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  #1  
Old 08-05-2004, 08:39 PM
Nappa Nappa is offline
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You are not stuck!

They recently turned off unstick me.


PLEASE TURN IT BACK ON.

It already takes forever to run accross these insanely huge islands, we need to unstick!
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  #2  
Old 08-05-2004, 08:43 PM
GryffonDurime GryffonDurime is offline
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Exactly! Boat travel is slow, laggy, and difficult. This terrain is HORRIBLE to walk though. Unsticking has been the only savings grace. Either turn it back on or giv eus teleportation already ><
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  #3  
Old 08-05-2004, 08:48 PM
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How can I make a flashy Mage teleport to Bomboria with this option off now? :-/
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  #4  
Old 08-05-2004, 08:53 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Actually, after re-logging on, i've noticed that you unstick to your last save point rather than to bomboria.

But that still sucks because you can't unstick to/from kingdoms in the dungeons, or from inside boats...i think?
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  #5  
Old 08-05-2004, 08:57 PM
GryffonDurime GryffonDurime is offline
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Right, you can't. Graal's such a small game that it seems a bad idea to offend customers by removing parts of the game they consider to be greatly needed
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  #6  
Old 08-05-2004, 09:02 PM
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Gimme Unstick me or give me death!
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  #7  
Old 08-05-2004, 09:04 PM
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Dude this sucks ._.'
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  #8  
Old 08-05-2004, 09:13 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Nappa
Gimme Unstick me or give me death!
I bet Stefan wouldn't hesitate to give you death
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  #9  
Old 08-05-2004, 09:05 PM
GoZelda GoZelda is offline
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I like that Stefan or whatever other Graal Kingdoms staff puts some effort in improving general RPing on GK by making the general RPing system more fit for RPing, but it won't work. First off doesn't the GK majority RP, or is constantly OOC, so it will only annoy them. Second is that no one is RPing 24/7 and is OOC most of the time, and likes the comfort of using unstick me. It would be much better if it was added back, because this only angers the people. The ones that complained in this thread are (nearly) all RPers! They would be the last to complain because it promotes RPing, but even they think it's bad. So you'd better change it back to the old way.
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  #10  
Old 08-05-2004, 10:49 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by GoZelda
I like that Stefan or whatever other Graal Kingdoms staff puts some effort in improving general RPing on GK by making the general RPing system more fit for RPing, but it won't work. First off doesn't the GK majority RP, or is constantly OOC, so it will only annoy them. Second is that no one is RPing 24/7 and is OOC most of the time, and likes the comfort of using unstick me. It would be much better if it was added back, because this only angers the people. The ones that complained in this thread are (nearly) all RPers! They would be the last to complain because it promotes RPing, but even they think it's bad. So you'd better change it back to the old way.
Roleplaying isn't about getting from one island to another anyway, unstickme has nothing to do with roleplaying o_o
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  #11  
Old 08-05-2004, 11:21 PM
GryffonDurime GryffonDurime is offline
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Quote:
Originally Posted by Monkeyboy_McGee
Roleplaying isn't about getting from one island to another anyway, unstickme has nothing to do with roleplaying o_o
If anything, unstick me was a tool for RPing. Having to run across a very bumpy hill-dotted terrain is not RPing.
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  #12  
Old 08-05-2004, 09:10 PM
GryffonDurime GryffonDurime is offline
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Also, the system itself is very, very bad.

I believe I am very stuck indeed, thank you Mr.Scripted-Unstickme
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  #13  
Old 08-05-2004, 09:12 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by GryffonDurime
Also, the system itself is very, very bad.

I believe I am very stuck indeed, thank you Mr.Scripted-Unstickme
Heh, I bet it also thinks you're not stuck if you're blocked out by NPCs
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  #14  
Old 08-05-2004, 10:36 PM
axman36 axman36 is offline
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atleast make a !@#$ spell to teleport, geeze, I get lost and have no idea where th heck I am, and the map is lagged, and now, I just get lost, Turn it back on, that guy is stuck too
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  #15  
Old 08-05-2004, 11:37 PM
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unstick me was a tool for getting out of spots that you shouldn't have gotten into
the problem is that I can see so many bugs if unstick me only works when you're on a wall
Pimarily the exact problem I just had
I got stuck in the Pirates Castle
but the black area is NOT considered a wall
therefore, no proper unstick
sure, you can get out after 2 minutes, but what was the point in changing everything?
If you get stuck between a mass of players, you also can't unstick as formerly you could
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  #16  
Old 08-06-2004, 01:57 AM
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Don't move for 2 minutes then try unsticking
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  #17  
Old 08-06-2004, 03:50 AM
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Quote:
Originally Posted by Python523
Don't move for 2 minutes then try unsticking
2 Minutes?
Bull.

Take it back to the way it was. 30 seconds.
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  #18  
Old 08-06-2004, 07:56 AM
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Quote:
Originally Posted by zs0
2 Minutes?
Bull.

Take it back to the way it was. 30 seconds.
we agree on something.. o_o;
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  #19  
Old 08-06-2004, 11:14 AM
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I play GK every so often and I know I depend on unstick to work in 30 seconds a lot. even 30 seconds is a long time if you ask me.

I think one of two things would be a good way to go about it.

1, make a teleport spell like someone had previously mentioned

2, return it back to 30 seconds
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  #20  
Old 08-06-2004, 03:26 AM
GryffonDurime GryffonDurime is offline
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Yes, we know that's how it works now.

Our point is want it to work the way it used to. This form of unstick me is possible to abuse in war....set your reset point to the enemy's castle, and POOF in two minutes your entire army's gone from their island to yours
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  #21  
Old 08-06-2004, 01:43 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by GryffonDurime
Our point is want it to work the way it used to. This form of unstick me is possible to abuse in war....set your reset point to the enemy's castle, and POOF in two minutes your entire army's gone from their island to yours
Would that work? I mean, y'go to the enemy's island, then back. Why not stay there? o_o;
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  #22  
Old 08-06-2004, 02:19 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by GryffonDurime
Yes, we know that's how it works now.

Our point is want it to work the way it used to. This form of unstick me is possible to abuse in war....set your reset point to the enemy's castle, and POOF in two minutes your entire army's gone from their island to yours
A) I'd start kicking some serious ass if zormite tried to do something stupid like that.
B) If it was against nayako, it wouldn't work, since she always puts houses and kingdom protected walls there and such
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  #23  
Old 08-06-2004, 10:39 PM
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Quote:
Originally Posted by Monkeyboy_McGee
A) I'd start kicking some serious ass if zormite tried to do something stupid like that.
B) If it was against nayako, it wouldn't work, since she always puts houses and kingdom protected walls there and such


Actually, it may be possible to use a bed in a house as a restart point, have a full army pass over the bed, then use it later to unstick to.

I don't know for sure but I think you can set a restart point to any location by placing a bed on normal terrain momentarily.

It would be tricky not to touch any other restart points, you would have to steal a boat at sea and leave in your own kingdom waters (so not to touch a dock) and couldn't use a dungeon entrance (more restarts there).


On the whole, the problem is that the overland is clumsy and time consuming, and while unstick was not for travel, it helped balance it in a playablilty way.

Now the unstick 'problem' is fixed and the two imbalances are not cancelling each other out anymore. Which is fine, but the remaining issue should be fixed.

Maybe a 'phantasmal steed' spell where you can summon a horse for travel, but it uses your mana up while you ride and dissapears if you cast as spell. (after a few 'wars' with a certian kingdom... I wish normal horses dissapeared when the rider tried to cast spells )
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  #24  
Old 08-06-2004, 10:53 PM
StrykerTFFD StrykerTFFD is offline
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Couldn't you also use a bed to fix your restart point in a house, sell that house, wait for people to put items in it, then unstick to that location?

....infact....who wants a house?
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  #25  
Old 08-06-2004, 02:03 PM
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True...
Okay look: there once was this %$%&%$ BS idea about some kingdom exp system..
EVERYONE hated it, they got rid of it...
now everyone is aginst this %$%&§$& BS idea, so it would be nothing but wise to change it back to how it was before..
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  #26  
Old 08-06-2004, 03:24 PM
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And I thought 30 second was forever...
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  #27  
Old 08-06-2004, 10:52 PM
MasterNuke MasterNuke is offline
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Personally I would rather have a Teleport(level 20 self travel - 200sp) and Portal(level 30 portal for mass travel - 400sp)... and it just being limited to no travel to enemy territories
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  #28  
Old 08-07-2004, 12:15 AM
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200 sp to unstick ?

Oh yes lets make all the super power gamers who level magic only have a huge advantage over us.
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  #29  
Old 08-07-2004, 12:23 AM
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I think beds are not working for getting into the house of someone else, since the system checks if you have a key if you enter the room, even if you have warpto you cannot get into a closed house.
The unstick me time could probably changed back to 60 seconds or 30 seconds until the main problems with bugged blackness are fixed, although you could also contact the level maker of your kingdom to fix the problem. Before this unstick-me fix you didn't need to wait 30 seconds, which was not really balancing anything. There could probably be some transport thing to get to other places faster, but it should cost something (money or spell points).
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  #30  
Old 08-07-2004, 12:54 AM
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Quote:
Originally Posted by Stefan
I think beds are not working for getting into the house of someone else, since the system checks if you have a key if you enter the room, even if you have warpto you cannot get into a closed house.
The unstick me time could probably changed back to 60 seconds or 30 seconds until the main problems with bugged blackness are fixed, although you could also contact the level maker of your kingdom to fix the problem. Before this unstick-me fix you didn't need to wait 30 seconds, which was not really balancing anything. There could probably be some transport thing to get to other places faster, but it should cost something (money or spell points).
That brings up an interesting point
Does Pirates even have a level maker?
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  #31  
Old 08-07-2004, 01:18 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by Dehitay
That brings up an interesting point
Does Pirates even have a level maker?
Yeah, who is zormite's levelmaker? I'll do it if we don't already have one, i'd love to update zormite e.e
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  #32  
Old 08-07-2004, 04:02 AM
MasterNuke MasterNuke is offline
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Quote:
Originally Posted by Nappa
200 sp to unstick ?

Oh yes lets make all the super power gamers who level magic only have a huge advantage over us.
Did I say unstick? no. I meant to teleport. The only advantage us spellcasters have is the unintentional lag.

Addon: Melee does more damage than us, is faster, doesn't have delays, easier to level, and can carry more.

Last edited by MasterNuke; 08-07-2004 at 04:18 AM..
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  #33  
Old 08-07-2004, 05:30 AM
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Quote:
Originally Posted by MasterNuke
Did I say unstick? no. I meant to teleport. The only advantage us spellcasters have is the unintentional lag.

Addon: Melee does more damage than us, is faster, doesn't have delays, easier to level, and can carry more.
Spells are incredibly strong. Don't even delude yourself. If you can run and cast a spell really quick and run again you can basically never die and kill anyone.
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Old 08-07-2004, 03:45 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally Posted by Nappa
Spells are incredibly strong. Don't even delude yourself. If you can run and cast a spell really quick and run again you can basically never die and kill anyone.
LIEK OMGZASD DU U EVN REED WUT U TYPE!?"!!!!111?!??

Hah, for a start, spells are not incredibly strong. The only decent ones there are are flaming aura and icestorm, all the rest SUCK against players. And then, half the reason they are effective is because stuff like RoEs have negative magic resistances on them.

Caster rings don't have speed on them, at all. That means that most magicians, unless they're wearing like phoenix helm/shield or something, travel at about 1-2 speed, and have to stand still for about a full second just to cast a spell, while all the time the melee thug is chasing you down with like 5 speed, hitting you so that you can't even cast your spell at all. He's also able to wear lots of armour, whereas the spellcaster can't because it stops him from casting spells even more.

Why not give the high level spellcasters this? The high level melee-ers got their WC, and the ability to EA armour and stuff, so why shouldnt spellcasters get something too? Priests have relics, at least, if they get to high levels, but spellcasters have pretty much nothing o_o


Although, with that said, it'd be far more simple just to restore unstickme to how it was before.
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Old 08-07-2004, 07:45 PM
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Quote:
Originally Posted by Monkeyboy_McGee
LIEK OMGZASD DU U EVN REED WUT U TYPE!?"!!!!111?!??

The only decent ones there are are flaming aura and icestorm, all the rest SUCK against players.
Bullet swarm, magic bullet.

Flaming Aura = prayer.
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[URL removed]Music or aural pollution?
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  #36  
Old 08-07-2004, 12:48 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by MasterNuke
Did I say unstick? no. I meant to teleport. The only advantage us spellcasters have is the unintentional lag.

Addon: Melee does more damage than us, is faster, doesn't have delays, easier to level, and can carry more.
Uhm Ed. I have 20 power and level 19 magic, but I'm not even close to having 200 mana 200 sp would be too much. 50 would be okay, and at level 10. I mean, as Nappa said, else all the powerplayers would have another big advantage. And I've won loads of fights from strong powerplayers with magic as long as they didn't had someone in peace *cough*Nayako*cough* to block my spells or flaming aura. Some ofcourse can beat me because they're more experienced. Like Lance, I guess, as you said.
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[URL removed]Music or aural pollution?
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  #37  
Old 08-10-2004, 09:39 PM
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Quote:
Originally Posted by MasterNuke
Did I say unstick? no. I meant to teleport. The only advantage us spellcasters have is the unintentional lag.

Addon: Melee does more damage than us, is faster, doesn't have delays, easier to level, and can carry more.
I have found another advantage for sorcerers(my character is a sorcerer) if you get poisoned when you are extremly low on food, (by a worm) when you die and respawn, youll be a little stronger and your food lv will go to 900
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Old 08-10-2004, 09:41 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by axman36
I have found another advantage for sorcerers(my character is a sorcerer) if you get poisoned when you are extremly low on food, (by a worm) when you die and respawn, youll be a little stronger and your food lv will go to 900
I don't think that's limited to sorcerors...
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[URL removed]Music or aural pollution?
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  #39  
Old 08-07-2004, 12:30 AM
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Stefan:

Solution! WHY NOT CHANGE IT BACK ? Noone complained before, and their was absolutely nothing wrong.

Why change a perfectly fine system when their is so much other work that can be done (ahem forts, alchemy, etc..)
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Old 08-07-2004, 01:23 AM
Dehitay Dehitay is offline
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I wouldn't mind scripting a Pirate's Gambling Hall
though there's a huge chance I'll end up screwing up Graal's main scripts, and I need somebody else to tile it for me
>=P
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