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  #1  
Old 01-17-2006, 11:39 PM
ReBorn_Spirit ReBorn_Spirit is offline
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Certain issues

We need to get our Kingdom back on track, this will be some basic requirements. Like being nice to our current members. Being able to RP correctly, as well as have a background story. I wish all new members were all level 8 atleast, though it can be avoided if the recruit is to be trained by a Forest member.

Ranks, well our ranks are there, we would love to hear your suggestions about them. And any ideas for our island would be neat as well.

Hmm, I suppose that if you see some Forest member going a great deed worth mentioning, you could tell me that too.
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  #2  
Old 06-18-2006, 06:21 PM
Mr_Blue Mr_Blue is offline
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Quote:
Originally Posted by ReBorn_Spirit
We need to get our Kingdom back on track, this will be some basic requirements. Like being nice to our current members. Being able to RP correctly, as well as have a background story. I wish all new members were all level 8 atleast, though it can be avoided if the recruit is to be trained by a Forest member.

Ranks, well our ranks are there, we would love to hear your suggestions about them. And any ideas for our island would be neat as well.

Hmm, I suppose that if you see some Forest member going a great deed worth mentioning, you could tell me that too.

Sorry for the inactivity..been working my butt off..Anywho, my suggestions, vague and in a nutshell, is to add a mine (If anything, coal), buildable wells, stable, towns, more wells, minimum distance between houses to prevent crowding...

Those are just off the top of my head, given no real thought. Thanks.
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  #3  
Old 06-18-2006, 07:00 PM
garglius1 garglius1 is offline
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Quote:
Originally Posted by Mr_Blue
is to add a mine (If anything, coal), buildable wells, more wells

Sam and stefan have both said this in the past. Mines will remain on main island, so if you're too lazy to mine there, don't mine. As for wells, thats not a great idea, it just means you're lazy to do alchemy or plant crops away from your home.
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  #4  
Old 06-18-2006, 07:42 PM
Mr_Blue Mr_Blue is offline
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Quote:
Originally Posted by garglius1
As for wells, thats not a great idea, it just means you're lazy to do alchemy or plant crops away from your home.

Was just thinking, shovel...ground...stone...Why not temporary wells that are player made? Dont have to necessarily stay around, just would need wood..stone...nails...almost like a house...

I am lazy. It was just a random thought
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  #5  
Old 06-19-2006, 02:06 AM
AlaricoMontario AlaricoMontario is offline
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Dayaa,

If I may suggest... the navy brought a huge amount of activity... when a..erm... active, Ciryatur was in charge of it.

Applications or some such might be good?
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  #6  
Old 06-20-2006, 07:13 AM
Luigi203 Luigi203 is offline
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You don't need temporary wells. You can fill your watering can at a beach.
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  #7  
Old 06-20-2006, 07:28 AM
Draenin Draenin is offline
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Dayaa, if you wish, you can take a look at what stuff I have set up for Samurai and Dustari (Though the stuff for Dust has been left untouched for some reason.) Things are set up in a fashion to where they all work together, but neither Dustari or Samurai can really pull enough together at the moment to do what the systems I implemented are indtended for.
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  #8  
Old 06-26-2006, 01:26 AM
Jaquet Jaquet is offline
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I think that, for a start, Draxx should start interacting with the guild instead of being DND all the time
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