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  #1  
Old 07-09-2005, 01:33 AM
haunter haunter is offline
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New Weapon/Replacement Graphics? (Grenade/Bomb thing)

This is very lengthy, but I think it's worth the read! (Why wouldn't I?)

Right, so one day I was sitting at my computer and I had this image of something in my head, and thought it was pretty cool, so I started making a pixel image of it. Well that image (Pixelled Concept) didn't turn out as well as I liked, it was too big and bulky, and the spherical shape wasn't doing it for me, so I started again on a smaller version. I think it came out okay.

First I'll show you a quickly sketched concept to give you an idea of what I tried to Pixel (I'll show that in a bit):


Image explanation:

Far left: This is how the grenade is when you buy it/are handling it. The purple bit is the core (The part that explodes/implodes/shocks/shoots confetti) A purple core means it's inactive, a red core means it's active (ready to detonate), and a grey/black core mean's the core has already detonated (Dead). The blue parts are the shell, and the silvery bit is the framing for when the grenade opens.

I've done a bit of rudimentary shading to hopefully give a better idea of what the grenade is shaped like. As you can see (I hope) it has a sort of egg shape. This causes it to wobble during flight (when you throw it) but it's mainly to ensure that the grenade lands up-right. It works sort of like a Weeble-Wobble. It must land up-right to properly detonate.

Middle: This is how the grenade looks when it's open, and inactive. The shape isn't how I'd like it, and it's not shaded, but it's only an example sketch... In-game you would only see this for a split second. Once the grenade lands on the ground, and up-rights itself, it opens... a few split-seconds later, the core begins to activate, flickering from purple to red a couple times, until the core stays red, and you end up with...

Far right: This is the grenade right before it detonates. Again, you would only see this for a split second, then KABOOM!... or "Foosh!" (That's a confetti sound)

Okay, I hope you understand what I tried to make. Here's the pixelled version:


Image Explanation:


Old (Concept):
It's just that, it's the old version that I didn't like and used as a concept. The first frame has the grenade closed with an inactive core. The middle is open with an inactive core, just before the grenade activates, and the last has an active core.

After I got this far with this version, I realized that it was too big, and the sphere was ugly. It looked more like a mine than a grenade... So I started over. Eggs are so much cooler than balls.


New (WIP):
This is the newest version, a WIP (Work in Progress) although, I suppose it could be finished now, if I don't find any flaws with it, and it's suitable to use here.

Left Group of Sprites: These sprites are for the animation you would see if the grenade were thrown... I think there's enough there, if not I could try to make some more... Anyway, if you can imagine them animated, you can tell that it would appear that the grenade is wobbling, which is exactly what it should do. It's an egg-shape. It's going to wobble.

Right Group of Sprites: The first two on the top are explained above... but the third one is new. The third one has a black core, which means it's been spent. Someone has thrown this grenade, and it has detonated... This is the sprite you would see as soon as the dust settles from the explosion made by the grenade...

Below are the last two sprites you would see after the grenade has detonated. Here's how it would go:

1. Throw grenade (Left group of sprites)
2. Grenade lands and opens (Top-First in Right group)
3. Grenade begins activated (Flashing Top First to Top Second in Right Group)
4.Grenade activates fully (Top 2nd, Right)
5. Detonation (Top 2nd, Right... Plus Flashy light effects/particle confetti)
6. Aftermath (Top 3rd, right -> Bottom 1st, right -> Bottom 2nd, right)

The spent grenade closes, then falls over a tiny bit. (It becomes unbalanced due to mass loss in the core)... The dead grenade should be left on the ground until someone picks it up, or the match ends. (I'll explain why it should later)

I know that's a lot of writing... I'm rather long winded. Sorry. I hope I explained everything about the graphics well enough.

How could this grenade be used?


Something futuristic. Something like, an energy bomb, or gravity charge, or an earthquake grenade...

One thing I thought of is this.

Energy Wave Grenade

When an energy wave grenade detonates it does what the name suggests... Emits an energy wave... This wave is circular and only goes so far (Zone staff should choose the max radius) Anybody can be hit by the wave including the thrower, and their teammates.

If you're hit by the wave, you get knocked over, you're very vulnerable here, as you can't move for a second or two... When hit by the wave there's also a chance you'll receive damage. Once you get up from the fall you become disoriented. Your walking controls become scrambled... Up isn't up anymore, it could be right, or left... or down! This happens to every direction key... You can never have two keys move in the same direction though. This key scrambling lasts for a number of seconds (10-12?) and during that time, the keys rescramble again a few times.

Example:
If you're disoriented for 12 seconds, your keys would scramble once at the beginning, then every 4 seconds afterwards until your 12 seconds is up, and the effect wears off and your keys return to normal. Thus scrambling your keys 3 times over.

Regardless of what it's used for:

Here's where I explain why the used grenades should be left on the ground for people to pick up... The shells should be reusable. You can buy whole grenades at the store for so many dollars, but you can also buy the cores separately for a discount! So if you're swift enough you can pick up your (or someone else's) grenade shell and just replace the cores to save money!

Tangent ideas:

- Limit the number of grenade shells the player can carry at any given time

- Make different kinds of cores available for use in the grenades.

Conclusion:

That's all I can think of for now, in ideas, and in how to improve the graphics. If you have anything to add to the ideas of how to use this grenade, or if you see any problems with mine, post it here! If you notice any problems with my sprites, you should also post it here. I will look into the problem, and hopefully correct it ASAP!

Thanks to those who took the time to read this.

This post will probably be edited several times over as I may notice errors in spelling/grammar/etc later on.

Last edited by haunter; 07-09-2005 at 04:58 AM..
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  #2  
Old 07-09-2005, 09:01 AM
Bartjuh1992 Bartjuh1992 is offline
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Nice idea i would do it if i whas stefan
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Old 07-09-2005, 12:42 PM
Crono Crono is offline
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Good idea, !
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Old 07-10-2005, 10:06 PM
SayianOozaru SayianOozaru is offline
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well i didn't read all of that...i read kinda slow...but i did look at the GFX and i like it
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Old 07-10-2005, 10:12 PM
haro41 haro41 is offline
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i think some black outlines around everything on the grenade sprites would really bring out the colors better
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  #6  
Old 07-11-2005, 12:38 PM
haunter haunter is offline
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Quote:
Originally Posted by SayianOozaru
well i didn't read all of that...i read kinda slow...but i did look at the GFX and i like it
The top part is basically a write-up on how the grenade should be animated, and scripted, etc... Just behind the scenes stuff. If you want to know what I think it should actually do in game (The stuff you would see) read the parts after "How could this grenade be used?"

Quote:
Originally Posted by haro41
i think some black outlines around everything on the grenade sprites would really bring out the colors better
Isn't most of Zone dark anyway? Does it really need it? I'll try it once I get back from town.

Edit: Okay, here it is with a black outline around everything. Is this what you meant, Haro?


Last edited by haunter; 07-11-2005 at 03:22 PM..
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Old 07-12-2005, 09:56 PM
haunter haunter is offline
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Hmm... He doesn't seem to be interested... That's a shame.
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  #8  
Old 07-13-2005, 01:09 AM
Dreth Dreth is offline
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very goodstuffz...
very nice idea
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  #9  
Old 07-13-2005, 01:22 AM
VulcanP2P VulcanP2P is offline
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I like it, I'll GANI it then show Stefan hopefully he'll like it and it could be used.

EDIT: Could you make some sprites for when it will be active (purple) and it the air? I was thinking I can have the player click the top of it then throw it. Once it lands on the ground it would flash red for a second and then make a big explosion.
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Old 07-13-2005, 01:45 AM
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It looks nice. We need to work on the explosion though, any ideas for the graphics? We could eventually use light effects to simulate a wave starting from the middle?
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Old 07-13-2005, 01:51 AM
VulcanP2P VulcanP2P is offline
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Quote:
Originally Posted by Stefan
It looks nice. We need to work on the explosion though, any ideas for the graphics? We could eventually use light effects to simulate a wave starting from the middle?
I was thinking we could use v4 Particle effects for it. Theres one that would work well.
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  #12  
Old 07-13-2005, 04:22 AM
haro41 haro41 is offline
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sorry i dont play zone much or visit the zone board but yeah that looks pretty good. at least better imo. yeah zone is dark, but not on Icera.

either way i like your grenade shape.
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Old 07-13-2005, 04:28 AM
csod123 csod123 is offline
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i like the different core idea, definetly have a confetti one
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Old 07-13-2005, 05:00 AM
Curt1zzle Curt1zzle is offline
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Good, good.
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Old 07-13-2005, 06:21 AM
haunter haunter is offline
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Quote:
Originally Posted by VulcanP2P
EDIT: Could you make some sprites for when it will be active (purple) and it the air? I was thinking I can have the player click the top of it then throw it. Once it lands on the ground it would flash red for a second and then make a big explosion.
Yeah, just for clarification for everyone. The grenade flies through the air closed... Rolls/Bounces a short distance on the ground to upright itself, and then it opens and flashes red before exploding.

Vulcan also suggested to me on AIM that the colours of the grenade be darker, saying it would better fit Zone. I don't play Zone so I don't know... Maybe he's right. But I figured since the weapon is more futuristic (Using energy waves, and not gun powder, or TNT like we can today) it would be better if it were a bit brighter, and shinier... Kind of like how on Halo all of the human weapons resemble weapons we have today, and are all black... Where as the Alien weapons are more technologically advanced and have bright colours on them. I thought it would be a worth subject to discuss here... Thoughts?

Quote:
Originally Posted by Stefan
It looks nice. We need to work on the explosion though, any ideas for the graphics? We could eventually use light effects to simulate a wave starting from the middle?
The particle thing Vulcan mentioned might work good... I wouldn't know I haven't used v4... And I'm under the impression that it's still in the testing phase. Perhaps until v4 is mainstream the use of a light effect would be a good idea. I tried making one, hosted here. It might not have the right perspective, I tried to make it seem like it was parallel to the ground on Zone... If it's not right, someone else could try. Either way you can use a ring light effect along with a Zoomeffect to make it spread out, and get dimmer as it gets wider.

Quote:
Originally Posted by haro41
sorry i dont play zone much or visit the zone board but yeah that looks pretty good. at least better imo. yeah zone is dark, but not on Icera.

either way i like your grenade shape.
Hahaha, I don't play Zone either... I haven't been on Graal in a couple months. I'm guessing Icera is the snow world? I forgot about that. The black outlined version definatly looks different, thanks for the tip... maybe it will help it out on Zone. I guess some Zone staffer can decide whether or not they use the one with an outline, or the one without.

Thanks for the compliment.

Quote:
Originally Posted by csod123
i like the different core idea, definetly have a confetti one
Yeah, for the more basic cores I was thinking this:

Basic Core:

Wave Radius: Average
Core Warmup Time (How long it flashes before it explodes): Average
Disorientation factor (How long you're knocked down for, and how long your keys are scrambled for): Average
Chance of HP Damage from Blast: Average

Sweeping Core:

Wave Radius: High
Core Warmup Time: High
Disorientation factor: Low
Chance of HP Damage from Blast: Average

Concentrated Core:


Wave Radius: Low
Core Warmup Time: Average
Disorientation factor: Average
Chance of HP Damage from Blast: High

Refined Core:


Wave Radius: Average
Core Warmup Time: High
Disorientation factor: High
Chance of HP Damage from Blast: None

Flash Core:


Wave Radius: Low
Core Warmup Time: Low
Disorientation factor: Average
Chance of HP Damage from Blast: Average


Note: This is just a rough draft to explain the idea... Each core would have to be balanced properly later on... It might not even be a good idea to use some of these types of cores... But you should understand what I'm thinking of now.

But yes... I agree. A confetti core for sure. I don't really know why people would use them though XD. Perhaps for taunting. They'd just be funny.

Last edited by haunter; 07-13-2005 at 06:38 AM.. Reason: Edited core types
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