Quote:
Originally Posted by nullify
To set transparency on custom-colored bodies you need to have "body100" (or above 100) in the filename. This will render it as a colored body and display correctly.
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lol....*DR. Evil Voice*
riiiiiiiiiiiiiiiight......
i was thinking about making a tutorial for this because its a graal myth to most.
YOur image has a color pallette. Each color in the pallete is assigned a number starting from 0 and going to 255.
that number is called the index.
0 - outline
1 - belt color
2 - transparent color
3 - shoe color
4 - sleeve color
5 - skin color
6 - coat color
it doesnt matter what theese colors are at all. they could all be black if you wanted too. Just as long as each black is a separate indexed color. The reason people say you have to use gif2mng is because this program doesnt disturb the pallette indexes, where a program such as PSP removes all unused indexes and resorts them in a neater order. Which isnt bad in most cases, but here you dont want to do this.
So you save your image as a gif, then turn it into a png using the gif2mng program.
if you want to see your pallette indexes go to Colors>Edit Pallette.
the index of the selected color will be in the lower left corner of that window.
thats all there is.