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Originally Posted by Angel_Light
Explain fully please.
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Uh, it is just as I said. Unless there was a mechanism for ensuring that sound capture is only at the users discretion, then it would be possible for scripters to 'listen in' on people by uploading the captured sound to the server and distributing it.
Quote:
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Originally Posted by Angel_Light
Show me how to use this on Graal then. :o
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Go and enable it in your control panel or something. It is a part of the language bar in typical Windows XP setups.
Quote:
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Originally Posted by Angel_Light
I disagree. Maybe something like this would work.
PHP Code:
function onCreated() {
this.soundnumber = 0;
}
function onMicroPhoneOn() { // If the microphone key is pushed
if (this.filetype == "MP3") { // makes the save file .mp3
this.filetype = .mp3;
}
else if (this.filetype == "WAV") { // makes the save file .wav
this.filetype = .wav;
}
else if (this.filetype == "MID") { // make the save file .mid
this.filetype = .mid;
}
if (player.input == "true") { // If sound is recieved
savesound( player.input, player.account @ "Sound" @ this.soundnumber @ this.filetype); // sound , Name-of-file.ext
sleep(0.05);
this.soundnumber += 1;
}
You could have some key or whatever change the this.filetype or whatever.
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Your scripting is terrifying. If it were to be done, some sort of object would probably be best.
Quote:
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Originally Posted by Angel_Light
Player(s) might have to pay more or just VIP are allowed to do this becuase, some people might save ridiculously large files or something of the such. Player(s) should not record anything that dont want to be listen by other people anyways.  Thank-you.
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It is unnecessary traffic to transport sound back and forth anyway. Graal already supports peer-to-peer audio chat; I don't see any value in scripting being able to use it. It's not like you would be able to feasibly translate sound to text using gscript.