I'm trying to assemble a really basic Baddy script over
on the Playerworld Main board so everyone will have access to the same sorts of tools we all had back when the world was clientside (but with the added advantage that this time, we can script the baddies to shoot fireballs out of their ears or whatever else we want to modify them to do)-
Point is, I've made a bunch of baddy scripts, but I keep running into a handfull of problems.
1) I don't actually remember how the late GS1 scripts worked - the really efficient Move, Shoot, etc. I jury-rigged a Shoot command for the extant swampsoldier, but I'm getting the standard issue problems - won't shoot over walls, not sure I have the power right (was it -1 for Go Forever, or am I firing them backwards?) Is there a specific place that still lists these in the old NewFeatures2002.txt style?
2) The original Swampsoldier used putleaps0,x,y in its "script" - which is now a clientside-only command, I guess...anyway, I put a ganiscript in to emulate that and it never does anything. Not sure why. Anyone else run into this?
3) Is there a Simple way of saying "Hit by a #1 arrow" short of shootarrow? It'd work fine for the swampsoldier, but shootball (last check) doesn't offer a direction so much as a target.
I'm way outta my depth here, so I'd appreciate any help I can get. Everyone's free to do what they like with the finished product, I'd just prefer if all the intermediate work on it was public domain so we don't have a different Basic Baddy Gani for every server, etc. And yes, I'm fully cognizant that every server has a different name for how they handle damage, movement, etc...I hope to, in the final version, have a series of constants or function calls to make it as easy as possible to graft it into whichever system is necessary.