This great vision popped into my head when I noticed KJ had their own shield and boots, a good shield, and probably the best boots possible. The boots were changed several times, and now they are: speed +3, AC +1, WC -1, armour +8 (I believe) - With the WC negative, I'm assuming whoever added the item thought it'd equalize it, but when you +10 it, the damn thing has 11 added AC, and 9 added WC, among great speed. That's crazy. Kingdom items need to be more balanced, not in statistics, but in number. While some kingdoms has 2 items, others have 1, and even Zormite has 4, with their 2 shields, wand, and blade. I say every kingdom have one item, things need to be a lot more balanced, especially those damned boots! Here's what I see in kingdom items:
CRESCENT PIRATES
Large Piratebelt (already established): DEX +1, WC +1, armour +8, resist posion +8, weight 5 kg (modified weight)
No other armour type seems fit for a pirate aside the belt, and I think it's fair enough for the kingdom.
DUSTARI
Dustari Boots (already established): speed +1, AC +2, armour +5, weight 12 kg (modified weight)
Dustari is more of the traditional miltia-style kingdoms, right? Boots seem fit for this kingdom, none other.
FOREST
Elven Bow (modified): damage +13, luck+1, attacktype(s): physical, weight 1 kg (modified)
Currently, Forest has a shield, which I don't really think is fit for the kingdom. I hear it used to have a bow, and I think a bow fits just fine for the woodsmen.
KURENAI JOUKAI
Kurenai Joukai Shield (already established): speed +2, AC +1, armour +8, weight 28kg (modified)
Currently the KJ shield has CON +1. Why? Why is the shield going to raise your constitution? Eliminate the boots, but speed +2 on the shield, and you'll be good to go.
ZORMITE REPUBLIC
Zormite Wand (already established): WIS+1 magic+1 (modified)
I think of Zormite as more of the sorcerer-type kingdom. I say the Zormite Blade still be craftable at the island, but incorporate a wand not that just looks different, but adds wisdom and some magic. |