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  #1  
Old 08-16-2005, 08:39 PM
FreakyQueen FreakyQueen is offline
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Exclamation xeno's zone ideas!

xeno's ideas for graal zones

(thinking mostly about the ilricia)

bounty:
flaw: resets to 0 on death. which means that 2 really good people fighting each other will get minimal exp, but if they seperate, go kill a bunch of people,

then come back and fight, the victor gets hordes of exp. so exp is relative.. but its too relative.
idea:
bounty based from hp plus. YES i know its still relative.. but not as much! with the current system, death=0 bounty. so you died, your not worth any exp?
bah. idea: every 50hp plus you have = 1 bounty. simple, effective. i know its easy to code to, just change one line in the formula and add 'if hpplus/50 < 1

then exptoget = 0' after the formula 'hpplus/50 = exptoget
btw, whoever thought of the hp plus system, and to score based on it is genius. it has no flaws, is tilted towards more recent fighting.. medpacs dont

disrupt the system.. its not based on kills. genius.

or.. keep the current bounty system, but when you die your bounty is reduced

whiteflag:
let people surrender! and make them worth not killing.. if i see someone actually surendering (not surendering surrounded by mines.. heh) and they have any bounty, i just kill them. so its almost useless, except for tricking people / it looks funny (especially winning a deathmatch with the whiteflag on the statue.. yes its possible. think about it.)
so: if your surrendering, decrease your bounty by 17 or something. or:: (i like this idea if your killed with a white flag, you spawn at the enemy base, with a timer for 60seconds cannot use teleporters. the idea is, with enough people in the world people die/respawn often, so they should encounter enemies

when they get 'captured'

endgame:
if people are in the dropship, they should teleport to the uh.. "celebrations" (massacre). cause people can easily avoid losing hpplus (and a death) by not respawning when the enemy has all bases.. and the people on winning side, say they fought a whole bunch then get killed near the end, too bad you dont get in the celebrations.
OR :: cant go to dropship if the -enemy- has all bases

bluerifle:
way too good. i saw a post, someguy was illogicaly defending the bluerifle saying "i love the bluerifle, i can get chased by 4 people, i just pull out the bluerifle, and most of the time easily win! its not too powerful". HELLO!? if you can "easily win" against FOUR people.. either they are complete noobs or
your gun is too strong. zones should not sell weapons that let you slaughter people just cause you got a paid account / played enough to get the money..
why its too good: damage isnt insane, but the rate of fire is. rate of fire is too fast and the stopping power too high that if you get caught.. its disastrous. especially close range, where the enemy doesnt have enough space to dodge. rate of fire: strafing and then you run into a wall and the superfastbullets come and you CANT FIND A HOLE THROUGH THE STREAM is VERY annoying / unbalanced. shoot as fast as the, irpulsar but more power? and itd be good. reloading time is almost nothing too.. whats the max ammo for the thing anyways? (update: i checked on a friends account who has 250 bullets.. ....

thatd ridiculous. max at 200 or 150 for its current pwoer i think) it lasts longer then the chaingun.. not good. im guessing 50shots a clip, maybe 250
bullets would be good?

trial accounts:
first, whoever thinks 'trial kills shouldnt count cause i paid for mine' should be slapped hard. if you died, YA DIED. so dont complain ok? leave the saving

system as it is!
hp: 80 is too low. i know the point is to get people into the game, it just pisses us off! maybe 85? at 80 its death in 2 apripper hits (all bullets).. a few
bluerifle hits.. its crazy. if you want to make people buy, someone suggested: decrease max ammo? good idea. 150 does sound good (their suggestion). another:

decrease medpack carrying amount to 2 (i think 3 is better though, so it not TOO restricting..)

paid accounts:
the idea is, paid accounts are more fun / have more stuff that people want to use so they pay yeah?
why i dont want to pay:
the hp, theoretically should make me want to pay. but it just pisses me off like 'why should i give them my money! they rip my trial off!'. as mentioned

earlier, 85 hp i think would be somewhat better, and still a reduction.
why you should pay:

jetpack - im not a coward. i dont like having the ability to run from battles.. and its really stupid looking when 5 people assault a guy, and he jetpacks..

away over walls that take 30 seconds to get around..
ok, so you can get to places faster, but you can get AWAY from people too. its a cool idea though, so dont get rid of it. how about: start up time?: takes 5 seconds to activate, if you get hit the activation stops, cant equip/use any other items while doing so.
and/or how about automatic 0 energy when you land? so you dont just lift off again.. the start up time makes more sense i think, i think that will work.

sword things - i dont like the swords. i like guns. for some people, im sure they'll pay for this, but this is my opinion. if you like close range, its cool.
bluerifle - a gun for those who like guns.. except its too good. as mentioned above, bluerifle is cheap except in the hands of noobs (in which, any gun dooms its user to a hilarious death). make it not as fast shooting/reloading time less or less max ammo or 2 of these 3 things.. and then it wont be "cheap" and id consider using it if i had a paid accout.

stats saved - its not a huge deal to me. i kinda like having to fight for the money back each session, and since i / most people almost always have a

positive money change.. money would just keep accumulating.. and accumulating.. im sure its not a huge deal to a lot of people or, duh they would be paying.

make trial AND paid fun.. and youll get a lot of people playing, who then see what paid accounts can do, and want to pay.

speed
speed beats power in zones. ok so your a defender, and can move like a arthiritic turtle, but you have a CHAINGUN! woot, more power for you. of course people

run if they hear it starting up, and if you wait for people to come close without shooting.. oops! too slow to dodge the bullets! and if you do get to chase

someone, they just spin around and spray some fire in your direction, blam yer hit..
idea: make all class fast speed. fast speed is more fun then regular speed, cause dodging bullets is awesome. scout and commando (and medic, for other

reasons) are the best because of their speed. even if people like the other weapons better, speed beats weapon use, power, etc. all weapons kill fast, so

speed is what you need to avoid death.
now im sure the guy who made up the different speed classes is going "WTF NO THAT IS THE STUPID", so if this is too much change for the dev team, limit the

speed classes in some other way. even with less weapons, speed STILL beats power, i repeat. how about.. no strafing? now THAT'd be interesting. damn thats a

very intersting idea. im sure everyone besides me who uses these classes is wanting to gripe, but THINK about it.. why do you USE those classes.. they are

BETTER then the others. the classes should be equal but different. and speed beats weapons.
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  #2  
Old 08-16-2005, 08:40 PM
FreakyQueen FreakyQueen is offline
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armor
i cringed when i heard this.. armor!?.. maybe light armor. but giving people a practical 20,40,50? more hp in terms of damage absorption.. MAYBE if it -

significantly- slows them..
here is my idea for armor. yes, you cant buy it in the store so you cant say 'we have a new item', but its a good idea:
alpha: stay alive for enough time and you get armor? i honestly dont like alphas 'no victory'.. why not have victories? gives the game some closure, and a

actual sense of victory / defeat. otherwise, winning team top 6 players gets armor+10. if you can get victories: armor+15
deathmatch: winner gets armor +20
zone wars: top 6 players, including all sides (or top 3 for both sides if your lazy to code it), get armor +10
ilricia: top 6 players on both sides get armor +10
HOW ARMOR WORKS:
it absorbs slight damage. carries over with respawning and ending games / switching servers. max is armor 40-50. (i think 50 is too much, 40 is good)
when you get hit: armor takes 5 damage from the player damage. meaning: if you get hit with a gun that does 5 damage, your armor absorbs it all INTO THE

ARMOR HP. NOT DAMAGE REDUCTION. its quite a simple system, ive made much more complex.. but it works. you take 20 damage, armor takes 5 your hp takes 15. if

armor is reduced to 0, remaining damage hits hp. just like the bike. though.. maybe 5 damage is too much. 3 damage maybe? ah, 5 is fine..
if your going to use armor = +hp or something, MAKE IT SLOW YOU DOWN.
either way, if armor slows you down it should be equippable (weather you get it from victories or buy it).

(updateanother idea for armor
fast classes cant use armor
slow classes arnt slowed down
medium classes are slowed down
armor: gives you the damage reduction as talked about above. available to buy for anyone (maybe only paid accounts?)
why its not cheap: it slows you down. so you get armor, but are slowed down unless your already moving at crippled speed (defender etc)
equip and unequip from the armor section in the inventory

electron in ilricia:
hey, why not make this paid only? (only in ilricia)
how about if you buy a electron, it has X charges (uses) or lasts until the end of the game, for 40 cash, any class. i know some classes have this built in,

leave that. but itd give people something to buy (if they arnt that class) and paid only, well, there ya go. thats worth buying, stopping vehicles..

proximity mines:
ok, so theres 'mine detectors' to 'balance' this.. .... but if im running (walking as a slow class) then someone attacks.. i gotta use both slots to fight them, and hope i dont hit a mine. and they dont have to worry about mines.
how about: mines only hit vehicles!



ammo and money:
running out of ammo is not a terrible thing. it takes a bit to go back, but you think 'cool, im low on ammo cause i was fighting so much. kickass!' and the

+20 ammo and whatnot.. is just not worth it.
how about: double ammunition if you buy the double ammo item. it works until you die OR use a teleport to go TO the dropship (not from, so if the game ends

you can enter the battlefield again and your ammo resets to the double amount, reward for winning.)
should apply to energy weapons as well (like guns that have 50 shots then a quick reload or whatnot / the dh18)
in terms of bullet guns, should increase total ammo not clip size. NOT clip size. (imagines dual aprippers with 12 bullets.. or appirces dual with 16.. bwa..

or single appirces with 32.. heh)

making money:
would someone post the formula for this? making money for 0 exp people is not nesisarily bad or good.. anyways

rank =.. rank?
so with rank you can use swords.. and the beam
beam
DARKSIDE NEEDS BEAM (paid account) OR TAZEBOMB (money) TO FIGHT THE SPEEDERS. maybe your trying to make it only for paid accounts.. it looks like bad design

though. yes i know mechs can hit speeders.
about rank, whats it good for? people going 'hm, a general.' ok, so some weapons.. ....

messages:
when the kill messages appear, i think itd be nice if it showed the name not account. or both. (or maybe you can customize this in the options menu, which or

both. maybe for paid accounts only = adjustable. the pm restriction is a good idea.)

ranks:
might have already said this but,
the first place for each team in alpha and ilricia should have a different symbol underneath them, and anyone on the top 6 list should have a different

symbol as well (if they arnt first place).

some think the appirces is too good.. i dont think so, just hold your distance and dodge the stray shots. but it might be. thats another discussion. repeat:

ANOTHER DISCUSSION

flamethrower:
getting on fire for being hit is not cool. with the limited ammo, people only aim for the shots they KNOW they can hit (ie, the person is on fire/ in a

stationary bike / team chatting, fighting someone else) cause its so risky to have it drawn. i know, its a good weapon, having people get hit (and thus

halted) over time is nice.. but getting on fire yourself is.. just annoying. its kinda funny though, if you keep it make more ammo. heck, make more ammo

anyways. or just use the doubleammo item.. MAYBE flamethrower double ammo should be a seperate item. yeah thatd be good.

combat knives

running out of throwing knives is NOT COOL. unlimited is knife. a backup weapon is cool, but it shouldnt be a crappy weapon.

so those are my ideas.
a lot of stuff to change, but it shouldnt take more than a day to change everything if you use them all.

man, i should get paid for this (buy me a paid account anyone?)

-xeno

(nymomonster on zone)

Last edited by FreakyQueen; 08-17-2005 at 05:31 AM.. Reason: proximity mines
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  #3  
Old 08-16-2005, 08:45 PM
FreakyQueen FreakyQueen is offline
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Thumbs up Event Weapons

heres my idea for event weapons:
ok: zone admins, im sure youve probaly thought 'what happens when we cant think of any more guns to put in the game?'
players, im sure youve thought: 'dang, ill never get the bluepistole!..'
well, this solves that problem.
PROBLEM SOLVED:
take a special weapon, like the redpistol. leave however many there are, except: if you get killed while having a redpistol in your inventory, whoever kills you gets it!
just change the variable redpistolhave = 1/0 (thats true false for you non programming people) for the players involved (the fragged and the fragger)
bluepistole:
have say, 10 or 12 bluepistols.
when there is a event for bluepistols, the winner gets a bluepistol and their name added to a list on the server of the 12 names:
the last name is deleted, no more bluepistol for you. the victor of the event gets their name on the top of the list. so it kind of cycles.

first <- name added here
second
....
last

if you dont log in in XXX days or whatever, you lose the redpistols and then theres a new event so it can be added back in.

what do you think?
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  #4  
Old 08-17-2005, 05:34 AM
FreakyQueen FreakyQueen is offline
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first: my apologies if ive said anything other people have posted about. i wrote 99% of that over 3 months ago, and just now am using a friends account to post this

second: freakyqueen is not my account, it was originally a girls, who then gave it to a friend of mine (ken, jedi order), who gave it to me. my account is nymomonster.

by the way, who was it who talked about classes being more like they should be.. not the class point idea (by blonkt i believe), but a while ago.. commandos stealthing? (from radar?), defenders making bubble shields or something? etc.. anyone?

third: response! what do you think about these ideas? and why?
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  #5  
Old 08-17-2005, 05:37 AM
anubis_wing anubis_wing is offline
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.....wow who knew someone could type THAT much and still have time to write a entry saying who he is ne ways no....
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  #6  
Old 08-17-2005, 06:19 AM
Bl0nkt Bl0nkt is offline
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Wow, this freakyqueen guy is my new personal Jin.
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  #7  
Old 08-17-2005, 08:14 AM
bahamutstevetff bahamutstevetff is offline
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i honestly couldnt be bothered 2 read it all
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  #8  
Old 08-18-2005, 06:25 AM
FreakyQueen FreakyQueen is offline
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i assume thats a good thing blonkt?
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  #9  
Old 08-18-2005, 04:38 PM
anubis_wing anubis_wing is offline
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Quote:
Originally Posted by FreakyQueen
i assume thats a good thing blonkt?
No.....he's basically saying, you talk tooooooo much like jin....
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  #10  
Old 08-23-2005, 03:13 AM
Wind_Master Wind_Master is offline
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bluerifel should b deleated

trial accounts should b left alone....zzzzz
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  #11  
Old 08-23-2005, 05:58 AM
Dante55555 Dante55555 is offline
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Thumbs down

Quote:
Originally Posted by Wind_Master
bluerifel should b deleated

trial accounts should b left alone....zzzzz
Rofl then my 9000 kills with it go down the drain and theres $2500 im never getting back i dont think so O_O
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  #12  
Old 08-18-2005, 11:25 AM
bahamutstevetff bahamutstevetff is offline
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i wouldnt be so sure
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  #13  
Old 08-23-2005, 07:41 PM
FreakyQueen FreakyQueen is offline
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yeah basically thats what he means. bluerifle is incredibly cheap, and you know it..
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  #14  
Old 08-24-2005, 12:53 AM
Bl0nkt Bl0nkt is offline
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Bluerifles are NOT cheap.

They're good for multiple targets. Appirces are perfect for one on one battles when other people aren't ganging in on you. It's literally IMPOSSIBLE to get away from the appirces.
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  #15  
Old 08-24-2005, 03:27 AM
someonesomewhere someonesomewhere is offline
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Why am I posting here, if I don't play Graal anymore?
Because I still want to improve Zone. :P
2 people + Apps = DEATH
Blonkt, try moving in a pattern like this, according to how the person is following you:
up,up right, quickly up left, quickly up right
Just Zig-Zag. This works because if a person walks up, and a person walks diagonally up, they still have the same speed going up, which, I might add, is completely impossible irl, but hey, I don't think you can change that.
(In other words, If I walk up-left, and you walk Up, and there is a straight line drawn North of where we are standing, then we will reach that line at the same time.)
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  #16  
Old 08-24-2005, 04:07 AM
jkool666 jkool666 is offline
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Ya screw all that reading im posting for the fun of it. And this APPS ARE CHEAP! bs seems to come up a lot lol. BR and Apps are both fair game providing both players can use them and anyone who posts here probably has a bluerifle so shut up and don't complain.
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  #17  
Old 08-24-2005, 03:30 PM
anubis_wing anubis_wing is offline
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Yeah jo who's gotten like a billion kills with br (HOLY CRAP!!!!!) but yeah he's also good with apps which is scary.........how can sum 1 be good with br AND apps i mean i havn't got either but nyah seems a lil unfair
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  #18  
Old 08-24-2005, 07:37 PM
FreakyQueen FreakyQueen is offline
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apps are possible to dodge.. as someonesomewhere pointed out.
i routinely dodge bullets, wasting entire clips from appirces. its not too difficult.
bluerifle.. is cheap. the best thing to do is waste their ammo / use appirces (since it spreads out, you want to hit to interrupt their fire). just run away and dodge until they realize they cant hit you, then when they put it away fight them.
i think scouts and commandos have a huge advantage over the rest of the classes because of their speed.. as i said speed > power.
and yeah, appirces ARNT CHEAP.
try being the faster classes.. itll help a lot. unfortunately this game is unbalanced regarding the speed.. i hope someone does something about this.. see my post about granting the non-fast classes armor..
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Old 08-24-2005, 10:53 PM
Akoalin Akoalin is offline
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AP Pirces are incredibly hard to dodge, while blue rifle shoots a few bullets per second in a STRAIGHT line rather easily dodged.
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  #20  
Old 08-24-2005, 11:11 PM
FreakyQueen FreakyQueen is offline
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yeah bluerifle is easily dodged if the first shot is a miss.. getting up close is impossible though (if you use knife / shotgun or like to close range fight..) because up close that stream is so fast that it takes off a large portion of your hp before you can react. so i guess it forces long range.. which is kind of annoying. appirces do slow you down a bit.. who knows. ive tended to notice the spread weapons are better then straight lines for the most part..
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