
11-09-2006, 12:12 AM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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Joint Project 2: Runtime Quest Editor
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This is an idea that's been stewing in the back of my mind for years now...and I think Graal's finally at a point in its evolution where it can produce it.
Here's the basic plan, how quest evolution will look when this project's done:
The Levels Admin makes a dungeon, and it's the most boring dungeon EVER. It's a 4x4 GMap, three floors, with a fullheart at the end. Maybe he scripts a unique boss-monster, maybe a Boss Door and Key, possibly a Quest Weapon, but it's all empty rooms.
Then some player signs on for a month to Improve it. He gets access to a special NPCW that places Baddies, Conditional Doors (When all baddies in this room are defeated), Locked Doors and Corresponding Keys, Walls, Pits, Signs, Signs-that-look-like NPCs, Signs-that-look-like-books, the whole shabang. At the end of the month, it either goes to someone else to finish up, or it's locked in as A New Quest.
Thus, theoretically, a server could have as many quests as it has people clamouring to make quests, without the standard issue risk of "And it gives you a goldsword if you say I LOVE VEGITA, lolz!"
Would it be worth it? Can it be done? Should an automatic path-detector be included to keep the Quest Editor from making rooms entirely unacessable, or should it just be human verification? |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
http://forums.graalonline.com/forums...&postcount=233
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