
12-29-2007, 10:55 PM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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canmove blocking timeouts and vice versa
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Well, I've ran into a problem. I want to create a GUI using ShowImg Controls, and I also want to give the players the option to move that. So I'm using canmove.
When I went on and added a timeout to update the GUI content, canmove magically stopped working. The next time I updated the weapon without doing anything, it was the other way round. I dont know exactly why it does it, and the script is ok, too. Well, and I need a fix for this. Currently, I'm calling the function to update the content from another weapon npc, but I want to avoid that. Any ideas? |
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