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  #1  
Old 04-13-2006, 11:06 PM
Warcaptain Warcaptain is offline
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detecting signs/links

there are currently objects available for signs/links and other level objects ..
ie:
NPC Code:

TServerLevelLink (TGraalVar):
destlevel - string (read only)
destx - float (read only)
desty - float (read only)
height - float (read only)
width - float (read only)
x - float (read only)
y - float (read only)




but no way to find them.. ie level.linkcount or anything of the sort

can you PLEASE create a way to do this? we are working on an advanced pathfinding script that needs to be able to detect these sort of things.
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  #2  
Old 05-05-2006, 06:11 PM
jake13jake jake13jake is offline
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I believe that links can be detected clientside (links array), and that signs can be detected serverside (signs array). Not sure though

ex. player.chat = links[i].destlevel;
I dont believe that destlevel existed at first, but I guess Stefan added it when I bugged him about it. That probably means I can make a level-link system on classic for when people throw on their opposite boots.

I'm hoping that he'll add serverops to modify the behavior of playertouchsme as well.
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  #3  
Old 05-05-2006, 09:41 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by jake13jake
I'm hoping that he'll add serverops to modify the behavior of playertouchsme as well.
If I was Stefan I'd globally ban you right now, for being so damn annoying about that.
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  #4  
Old 05-06-2006, 10:00 PM
jake13jake jake13jake is offline
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Quote:
Originally Posted by ApothiX
If I was Stefan I'd globally ban you right now, for being so damn annoying about that.
Yep... I know, but I have reasons too.
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