1. Tilesets: Like the tilesets I make, boo for topdown graal, hooray for new camera angles.
2. NPCs: I prefer to toss the old graal concept out the window, that questing style is horrible. Monsters should drop semi-randomly generated items and you should earn "points" for kills and other various tasks, allowing you to learn new skills and increase your attributes.
3. Graphics: Unique, try something new, I am tired of seeing the same old player bodies/heads.
4. Playerworld Style/Theme: Post-Apocalyptic, kind of 80s-esque of so many movies that were produced in that genre.
5. Staff: Lots of staff is bad, but having a minimum 1-2 people on at all times is a good thing, so pick your staff well, have people who play at varying schedules, 8am - 2-3pm, 2-3pm - 8-10pm, 8-10pm - 6-8am, etc, very easily done, considering the mix of players from the americas and europe etc.
6. World Maps: I prefer a huge map to start with, NOT island based, with constant updates that expand the world.
7. Special Events: Storyline and major serverwide events, like a dark shadow rolling across the land at the release of a dark god of the underworld, and it stays that way until it is slain (which may take weeks), etc, not some stupid retard trivia hour. Cities should be destroyed with attacks from the sky etc, and the maps should really change and be a crater from such day forward.
8. Gameplay Type: I prefer mass monster slaying, come to town, sell your good, upgrade your equipment, repair, buy some more ammo for your crossbow etc and head back out for more, full PvP, there is no "battle mode" or "PK zone" anywhere in the world, if someone pisses you off, whack them, but to prevent overuse of PK for no reason, if you kill someone, you should be flagged a murderer, and the next time you go to a town you will be attacked by guards, if they knock you unconcious, you spend a week in jail, gametime, not logged off.
9. Content: regular updates of decent size bi-weekly/monthly
10. Currency/Economy: The economy should be based on salvaging scrap parts and non-functional machinery, hunting animals for hides and meat and bones, murdering and pillaging (for those powerful enough to maintain the lifestyle), and selling unique craftable goods,
Super Mega Ultra Bonus Question: Should there be set classes, or can people build unique characters as they play? / Unique damnit, how much do I have to stress this, stop being a cliche and make a server worth playing.
I have too much creativity and not enough scripting skill or time off of work to make it happen. :|
I have alot more really detailed ideas, but I am not gunna start tossing them around, because I still have plans to use them myself when I have more time.
Pfft, anyone hiring creative concepts and design staff? Probably not.
CCD > GAT + NAT + LAT, for the win!