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  #1  
Old 12-14-2003, 10:50 PM
syltburk syltburk is offline
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Rate :)

Hi I made a level today and I would like rating and oppinions in eventual improvements

Thanks
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  #2  
Old 12-14-2003, 10:55 PM
haunter haunter is offline
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It's very... Green... And... Plain... What's with the big green blotch on the right? Add more bushes, trees, perhaps a pond... And the grass-to-grass tiles look weird when they just end like that.
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  #3  
Old 12-14-2003, 11:00 PM
Ducati_Link Ducati_Link is offline
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Its very nice.. a couple of tile errors and I still dont like the housing. Looks too odd with black holes.

Cliffing and detailing is nice though
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Old 12-14-2003, 11:11 PM
syltburk syltburk is offline
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Quote:
Originally posted by haunter
It's very... Green... And... Plain... What's with the big green blotch on the right? Add more bushes, trees, perhaps a pond... And the grass-to-grass tiles look weird when they just end like that.
Im not sure what you mean with blotch and also how am i supposed to do with the grass tiles then if i cant end them?

Also i added some trees and bushes
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Old 12-14-2003, 11:22 PM
haunter haunter is offline
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Quote:
Originally posted by syltburk


Im not sure what you mean with blotch and also how am i supposed to do with the grass tiles then if i cant end them?

Also i added some trees and bushes
Blotch means like, an area, a large green spot...

And you can use custom graphics to end the grass thing, or connect the other end to something solid...

I still see alot of tile errors, and the detail is still pretty plain, all weed-grass pretty much...
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  #6  
Old 12-15-2003, 07:21 PM
syltburk syltburk is offline
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how about this tehn

note: Thanks for help on house Wan
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Old 12-15-2003, 07:40 PM
Spark910 Spark910 is offline
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The bottom one is just the same level as the one beofre but an extra cave entrance and some of those like steeping stones outside a door.

The house is great, but doesn't suit the level.
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Old 12-15-2003, 07:41 PM
syltburk syltburk is offline
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Quote:
Originally posted by Spark910
The bottom one is just the same level as the one beofre but an extra cave entrance and some of those like steeping stones outside a door.

The house is great, but doesn't suit the level.
Yeah and swamp and different tree style :O
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Old 12-15-2003, 07:52 PM
syltburk syltburk is offline
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(Sorry for double posting)

Heres another update, using more different tiles this time
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  #10  
Old 12-15-2003, 08:03 PM
zell12 zell12 is offline
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I think you did a nice job on it, I don't like the two different styles of paths merged, but that is just me. Anyway, where the upper-grass ends, it just... ends, mabey you should do something with it. Other then that, all I see is one little error, mabey it isn't, with the cliff. It is dark, then on the diagional, it goes a lighter version of it. I think there is another set of tiles for that, not sure.

But all-in-all, it is a good level.
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  #11  
Old 12-15-2003, 08:05 PM
SlikRick SlikRick is offline
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The level looks good but the house doesnt fit the theme of the level(like spark said) and add some detailing to the blank green spaces. I also see a few tile errors that would be eas to fix.
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  #12  
Old 12-16-2003, 03:18 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by syltburk
how am i supposed to do with the grass tiles then if i cant end them?
Well, they don't need to be cascaded all the time.
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  #13  
Old 12-19-2003, 05:48 AM
Ducati_Link Ducati_Link is offline
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I like the level better now. I dont mind level with a it less detail. Depending what its use for. Yet yeah.. house dosnt fit in.


Good work though
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  #14  
Old 12-19-2003, 06:37 AM
deman1171 deman1171 is offline
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Woah, i really like it.
It's not the same thing over and over, it's really good.
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  #15  
Old 12-19-2003, 06:56 AM
Androk Androk is offline
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Cliffs are horrid...
House is mostly good.
Path is awsome.
Everything else is meh.
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