Quote:
Originally Posted by Tyhm
Really the question ought to be, do you want a Tyhm-era lead-you-by-the-nose line of quest or not?
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Of course, quests should be coherent, as it adds more enjoyment, and gives them a sense of purpose.
Quote:
Originally Posted by Tyhm
For that matter - should Questing be the only way to go? Should people be allowed to randomly lift a bush after 10, 15 hours on the game and find a warp to the end of a quest? Or be granted a pass to some quest they never finished for beating a spar tournament?
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One thing I'm keen to emphasize is that the main storyline should not be too long, and non essential stuff should be in side quests, so that people can quite quickly gain the usual hearts, sword, gloves etc., without getting too caught up in a massive number of quests. They can later go and do the non-essential quests as they please.
Of course, that's just my two pennies, so I'd be intrigued to hear what people think.