though)
I suggest you use paint shop prop or adobe and resize it by percentages and keep the ratio so it resizes it correctly.

okay im done.
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Old 07-23-2001, 12:50 PM
mastervampire mastervampire is offline
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Talking

Hey thanks man! I already knew how to make bigmap.txt files and all that, I just needed to know how to get the actual graphic map image from it all. I'll go try this out now, and hopefully it works without any problems =)
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Old 07-23-2001, 12:58 PM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by mastervampire
Hey thanks man! I already knew how to make bigmap.txt files and all that, I just needed to know how to get the actual graphic map image from it all. I'll go try this out now, and hopefully it works without any problems =)
just post incase u need more help
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Old 07-23-2001, 01:28 PM
ownerofbabylon ownerofbabylon is offline
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Hey Liquid, I was just wondering but can u explain the x,y for placing them on the map in more detail??
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  #9  
Old 07-23-2001, 02:08 PM
entravial entravial is offline
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Ok, you see where the NPC Server is?

that's what he means by the clustered people. The X,Y is for where you want all the people who are in inside or levels not on the map to go. If you want them in the top left corner, leave it as 0,0. You just change the digits for where you want them to go
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