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  #1  
Old 12-18-2003, 02:39 PM
Khallos_2k2 Khallos_2k2 is offline
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War System.

We need a new war system. We need wars. We need RPing on GK. Wars would get more people into RPing,I think.

This is one that I thought of:

Kingdom mode is brought back.

There are 3 different bells:
One for all the normal people: if you slash it and are level 10 or higher, you go back to level 10 while youre in Kingdom mode. If youre lower, you stay the same level

With the second bell, its for captains/commanders/ less important leaders. It brings them to level 12/13 if they are higher than 12/13,or they stay the same level if they are lower

The third bell is for the single leader of the army: it brings them to level 15/16 or lower if their level is lower

Players keep the same items etc (maybe? :/).
It'd be complicated to implement, but it would make wars one helluva lot fairer.
It needs som tweaking to make it better. Post your thoughts about this, and about other possible war systems,
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Last edited by Khallos_2k2; 12-18-2003 at 04:02 PM..
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  #2  
Old 12-18-2003, 02:48 PM
Muha_builder Muha_builder is offline
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i really like the idea
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  #3  
Old 12-18-2003, 09:27 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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This actually does sound like a -smegging- good idea! Maybe each person could have stats according to their level, or, (if we changed all the ranks around) rank.

So like higher up the chain of command, you have more stats, and at the bottom you have less.

The one problem that this could cause is that people would become driven just by the fact they get more stats with promotions and nothing else. Other than that, this is one of the best suggestions i've ever read. It's simple, makes sense, would clearly benefit RP-fighting, and personally i can't see how it could be that hard to implement...
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  #4  
Old 12-18-2003, 09:33 PM
LaymanIX LaymanIX is offline
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Curse you Monkeyboy, bless my bow!

And it was ME who said we needed wars in the "Lets destroy levels" topic. I should get credit.

My only idea was to give castles hp though.
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  #5  
Old 12-18-2003, 09:48 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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I will bless your bow, just PM me next time i'm on GK...

Also, hm, in the above post i was agreeing to the idea about bells and kingdom mode and levels while on kingdom mode, not that we need wars.

We don't necessarily need wars, wars would just attract more people that think: RPing = Fighting
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  #6  
Old 12-18-2003, 09:52 PM
LaymanIX LaymanIX is offline
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Fighting=Good.

Why do you think GTA is so popular? VIOLENCE!
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  #7  
Old 12-18-2003, 09:56 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by LaymanIX
Fighting=Good.

Why do you think GTA is so popular? VIOLENCE!
GTA = a shooting and driving game

Graal = a MMORPG. MASS MULTIPLAYER ONLINE ROLE PLAYING GAME.

If it was designed primarily for fighting it'd be a MMOBLAPPG. MASS MULTIPLAYER ONLINE BEING LAME AND "PWNING" PEOPLE GAME.

Kingdoms weren't put there on graal so that we could fight, dufus. Why would they have been, if we could fight already in the first place? They were put there to give us something to do, that something being roleplaying. Not killing each other. Killing each other came afterwards as PART of the roleplaying.

In short, wars are part of roleplaying, not the other way around.
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  #8  
Old 12-18-2003, 10:01 PM
LaymanIX LaymanIX is offline
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Ok ok, I said fighting=good, not fighting=Graal. Geez. Fighting is roleplaying anyways, I mean, there are only so many ways to rp on Graal.
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  #9  
Old 12-18-2003, 10:06 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Uh which is exactly why i said...oh for goodness sake, don't make me quote myself. just go and read my post again =/
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  #10  
Old 12-18-2003, 10:10 PM
LaymanIX LaymanIX is offline
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Well, I got the message you were disagreeing with me, but I agreed that fighting is roleplaying. I dunno.
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  #11  
Old 12-18-2003, 11:20 PM
Zurkiba Zurkiba is offline
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We've allready discussed a war system...

It would allow drawn out wars and such.

---

Everyone is given 3 lives on an event day. An event day is a day decided on by both kings to hold a battle and where. Battles are announced publicly a week before. We do this because 2k2's battles happen only when your side has the power and the enemy has one-two on.

This will put a purpose to the navy. They could defeat any troop transports coming in... or atleast a naval battle would come about.

Then when the invading party lands they can set up a field HQ on the shore. This comes by laying down a Field HQ Deed or so (only kings/generals can lay them down) and everyone who is participating in the war has to ring a bell or something to register.
Then they're given their three lives.

If they die and have lives left over... they lose one life and spawn in at the field HQ. If they have 0 lives then they spawn at their kingdom's castle. The defending party is spawned in Bomboria on main if they lose their lives. The victor is the last army standing.
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  #12  
Old 12-18-2003, 11:38 PM
thelostviking thelostviking is offline
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Beside that i think there should be more people to add this stuff. Stefan is busy i accept that, most of his staff own their pws and dont work much for kingdoms and just use the rc to chat or whateba x.x.
there are quite a few good scripters or lats, there should be stuff like open hirings =/. to get more young talented people in or whatever.
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  #13  
Old 12-18-2003, 11:50 PM
Splke Splke is offline
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The idea of all people being evenly leveled (fairness maybe) is kindof stupid... Dating back as far as I can remember (Roman Times XD) Rome had a huge advantage over their opponents, be that arms (men) or a great General... (using the name Maximus now, since I forget what his real name is) [Maximus] was Romes General for afew years, during which he always used a great strategy, horse-back riders from behind (most of the time brutes didnt think about their backs being flanked) while archers and foot-soldiers approached from the front, drawing their attention forward.... Easy kills. Fair? No, but effective yes...

The real problem is, every damn kingdom is allied...
Forest -> Dustari -> Zormite
Samurai -> Cresent Pirates

Thats preventing wars... you war Dusty, you get both Forest and Zormite, you war Forest, etcetc
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  #14  
Old 12-19-2003, 09:54 AM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by Splke
Thats preventing wars... you war Dusty, you get both Forest and Zormite, you war Forest, etcetc
I think when we are able to do real wars (Zurkiba's system sounds greqt), then we can also have some heavy duty diplomacy.Have spies, saboteurs, diplomats negotiating these alliances again, heck, you could have a Duke of Dustari conspire with the Empress to "open the gates" to the effect that we get warned, but still have a proper war.
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  #15  
Old 12-19-2003, 10:25 PM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by Splke
The idea of all people being evenly leveled (fairness maybe) is kindof stupid... Dating back as far as I can remember (Roman Times XD) Rome had a huge advantage over their opponents, be that arms (men) or a great General... (using the name Maximus now, since I forget what his real name is) [Maximus] was Romes General for afew years, during which he always used a great strategy, horse-back riders from behind (most of the time brutes didnt think about their backs being flanked) while archers and foot-soldiers approached from the front, drawing their attention forward.... Easy kills. Fair? No, but effective yes...
Yeah... I saw that movie too -_-

...

If you want to learn about REAL strategy read one of Julius Caeser's Books, or Carl Von Clauswitz... maybe even Sun Tzu.

And strategy doesn't work on Graal... and the only reason Rome was able to win it's wars was due to engineering, strategy, and their laws for wars (Land Owners had to be soldiers).

And the flank attack to the rear wasn't invented by the Romans. It doesn't take a genius to figure out 'We could attack them on their rear to surround them'.
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