I am making an npc that leaves the level with the player, but the player is connected to the npc.
eg: playerx=x;playery=y;
i dont need a follow player script but Just a warp to the players, x,y when he/she leaves.
here is what i thought:
NPC Code:
with(getplayer(this.owner)){
warpto #L,playerx,playery;}
im not sure cuz im not that good with npc-server scripting yet, and I havent had a chance to test anything online, its all judging by what ive seen from my firneds.
Please share your thoughts (help or fixes).
