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  #1  
Old 01-27-2005, 09:49 PM
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Talking Linux 3D (v3.15)

Graal v3.15 has been released for Linux!

Download it at http://www.graalonline.com/downloads/index.php

Updates:
- You can play on Graal3D servers
- More stable
- New look
- Playerlist now with mass messages, message history and profiles
- Password is saved
- New improved scripting engine
- Speed optimizations
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  #2  
Old 01-27-2005, 09:52 PM
EikeSiewertsen EikeSiewertsen is offline
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Hooray, finally!
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  #3  
Old 01-27-2005, 09:55 PM
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*pisses pants from excitement*

omfg u ruin my trousers!

THANKS STEFAN!
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  #4  
Old 01-27-2005, 09:56 PM
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Thanks Stef!!

Is it only for linux or is it for windows too?

p.s. please check forum pm from me!
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  #5  
Old 01-27-2005, 09:59 PM
Skyld Skyld is offline
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It is marvellous! Hooray for Stefan!
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  #6  
Old 01-27-2005, 10:10 PM
Neoreno Neoreno is offline
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There already is a Graal3d for windows...
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  #7  
Old 01-27-2005, 10:22 PM
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Quote:
Originally Posted by oinknessx
Thanks Stef!!

Is it only for linux or is it for windows too?

p.s. please check forum pm from me!
Lol, Yes just go to the downloads page and download for windows.

Windows Version is the first one at the top of this page: http://www.graalonline.com/downloads/index.php
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  #8  
Old 01-27-2005, 10:22 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by Neoreno
There already is a Graal3d for windows...
But it's 3.14, not 3.15
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  #9  
Old 01-27-2005, 10:50 PM
oinknessx oinknessx is offline
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Quote:
Originally Posted by ApothiX
But it's 3.14, not 3.15
Indeed... And graal3d is somewhat of a big download so I'm gonna wait for 3.15 for windows I guess before downloading another version... I think my G3d is pretty old (if thats possible x.X)
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  #10  
Old 01-27-2005, 11:06 PM
matt8891 matt8891 is offline
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Quote:
Originally Posted by oinknessx
Indeed... And graal3d is somewhat of a big download so I'm gonna wait for 3.15 for windows I guess before downloading another version... I think my G3d is pretty old (if thats possible x.X)
And alot of the glitches still are'nt fixed.
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  #11  
Old 01-27-2005, 11:40 PM
Projectshifter Projectshifter is offline
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omg yes... been dying to debug some of my scripts before I go. Thanks much... can't wait to get it
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  #12  
Old 01-27-2005, 11:42 PM
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Quote:
Originally Posted by Projectshifter
omg yes... been dying to debug some of my scripts before I go. Thanks much... can't wait to get it
.....Have fun

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  #13  
Old 01-27-2005, 11:55 PM
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Quote:
Originally Posted by Projectshifter
omg yes... been dying to debug some of my scripts before I go. Thanks much... can't wait to get it
Yay hehe
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  #14  
Old 01-28-2005, 12:04 AM
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Quote:
Originally Posted by matt8891
And alot of the glitches still are'nt fixed.
Then report them so that they can get fixed in the next version
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  #15  
Old 01-28-2005, 12:10 AM
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Yay! Now for OSX!
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  #16  
Old 01-28-2005, 06:11 PM
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Quote:
Originally Posted by Curt1zzle
Yay! Now for OSX!
I fear the Mac version will not be ready today because there are several things I need to fix / recode to make it work correctly on Mac
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  #17  
Old 01-29-2005, 07:41 PM
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Stefan you are probably aware of his but, when people use the graal3 client on a server they can't be hurt with a sword. Where as they can hurt other people, but can't be hurt themselves. It's incredibly annoying when playing on a playerworld and people are abusing a bug.
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  #18  
Old 01-29-2005, 08:05 PM
LordZen LordZen is offline
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Wow thats a pretty bad bug lol.

Would that also affect gun shooting on Zone? Somebody was complaining the other day of a kid getting shot alot and nothing happening to him.
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  #19  
Old 01-29-2005, 08:35 PM
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Quote:
Originally Posted by Mitch
Stefan you are probably aware of his but, when people use the graal3 client on a server they can't be hurt with a sword. Where as they can hurt other people, but can't be hurt themselves. It's incredibly annoying when playing on a playerworld and people are abusing a bug.
must only be a few servers...swords hurt me on both classic and UN...
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  #20  
Old 01-29-2005, 08:36 PM
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I have heard of problems with the sword in earlier versions because the player was always in pause mode, but i have not seen any problems with the recent versions and was not able to get in an un-hurtable mode (tested with some people although it's not easy to find a server who still uses the old clientside-hurt detection). If you think you know some way to do that, please report it on the bugs forum.
There is no problem with the projectiles, the detection is on server-side.
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  #21  
Old 02-08-2005, 05:23 AM
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The linux version is quite nice. I think many people will have problems dealing with OpenGL drives. It lagged quite a bit because Linux often uses the mesa (software rendering) by deafult. Once I installed the video drivers (ati uses the fglrx set) we were good There were problems with 3D servers, and running it via command-line it was because the snowman and some other things were not in folder config. Once I updated the folder config it downloaded a lot more things. Problem went after it started loading and rendering grass, kept getting a segmentation fault on Mushia. Also I played UN for a bit, but after I played for a bit I couldn't even log on player because it would segmentation fault on me and it'd close (last thing in log was loading map unmap.txt). I think the problem might have been due to missing car_Idle.gani file. It seems Linux (and I'm assuming mac as well) versions encounter problems with missing files (as I found on nearly all servers they called for cached files or so that weren't actually on the server).
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Old 02-08-2005, 01:14 PM
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Quote:
Originally Posted by Projectshifter
The linux version is quite nice. I think many people will have problems dealing with OpenGL drives. It lagged quite a bit because Linux often uses the mesa (software rendering) by deafult. Once I installed the video drivers (ati uses the fglrx set) we were good There were problems with 3D servers, and running it via command-line it was because the snowman and some other things were not in folder config. Once I updated the folder config it downloaded a lot more things. Problem went after it started loading and rendering grass, kept getting a segmentation fault on Mushia. Also I played UN for a bit, but after I played for a bit I couldn't even log on player because it would segmentation fault on me and it'd close (last thing in log was loading map unmap.txt). I think the problem might have been due to missing car_Idle.gani file. It seems Linux (and I'm assuming mac as well) versions encounter problems with missing files (as I found on nearly all servers they called for cached files or so that weren't actually on the server).
There are not problems with missing files. The only problem on Unholy nation were messed up mngs, but it was fixed in 3.14. If you find things that crash the client please tell me at which server and level.
There are also problems with automapping on big maps.
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  #23  
Old 02-08-2005, 01:50 PM
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I get random segfaults too, but I have not yet established a pattern to them.
I shall look again later; see what I can make of it.
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Old 02-08-2005, 07:31 PM
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Quote:
Originally Posted by Stefan
There are not problems with missing files. The only problem on Unholy nation were messed up mngs, but it was fixed in 3.14. If you find things that crash the client please tell me at which server and level.
There are also problems with automapping on big maps.
On 3D it stopped loading on files that it couldn't download, and then once I fixed those (they were there, just not in folder config) it worked fine. After playing UN< I got a segfault, and then it wouldn't let me play anywhere because it'd segment fault when I tried to move or sometimes just at connection. I just redid ./graalinstall.sh and they went away... how weird. Still though, 3D has problems after rendering grass or so it segment faults.
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  #25  
Old 02-17-2005, 05:52 PM
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Yay, the linux version is out now all I need is linux >.>.

College Linux = failed.

Red Hat = failed.

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  #26  
Old 02-18-2005, 05:46 PM
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Originally Posted by Mitch
Yay, the linux version is out now all I need is linux >.>.

College Linux = failed.

Red Hat = failed.

What failed ?
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  #27  
Old 02-18-2005, 06:06 PM
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Quote:
Originally Posted by Stefan
What failed ?
I assume he meant the different versions of Linux.
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  #28  
Old 02-19-2005, 06:06 PM
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Originally Posted by maximus_asinus
I assume he meant the different versions of Linux.
How can a linux version fail, or does he mean Graal doesn't work on it ?
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  #29  
Old 02-19-2005, 11:28 PM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by Stefan
How can a linux version fail, or does he mean Graal doesn't work on it ?
I believe he means the distribution. And by it failing I'm guessing he means he wasn't able to make it work properly...
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Old 02-20-2005, 07:36 AM
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It could be the versions of Linux, but I'm not sure. They keep making upgrades for it so Graal may not be compatible with the new verisons of Linux.
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  #31  
Old 02-20-2005, 08:34 AM
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Quote:
Originally Posted by Projectshifter
by it failing I'm guessing he means he wasn't able to make it work properly...
Or he decided that he didn't like it.
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Old 02-23-2005, 08:06 AM
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Quote:
Originally Posted by Kaimetsu
Or he decided that he didn't like it.
All of the above.
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