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  #1  
Old 11-24-2002, 03:37 AM
Warcaptain Warcaptain is offline
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map backgrounds

i think you should have a serveroption like....

mapbackground=image

that would set the flood map background to that image

like in zelda games, how everything is clouds untill you go to it.

makes things more logical.
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  #2  
Old 11-24-2002, 08:32 AM
Dach Dach is offline
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Good idea, but doesn't, or didn't, the automap just draw over the default map?
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  #3  
Old 11-24-2002, 09:09 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by Dach
Good idea, but doesn't, or didn't, the automap just draw over the default map?
its all black and you download it slowly as you walk through it
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  #4  
Old 11-24-2002, 11:50 AM
Neglegence2002 Neglegence2002 is offline
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Quote:
Originally posted by Warcaptain


its all black and you download it slowly as you walk through it
Accully, i think you should pass that by to Stefan, becasue I just got some good ideas on that,
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  #5  
Old 11-24-2002, 06:16 PM
Spark910 Spark910 is offline
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Add the ideas here then Warcaptain can just divert stefan to this thread.
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  #6  
Old 11-25-2002, 02:56 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Warcaptain


its all black and you download it slowly as you walk through it
Um, you do not download that :/

Graal takes a snapshot of an 8-tile radius from the player constantly...it may be a larger part, but that is how automapping works. There aren't any images on your FTP that dictate they should be downloaded for the map. Re-read the newfeatures2001.txt again...you'll see it.
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Old 11-25-2002, 08:35 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by G_yoshi


Um, you do not download that :/

Graal takes a snapshot of an 8-tile radius from the player constantly...it may be a larger part, but that is how automapping works. There aren't any images on your FTP that dictate they should be downloaded for the map. Re-read the newfeatures2001.txt again...you'll see it.
thats what i meant

but im saying, the area around the snapshots, is all black

maybe a command to do like

setmapbacking image;

etc
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Old 11-25-2002, 08:59 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Warcaptain


thats what i meant

but im saying, the area around the snapshots, is all black

maybe a command to do like

setmapbacking image;

etc
I suppose, but I'm happy how it is.
It would be nice if there were more commands given to allow custom map displays and what not. That would be much fun
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  #9  
Old 11-26-2002, 01:55 AM
Com013 Com013 is offline
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Just do
NPC Code:

setmap cloudmap.png,map.txt,0,0;


cloudmap.png would be the map which will be downloaded and displayed, but as you walk through the level the automapping feature would draw over it.
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  #10  
Old 11-26-2002, 09:03 AM
Dach Dach is offline
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Quote:
Originally posted by Com013
Just do
NPC Code:

setmap cloudmap.png,map.txt,0,0;


cloudmap.png would be the map which will be downloaded and displayed, but as you walk through the level the automapping feature would draw over it.
that's what I thought it did, but wasn't sure
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  #11  
Old 12-01-2002, 07:16 AM
Warcaptain Warcaptain is offline
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i think a good command would be


showmap index,x,y;


to show the map that is selected for the player at a certain x,y

that way you can remove the aspect of pressing m to view the map, or maybe make a special looking map, or an item that opens your map.. i dunno.
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  #12  
Old 12-01-2002, 03:05 PM
Com013 Com013 is offline
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Quote:
Originally posted by Warcaptain
i think a good command would be


showmap index,x,y;


to show the map that is selected for the player at a certain x,y

that way you can remove the aspect of pressing m to view the map, or maybe make a special looking map, or an item that opens your map.. i dunno.
Normally you know which maps there are on your world.
So you could just do
NPC Code:

if (onmapx(level13.graal) >= 0) showimg 200,map.png,...
else if (onmapx(tyhmmoon_a-1.graal) >= 0) showimg 200,moonmap.png,...


(onmapx returns on which x-position a level is on the map. It is -1 when the level isn't on the current map).
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  #13  
Old 12-02-2002, 02:17 AM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by Com013

Normally you know which maps there are on your world.
So you could just do
NPC Code:

if (onmapx(level13.graal) >= 0) showimg 200,map.png,...
else if (onmapx(tyhmmoon_a-1.graal) >= 0) showimg 200,moonmap.png,...


(onmapx returns on which x-position a level is on the map. It is -1 when the level isn't on the current map).
but that way you cant do something like

changeimgzoom and change the zoom of the map, and have the heads\pms change with it
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  #14  
Old 12-02-2002, 03:17 AM
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Quote:
Originally posted by Warcaptain


but that way you cant do something like

changeimgzoom and change the zoom of the map, and have the heads\pms change with it
Yes, you wouldn't see heads/PMs on it. But until we have got a better solution...
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