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  #1  
Old 08-04-2001, 02:39 PM
Skatche Skatche is offline
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Exclamation Two bugs

First of all, bomies have problems with doors, especially after they've been swimming. they end up "vibrating" a couple of pixels left, a couple of pixels right, and not entering the door. That's definitely a lot more serious than the next one. I was reading the specs for the .nw format and noticed the interesting way of representing signs, so I did the only sensible thing: I went immediately into the Graal level editor and added a sign with the text "ENDSIGN". I saved it, quit, reloaded the level, and lo and behold, the sign was blank. I don't think this'll cause too many problems, per se, but hey... it's a bug. Anyway, there's my two bugs. GOD it feels good to finally be able to post...
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  #2  
Old 08-05-2001, 12:54 AM
LilNiglet LilNiglet is offline
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Re: Two bugs

Quote:
Originally posted by Skatche
First of all, bomies have problems with doors, especially after they've been swimming. they end up "vibrating" a couple of pixels left, a couple of pixels right, and not entering the door. That's definitely a lot more serious than the next one. I was reading the specs for the .nw format and noticed the interesting way of representing signs, so I did the only sensible thing: I went immediately into the Graal level editor and added a sign with the text "ENDSIGN". I saved it, quit, reloaded the level, and lo and behold, the sign was blank. I don't think this'll cause too many problems, per se, but hey... it's a bug. Anyway, there's my two bugs. GOD it feels good to finally be able to post...
The bomy door thing is easy to fix... if that happens to you, just go touch a vertical wall. That will zero out your x corrdanates, because swimming usually makes you have a lot of deciamals in the x corrdanates
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  #3  
Old 08-05-2001, 03:08 AM
Skatche Skatche is offline
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Great! Thanks, Tupper. I've done a little more experimentation with the sign bug... it extends far beyond just SIGNEND (i meant SIGNEND in my last post where I said "ENDSIGN". you know I did). For example, you could make an NPC with the following script:

NPC Code:

if(created){
message NPC 1;
}
ENDNPC
SIGN 30 30
Test sign
SIGNEND
NPC blah.gif 50 50
if(created){
message NPC 2;
}

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