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  #1  
Old 04-23-2003, 11:41 PM
DarkDragoon_Lloyd DarkDragoon_Lloyd is offline
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Rate my level?

I haven't seen any new "rate my level" threads in a while, so I decided to post a level I made a while ago...

I tryed to actually have a strategy for the shadows on the cliff, so I made them bigger, and the shadows in the middle of the level are supposed to be from clouds...
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  #2  
Old 04-24-2003, 12:26 AM
Mykel Mykel is offline
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hmm, not bad.
The shadows for the clouds are a nice refreshing touch. The water is decent. Detailing is average.

7.2/10
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  #3  
Old 04-24-2003, 03:22 AM
Waltz5 Waltz5 is offline
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First thing I noticed is you have inconsistent shadowing in your level. They are on the one side of the house, yet still prevalant on the cliffs when they should of also been on the house.

Many things I circle I just don't like, such as the majority of your bush creations, I don't think they really fit together well and I don't suggest using them. But that's your decision.

On top of your house, I really don't understand what your going for with that door. Maybe you could explain that X.x.

As for your beach tiling, I don't like the transfer from the beach to the wet beach tiling, but then again, I can't think of anything off hand to do it.

Overall, it was pretty good, yet I don't really like your house in the top left. As I often say, people tend to get more fancy and exotic then they should, the houses just don't come out right. The cloud idea is a very nice idea, yet if this was for a server I would only use it in a selected area and not over the whole server.

Rating: 4/10
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Old 04-24-2003, 03:45 AM
magicbud3344 magicbud3344 is offline
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i thought it was nifty wha you did with the beach
rateing = semi good
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  #5  
Old 04-24-2003, 01:23 PM
Spark910 Spark910 is offline
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Grass:
The grass is a bit unappealing. It has got too many random placed tiles Try and group them more together. The cloud shadow thing looks okay, but by doing that, the tiles where the clouds are, are basically all the same, so there is no detail there, which lessens the quality. Finally I think the raised grass spoilt the level, it would have been fine all flat.

Water:
The shallow water needs a bit of work. It looks too dull as there are only a few tiles you can jazz it up with (Still waiting for a shallow water rock/plant) Its a nice idea what you have done with the beach to water, although I dont think it works very well due to the lack line on the beach.

Dirt:
Great, nice use of all the possible tiles available on the tileset. I would have used some of the more to make it more detailed, but it works fine as it is.

Cliffs:
The cliffs work great, until it goes off into the North-East all the same. I think it would be better if it went towards the shadowed cloud.

Houses:
Top house:
Intresting, im not quite sure of the door on the roof, also I would jazz the roof up a bit more, its too much of the same.

Bottom House:
Nice, simple, straight to the point design. Thats great I like it. It works fine with the level.

Suggestions:
-Remove the raised grass
-Fix cliff
-Try and make beach look better
-Redetail it so its looks nice and less random.

Sparks Rating: 4.5/10
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Old 04-24-2003, 03:59 PM
draygin draygin is offline
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Need consistancy. Shadows all need to be accurate. You have shadows at an angle on the cliff. Need it all the way around the cliff and around anything else in that direction. Such as the bottom of the house etc.. Since the shadow is going at that angle it shoudl be consistant through the entire level. The cloud shadows look like a cheap attempt at filling in open grass areas. It might have a nicer effect if you get a cloud image. Such as cloud.png (an image on classic) and make it barely visibible then make the tiles semi match it below on the ground. (might have to shrink image with zoom effect as its a big cloud) Overall I would say the level is average. But the way you have it all makes the level look really cheap and really bad. So at this time it isnt definatly subpar and I'd have to put it in the craptastic catagory. The level shows that the level maker can make good levels if he/ she put his/her mind to it but this level just doesnt look good. Also those bushes look like crap if you're going to do that make an image and edit it a bit to match better.
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Old 05-03-2003, 07:32 AM
Azrael528 Azrael528 is offline
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Maybe its just me but I don't like overly cluttered grass, granted you need some tiling but people tend to overdo it sometimes. Try lightening up a bit and freeing up some space and like some of the others said try grouping stuff together.

The beach looks cool although there are some tile errors when you make the transition from beach to wet beach thing. I also think you should make the water itself more zig zaggy between shallow and semi-deep.

The house in the upper left is, creative, but the first thing I asked were wheres the windows? Unless it is a shed or something that fits into a story, a house should at least have one or two windows. And maybe less open roof on top, make a second story or something. The other house is fine the way it is.

And the cloud things were definetly a cool idea ive never seen before, keep working on the level its cool.

My Rating: 6/10
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  #8  
Old 05-03-2003, 08:39 PM
PrinceDark PrinceDark is offline
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- The shadows are a bit awkward, unless there's like one huge sun facing east and a small sun facing west. X.x

- Those small bushes are retarded and I consider them very bad tile errors.

- The house on the top left is also a bit awkward. I don't see why a door part would be over a chimney. I've never really seen that done before.
On the right side of the house there's some stairs that leads too... ?
The consistency and tile selection for the house is just plain bad.

- The house on the bottom left is much better than the one on the top left.

- Swamp tiles are all overlapped and looking messed up.

- Part of the cliff on the right side is warped. That tile error can be fixed.

- The beach was done fairly nice. There's a bit of tile errors down there as well.

Rate: 2/10
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