Now -- The utility can be a variety of things... First off, the arrays can now carry texts...
You can use it to create a background for easy access to the x and y coordinates, such as:
PHP Code:
this.levelt := new[64,64];
for (i = 0; i < (64*64); i++)
this.level[i%64][int(i/64)] = tiletype(i%64,int(i/64));
And then grab the variables by:
this.levelt[x][y]; Making it just a different way to bypass it, or store variables. This could be used to make minigames with tiles of your own set, were you create the blocking via tiles:
PHP Code:
this.var := {
{0,1,1,0,0,2,0},
{0,1,0,0,1,2,0},
{0,0,0,1,2,2,1}
};
Or... You can use it, in the case that I did in my Item System script:
PHP Code:
this.item := {{"Prop",var},{"Prop",var}};
It all depends on what you want to use it for.