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  #1  
Old 02-07-2003, 01:44 AM
DarkDragoon_Lloyd DarkDragoon_Lloyd is offline
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Grass Detail Styles?

Which style is more appealing to the eye?
I need to know, so I can choose which one to use while making levels for the server I work for...

STYLE A- Completely Random and Crowded
This is just the random placement of tiles, mainly thosew weed things, but with some other stuff such as the gray squares, flowers, and swamp tiles... A few bushes and rocks may be seen all by themselves in random locations as well.

STYLE B- Controled
This is the one I currently use. Those weed things are in patches of 5-9, with some swamp and flowers in between. The patches are spread out throughout the level. Other things are in groups as well, Bushes are in clusters of about 3, rocks usually have little rocks by them, mushrooms are together, ect.

STYLE C- Random, not too crowded
Weed things are alone, and placed throughout the level. Flowers are by themselves, placed randomly throughout the level. Swamps things are placed randomly throughout the level, ect.
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  #2  
Old 02-07-2003, 06:03 AM
Genesis Genesis is offline
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im sorry none how long u been making levels just wondering?
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  #3  
Old 02-07-2003, 06:10 AM
magicbud3344 magicbud3344 is offline
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hmmm if i was to pick one i would sayyyyy c probley
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Old 02-07-2003, 06:45 AM
zell12 zell12 is offline
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I would say b, except for the flower arrangment and the rock.
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Old 02-07-2003, 10:30 AM
syltburk syltburk is offline
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Quote:
Originally posted by zell12
I would say b, except for the flower arrangment and the rock.
yep defently b, but i would say none.
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Old 02-07-2003, 07:43 PM
zell12 zell12 is offline
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Its hard to rate a level, there are so many different styles and so many people that like a different style so everyone has a different view on how the level should be detailed. So really, a level could look awsome to one person, and it could suck to another person. :O
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Old 02-07-2003, 10:55 PM
Birdbird_0 Birdbird_0 is offline
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Ew. None of them, They are just random things. They dont represent grass as itself, nor does it fit in with anything.

In order to tile good grass, you must fill the level in with the basic layout already, house trees .ect. Then after you're done with that, you conform the grass to its surroundings, make it look as if it feeds off objects, tall grass and rocks dont appear out of nowhere. Such as tall grass near the edges of a house, or a shrub here and there.

I still say ew. Mis use of grass tiles.
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Old 02-07-2003, 11:11 PM
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Quote:
Originally posted by zell12
Its hard to rate a level, there are so many different styles and so many people that like a different style so everyone has a different view on how the level should be detailed. So really, a level could look awsome to one person, and it could suck to another person. :O

:-D I say talk to your landscaper.

Bird Bird makes sense.
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Old 02-08-2003, 12:41 AM
zell12 zell12 is offline
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Best idea
But really, people have rocks that are supposed to be used as a path, in the middle of a field. Its unrealistic. And I heard Kai talking about the paths and how they are all crazy and unrealiztic.
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Old 02-08-2003, 05:49 AM
Thak2 Thak2 is offline
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It's hard to tell whether the grass looks good, when you don't see it forming around other stuff, like water, and trees.
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