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View Poll Results: Get rid of levels?
HECK YEAH! 14 50.00%
Nah... I like being beaten every day by people who may abuse bugs to gain levels. 14 50.00%
Voters: 28. You may not vote on this poll

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  #1  
Old 12-16-2003, 11:44 PM
Zurkiba Zurkiba is offline
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Lets Destroy Levels!

Levels for 2k2 ruined the game... so did differnt weapons. So protest and get rid of both. It'll make the game 101203820942396493269743265438x better
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  #2  
Old 12-16-2003, 11:58 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Well, i'm not going to vote on this one because there shoulda been a third and fourth option

The third option should have said:
"Create a clone of GK and force anybody who doesn't want to RP for 60% of the time play there and stop ruining RP, or just kick the non-RPers out full stop!"

And the fourth option should have said:
"Don't get rid of levels completely, just alter them to make it so that after a certain amount of levels, you stop gaining extra stats!...or something along these lines!"

I woulda voted for either or both of these..
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  #3  
Old 12-16-2003, 11:59 PM
TripleE TripleE is offline
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Re: Lets Destroy Levels!

Quote:
Originally posted by Zurkiba
Levels for 2k2 ruined the game... so did differnt weapons. So protest and get rid of both. It'll make the game 101203820942396493269743265438x better
which ones are you talking about?
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  #4  
Old 12-17-2003, 12:02 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by Monkeyboy_McGee
Well, i'm not going to vote on this one because there shoulda been a third and fourth option

The third option should have said:
"Create a clone of GK and force anybody who doesn't want to RP for 60% of the time play there and stop ruining RP, or just kick the non-RPers out full stop!"

And the fourth option should have said:
"Don't get rid of levels completely, just alter them to make it so that after a certain amount of levels, you stop gaining extra stats!...or something along these lines!"

I woulda voted for either or both of these..
Then noone would play the RP version.

Levels have destroyed RPing... it's that simple.
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  #5  
Old 12-17-2003, 12:03 AM
Loriel Loriel is offline
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Stupid poll. Very.
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  #6  
Old 12-17-2003, 12:05 AM
raymond raymond is offline
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Quote:
Originally posted by Loriel
Stupid poll. Very.
Agreed.
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  #7  
Old 12-17-2003, 02:24 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by Loriel
Stupid poll. Very.
I have yet to see an actual real purposeful and useful poll on these forums...there probably is one, no doubt, hidden away in the archives, but so what if this poll is "stupid" as you call it. over 80% of the players on graal are stupid, but we don't post stuff about them every 5 minutes....mostly because it's against the rules and stuff, but thats beside the point X_X
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  #8  
Old 12-17-2003, 02:58 AM
Amagius Amagius is offline
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It's true. If levels didn't decide it so much, and there wasn't so much to it, then we could get role-playing done.
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  #9  
Old 12-17-2003, 04:12 AM
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Levels for life - you stink.
Levels aren't really the problem it's equipment, think of the bonuses from levels then think of the bonuses on equipment ;p Wow 2hp and 1 more wc or damage...oh neat, 1 more gp or sp *rox* Lv50s can beat lv100s ;p same ac, more wc but it won't make a difference once you can hit them and hey - they spent alot of time for the extra 2x<level> hp ;p
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  #10  
Old 12-17-2003, 08:49 AM
Splke Splke is offline
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OK, lemme put it as simply as I can...

After about, lvl 18 (base wise) your HP goes up 2 hp per level, which doesnt grant a big advantage if your a lvl 30 vs. a lvl 50... Thats a whole 40 hp, 2 swings with a regular weapon...

Now, this scenario. Both persons at lvl 30. Person A. Has bomyhelm,luckyboots, glok blet, dual rof, and a flaming sword all +5 (gov sword or w/e) vs. person with +10 fhom, <insert event shield here>, prepped <insert weapon thats uber> dual row and a red dragon amulet... It's obvious that equipment is the problem.. z.z
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  #11  
Old 12-17-2003, 11:07 AM
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The problem is neither levels, nor the equipment as such. Look at classic, everyone's equal there, same strength, speed etc, and still people spend hours with pking others. If you have players who prefer pking over rping, they will pk. If you remove levels, they will either continue to pk as best as they can, or leave the game. It doesn't change number of rpers - it might piss them off though, as some of them, too, level to get stronger, for for their own fun, not to pk. Sure, you can enter a treasure map for fun. But it's nice to see something you did it for, isn't it?
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  #12  
Old 12-17-2003, 11:32 AM
Khallos_2k2 Khallos_2k2 is offline
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I agree with SpIke, its the equipment that is the problem. There are waaay to many event items out at the moment. I know most players with an event item will disagree with this, but there is. If there were just a few, say 1 of each type of items and maybe 2-3 ID/FID, they would be much more highly valued. Also, random alchemy caused problems with items...
I don't really like prepping weapons that much either, as it makes it far too easy to kill monsters and most of them are no longer a challenge for players, sort of wrong in a meant-to-be-RPG. There should always be monsters that players cant take on on their own.
Also, the economy has crashed and plat is hardly worth anything now.
I hate to admit it, but, a server restart would be the best thing
I know plenty of people who would come back if there was a restart...
Perhaps we could sort of copy the server and then reset it, so on one server youre whatever level you are with all your leet items etc, and on the other youve just started. I think this is what they are planning to do eventually.
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  #13  
Old 12-17-2003, 01:43 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by Khallos_2k2
I agree with SpIke, its the equipment that is the problem. There are waaay to many event items out at the moment. I know most players with an event item will disagree with this, but there is. If there were just a few, say 1 of each type of items and maybe 2-3 ID/FID, they would be much more highly valued. Also, random alchemy caused problems with items...
I don't really like prepping weapons that much either, as it makes it far too easy to kill monsters and most of them are no longer a challenge for players, sort of wrong in a meant-to-be-RPG. There should always be monsters that players cant take on on their own.
Also, the economy has crashed and plat is hardly worth anything now.
I hate to admit it, but, a server restart would be the best thing
I know plenty of people who would come back if there was a restart...
Perhaps we could sort of copy the server and then reset it, so on one server youre whatever level you are with all your leet items etc, and on the other youve just started. I think this is what they are planning to do eventually.
1. Just one or two of each item, while it would limit the -number- of PKers, there would still be PKers out there with all the items, and it would be 500 times harder to get a single one of those items for yourself (the amount those *****s think the things are worth right now is just stupid. "OMDFGFG THERS ONLY TOO OFF TEHM! SO TEHY R WORHF 100 DIAMUNDZ" "No, dude...a <insert average item that the average player can access> is better than that item..." "BUT TEHR R ONLY TOO OFF TEHN! GIEV DIAMUNZ PLZ!" see what i mean?). The main problem with amounts is not how many there are, but how many each person has, IMHO.

Think about it this way: What is more balanced, one player with like every event/alch item there is running around bashing everyone's faces through, or quite a lot of players with say one or two alch/event items each?
My suggestion, although a little shakey, is a lot fairer than the current system: Make some spoony script or something that makes it impossible for a player to have more than say one event item, one event weapon, and two alchemy items. Make it so that they can't get round it by storing the items in their houses then going back for more and stuff.

I'm not asking that this should be implemented, because it most likely wont, i just personally think it's a rather fair idea..

2.Yeah, i hear what you're saying about the monsters that shouldn't be able to be "pwned" in 5 seconds by one powerplayer. I think there should be some like really big scary monsters, bigger than lords (Maybe a giant horse, or a giant Stefan , that are -impossible- to beat alone. But here's the thing....their difficulty decreases with the number of partied people onscreen. So, say you were in a party of two, and both people were on screen, then the monster would be marginally easier. If you were in a party of 5 (and they were all onscreen; if a single member of the party is offscreen, the difficulty boosts right up to impossible again) then the monster would become much much easier, providing you all chipped in. This'd probably be like....super duper hard to implement, so ignore i said it

3. A clone server isnt that bad in theory...i was babbling on about it a day or two ago in fact. However, it's my opinion that, even though there would be a fresh new server to go and Roleplay on, there would be hardly anyone on it to roleplay with. The hardcore roleplayers such as myself (i like to think this, at any rate o_O) would go there, yeah, but most people who just like to roleplay now and again would never leave...simply because they're too lazy to start fresh just for the opportunity of a damned good, clean, idiot and PKer free server...BLARG! Also, what might happen is some powerplayers may think "Hey, new server...if i pretend that i want to roleplay, i can go over there, win all the events by kissing the ass of the EMs, and then become a powerlpayer there with ALL the items! bwauhauhaaaa!"

Sorry for the long-winded nonsense. I'd be surprised if anyone reads this all the way through xD
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  #14  
Old 12-17-2003, 04:11 PM
Muha_builder Muha_builder is offline
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Angry

Dont touch my phoenix gear :grrr: they are not even a gear anymore its who i am.
stats on it are not even that great they are cool but not great i dont care for the stats.I care more for the looks and about the high levels i do realize that this is gonna be a problem i mean level 10 vs level 90 in a war? They should change the magic system i mean warriors "own" spell casters as it is right now thats not very cool
they should consider something as no damage when someone is casting a spell or something like that you know.
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  #15  
Old 12-17-2003, 05:00 PM
Muha_builder Muha_builder is offline
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mmm
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