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Old 06-02-2007, 08:00 PM
PrinceOfKenshin PrinceOfKenshin is offline
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Location: Ontario, Canada
Posts: 819
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Help?

Ok how would i script an npc to attack the player with a gun. Also the bodies are custom so there are different parameters. I'm just not 100% sure how to get it to work. What i have is so that it comes out with a random name and walks around
PHP Code:

if (created) {
  
showcharacter;



  
setstring this.namearray,Billy,John,James,Bob,Roger,Tiggus,Homer,Trey,Al,Tiggums,James,John,Robert,Michael,William,David,Richard,Charles,Joseph,Thomas,Christopher,Daniel,Paul,Mark,Donald,George,Kenneth,Steven,Edward,Brian,Ronald,Anthony,Kevin,Jason,Gary,Timothy,Jose,Larry,Jeffery,Frank,Scott,Eric,Stephen,Andrew,Raymond,Gregory,Joshua,Jerry,Dennis,Walter,Patrick,Peter,Harold,Douglas,Henry,Carl,Arthur,Ryan,Roger,Joe,Juan,Jack,Albert,Jonathan,Justin,Gerald,Keith,Samuel,Willie,Ralph,Lawrence,Nicholas,Roy,Benjamin,Bruce,Brandon,Adam,Harry,Fred,Wayne,Billy,Steve,Louis,Jeremy,Aaron,Randy,Howard,Eugene,Carlos,Russell,Bobby,Victor,Martin,Ernest,Phillip,Todd,Jesse,Craig,Alan,Shawn,Clarence,Sean,Philip,Chris,Johnny,Earl,,Jimmy,Antonio,Danny,Bryan,Tony,Luis,Mike,Standley,Leonard,Nathan,Dale,Manuel,Rodney,Curtis,Norman,Allen,Marvin,Vincent,Glenn,Jeffery,Travis,Jeff,Chad,Jacob,Lee,Melvin,Alfred,Kyle,Francis,Bradley,Herbert,Frederick,Bubba,Cletus,Jethro;
  
setstring this.femalenamearray,Nicky,Laura,Vicky,Abigail,Tina,Kara,Ashley,Ronda;
  
setstring this.hatarray,at_newhat-glasses2.png,at_newhat-glasses1.png,at_newhat-glasses3.png,at_newhat-techglass.png,at_newhat-bk-headband.png,at_newhat-mafia1.png,at_newhat-leone3.png,at_newhat-mafialeone2.gif,at_newhat-ecap.png,at_newhat-cap.png,at_newhat-as.png;
  
setstring this.shirtarray,at_leather-jacket1.png,shirt,at_shirt-black1.png,at_shirt-white1.png,at_shirt-suit1.png,at_shirt-suit2.png,at_shirt-suitvest.png,at_west-black1.png,at_stylish-shirt-female.png,at_suit-grayblue2.png,at_shirt-red1.png;
  
setstring this.pantarray,at_pants-cargo4.png,at_pants-cargo3.png,at_pants-cargo2.png,at_pants-grayblue1.png,at_pants-cargo5.png,at_pants-cargo1.png;
  
timeout .1;
  
randomspot();
  
showchar();
}



function 
showchar() {

  
this.head int(random(0,20));
  if (
this.head in {10,12,18,19}) this.head int(random(0,21));
  if (
this.head in {13,15}) set this.female;
  
setcharprop #3,at_newhead#v(this.head).png;
  
setstring this.pant,#R(#s(this.pantarray));
  
setstring this.shirt,#R(#s(this.shirtarray));
  
setstring this.hat,#R(#s(this.hatarray));
  
setcharani at_newidle,#s(this.pant),#s(this.shirt),#s(this.hat);
  
if (!this.femalesetstring this.name,#R(#s(this.namearray)); else setstring this.name,#R(#s(this.femalenamearray));

}


//triggeraction x,y,c

if (timeout) {

  
showimg 55,@Arial@bc@#s(this.name),x+1.5,y+3.4;
  
changeimgzoom 55,.7changeimgvis 55,2;
  
this.randx int(random(0,60));
  
this.randy int(random(0,60));
  if (
tiles[this.randx,this.randyin this.tiles && (this.bob == 1)) {
    
this.wx this.randx;
    
this.wy this.randy;
    
warpme();
  }



  
timeout .1;
}



function 
randomspot() {

  
dir int(random(0,4));
  
this.tiles = {1092,1093,1094,1095,1108,1109,1110,1111,1124,1125,1126,1127,1140,1141,1142,1143};
  
this.bob 1;

}
function 
warpme() {
  
this.wx 1.5;
  
this.wy 2;
  
this.bob 0;
  
this.spotty 0;
}






if (
created) {
  
this.runcounter int(random(10,40));
  
this.speed .6;
  
timeout .1;
  
this.walkmode 1;

}


if (
timeout) { // WALKING
  
this.walkpause int(random(1,100));
  
this.tiles = {1092,1093,1094,1095,1108,1109,1110,1111,1124,1125,1126,1127,1140,1141,1142,1143};
  
setcharani at_newwalk,#s(this.pant),#s(this.shirt),#s(this.hat);
  
newx vecx(dir)*this.speed;
  
newy vecy(dir)*this.speed;
  
this.runcounter--;
  if (
this.walkpause in |70,100|) this.walk 1;
  if (
this.walk == 1) {
    if (
this.sleeper == && this.walkmode==1) { // RANDOM
      
if (this.runcounter>0) {
        
//      testx = newx + 1.5 + vecx(dir);// && (
        //    testy = newy + 2 + vecy(dir);

        
testx newx+23/16+2*vecx(dir);
        
testy newy+31/16+2*vecy(dir);

        if (!
tiles[testx,testyin this.tiles || onwall(testx,testy)) {
          
dir = (dir+2)%4;//
          // this.runcounter = int(random(10,40));
        
} else {
          
newx;
          
newy;
        }
      } else {
        
this.runcounter int(random(10,40));
        
dir = (dir+1+int(random(0,2))*2)%4;
      }
    }
  }else 
setcharani at_newidle,#s(this.pant),#s(this.shirt),#s(this.hat);
  
if (this.sleeper 0this.sleeper -=.1;
  if (
this.walk == && check == 0) {
    
check 1;
    
this.timee int(random(1,5));
  }
  if (
this.timee 0) {
    
this.timee -= .1;
    if (
this.timee == 0this.walk 0;
  }
  
timeout .1;
}



if (
actiondoublemousethis.sleeper 4;





//#CLIENTSIDE
if (mousedown && rightmousebuttonsetplayerprop #c,#v(tiles[mousex,mousey]);
if (created) {
  
setstring this.chat,Howdy.,Go away!,Hiya!;
  
timeout .05;
  
this.show 0;
  
this.clicked 0;

  
setstring this.menuops,Talk,Buy;
}
//mousex in |x,x + 2| && mousey in |y - 1,y+3


if (mousedown && strequals(#p(0),double)) {
  
if (mousex in |.5,x+2.5| && mousey in |1.5,3|) {
    if (
this.dist 15) {

      
this.show abs(this.show 1);
    }else 
addstring client.messageYou can't talk to them from that far away..;
  }
}



if (timeout) {
  this.dist = ((playerx-x)^2+(playery-y)^2)^.5;


  if (this.show == 1 && this.dist > 15) this.show = 0;
  if (this.show == 1) {
    showimg 10,at_talkmenu.gif,x + 3.5, y + .5;
    this.x = x + 4;
    this.y = y + .9;
    for (g = 0;g < strlen(#s(this.menuops));g ++) {
      showtext 11 + g,this.x, this.y + (g / 1.5),,,#I(this.menuops,g);
      changeimgvis 11 + g,3;
      changeimgzoom 11 + g,.7;
    }
  }else hideimgs 10,15;


  if (this.time == 1) {
    this.timer +=.05;
    if (this.timer == 4.5) {
      hideimg 20;
      this.time = 0;
      this.timer = 0;
    }
  }



  timeout = .05;
}

if (mousedown && leftmousebutton) {

  if (mousex in |this.x + ,this.x + 2| && mousey in |this.y + .1,this.y + .7|) this.clicked = 1;
  elseif (mousex in |this.x,this.x + 2| && mousey in |this.y + .74,this.y + 1.43|) this.clicked = 2; else this.clicked = 0;

  if (mousex in |this.x + 4.4,this.x + 5.5| && mousey in |this.y - .25, this.y + .75|) this.show = 0;


  if (this.clicked == 2) {buy();}
  if (this.clicked == 1) {talk();}

}



function buy() {
  showtext 20,x+1.5,y-1.5,Arial,bc,I'
m not selling anything!;
  
changeimgzoom 20,.7;
  
this.time 1;
  
this.show 0;
  
dir getdir((playerx x),(playery y));
}

function 
talk() {
  
showtext 20,x+1.5,y-1.5,Arial,bc,#R(#s(this.chat));
  
changeimgzoom 20,.7;
  
this.time 1;
  
this.timer 0;
  
this.show 0;
  
dir getdir((playerx x),(playery y));


__________________


Quote:
Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
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  #2  
Old 06-03-2007, 12:12 AM
PrinceOfKenshin PrinceOfKenshin is offline
That guy with a beard
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Join Date: May 2004
Location: Ontario, Canada
Posts: 819
PrinceOfKenshin has a spectacular aura aboutPrinceOfKenshin has a spectacular aura about
Anyone?
__________________


Quote:
Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
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  #3  
Old 06-03-2007, 12:51 AM
Chompy Chompy is offline
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Posts: 2,815
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You've used if (created) { two times on the serverside :o

Dunno if that helps..
Oh, I also think this wouldn't work so well on a gs2 server,
some vars in gs1 isn't default as in gs2 (this.chat for example)
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  #4  
Old 06-04-2007, 11:55 PM
PrinceOfKenshin PrinceOfKenshin is offline
That guy with a beard
PrinceOfKenshin's Avatar
Join Date: May 2004
Location: Ontario, Canada
Posts: 819
PrinceOfKenshin has a spectacular aura aboutPrinceOfKenshin has a spectacular aura about
Quote:
Originally Posted by Chompy View Post
You've used if (created) { two times on the serverside :o

Dunno if that helps..
Oh, I also think this wouldn't work so well on a gs2 server,
some vars in gs1 isn't default as in gs2 (this.chat for example)
Well i looked at Gambets baddy system and tried to change it to fit me. But because i have a custom bodies its different. And i'm having trouble.
__________________


Quote:
Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
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