I think that we should develop a bounty system in which if you have a certain star, X amount of money/exp is added when you kill the person with X amount of stars and you gain X amount of money/exp when achieving X amount of stars.
Suggestion:
Stars will appear over the players head when they have reached the requirements per star. If the player does not meet the requirement, then no star will appear. Getting a star will not be easy, but it is rewarding.
Requirements:
1 Star: 20 kills more then deaths while in game (in game stats)
2 Stars: 40 kills more then deaths while in game (in game stats)
3 Stars: 60 kills more then deaths while in game (in game stats)
4 Stars: 80 kills more then deaths while in game (in game stats)
5 Stars: 100 kills more then deaths while in game (in game stats)
Points Per Killing Person With Star(s):
1 Star: +20 exp and +20 money when killing person
2 Stars: +40 exp and +40 money when killing person
3 Stars: +60 exp and +60 money when killing person
4 Stars: +80 exp and +80 money when killing person
5 Stars: +100 exp and +100 money when killing person
Points For Person Achieving Star(s):
1 Star: Automatic 20 exp and 20 money
2 Stars: Automatic 40 exp and 40 money
3 Stars: Automatic 60 exp and 60 money
4 Stars: Automatic 80 exp and 80 money
5 Stars: Automatic 100 exp and 100 money
When a player gets a star, it should say it in the bottom left part of the screen (where global messages/team messages appear) and it should say something like "Account OR Nick is a great threat to the server. The person that kills him/her will be awarded a bounty. His/her current wanted level is (insert number of star(s) that the person has achieved)). Please be on alert."
Example:
Gambet is a great threat to the server. The person that kills him/her will be awarded a bounty. His/her current wanted level is 5. Please be on alert.
and when the person dies, then it should say something like "Account OR Nick has been killed by Account Or Nick. He/she has been awarded with a bounty of +(insert number of exp/money he/she has recieved for killing that person...refer to the chart I made), which has been added to the bounty he/she recieved automatically by killing Account OR Nick.
Example:
Gambet has been killed by Stefan. He/she has been awarded with a bounty of +100 exp and +100 money, which has been added to the bounty he/she recieved automatically by killing Gambet.
Let's say I have 20 kills and 0 deaths, and I get one star. If I die, then I'll be at 20 kills and 1 death. So, you would presume that if I got one more kill, 21 kills and 0 deaths, I would get the bounty again, but it would not work like this.
If you die, then you will have to start over with the bounty. This means, if I have 20 kills and 0 deaths, I get 1 star, and if I die and I want to get 1 star again, then I will need to get another 20 kills without dying if I wanted another star. This means, my stats would have to be: 41 kills and 1 death (IN THIS CASE) before I got my 1 star back.
Also, if you leave the map at ANY time or if you reconnect, then if you had any stars, they will go away, and you will have to start anew with the chart (meaning from the second you log on/re-enter the map, you will need to get 20 kills over deaths to get 1 star, etc). |