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View Poll Results: How can dungeons be made better?
Decrease Potion of restoration cost. 4 20.00%
Remove stat loss. 5 25.00%
Give monsters time before thier next attack. 3 15.00%
Decrease exp loss. 5 25.00%
They are fine the way they are. 3 15.00%
Voters: 20. You may not vote on this poll

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  #1  
Old 09-14-2002, 06:48 PM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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Dungeon solution... perhaps

I lose 30 HP, I retreat, I come back again charging at a heavil and thrust my sword into it, by the time I hit him with my flaming sword, I lose another 30HP, because in the time it took me to do 1 attack he had hit me 3 times.
I think the lag problem may be partially solved by giving the monsters a certain time before they can attack again, perhaps a few seconds, this would decrease lag-caused death. (I think someone suggested this before)
Please vote on the idea you belive would help most with the dungeons. (I left out Sorc/Warrior specific dungeons becasue they may already be under consideration) (Sorry if I left out an idea or two)
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  #2  
Old 09-14-2002, 07:12 PM
BlKnight BlKnight is offline
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The solution: Increase the amount of wc you gain by leveling physique. I think it should be 2.5 X your new physichal level. Rounding down.

For instance you are at level 1 with wc 18, you level using phyisque and get physichal level two. Your wc becomes 13. The next time you gain a physichal level your wc becomes 6. The next time you level physichal it becomes -6. Etc.

WC is an important stat, yet for a stat that you need alot of as it ranged from 30 to -72, is a very hard stat to get. You gain one evey level, no one every physichal level. And wc rinsg only increase it +1 usually as it were a staslike dexterity or power.
So if you start off witht he best possible of 17, use up all your ring slots, you'd still have to get to level 45 just to have half the max wc.
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  #3  
Old 09-14-2002, 08:31 PM
Gangster88 Gangster88 is offline
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I think they should remove stat lose and increase the potions that incrase stats to 2k each so it will be hard to get perfect stats.
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  #4  
Old 09-14-2002, 11:08 PM
Evil_Lord_Sparda Evil_Lord_Sparda is offline
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Its so hard to actually get to the higher levels (6+) that u die alot trying, so its quite hard gettin low wc
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  #5  
Old 09-14-2002, 11:11 PM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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I think lv6 is attainable, its lv8 and 9 that are hard, I'm heading toward lv7, be it slowly, so if you use your intelligence in the dungeons it shouldn't be too hard, I'm still finding that 1280000exp for lv8 daunting
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  #6  
Old 09-14-2002, 11:20 PM
Androk2k1 Androk2k1 is offline
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I have 100,000 exp... 2-3 trips to dungeuns and I should get to lvl 8 =P

The time between attacks should be increased x.x I hate how fast they attack, I got killed only 4 times during my whole 1 week life x.X Dunno why you have dying problem thingy
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  #7  
Old 09-14-2002, 11:28 PM
Pith Pith is offline
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I think when you die a screen should pop up and say something like this:

You have died.God has given you 3 choices
1.Lose a random stats
2.Pay 100 Plat to donate to god and keep the your stats
3.Lose half of your exp
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  #8  
Old 09-14-2002, 11:49 PM
brock128 brock128 is offline
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All of the choices in the poll.
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  #9  
Old 09-15-2002, 01:15 AM
Ghost Pirate Ghost Pirate is offline
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Nothing on that poll has to do with dungeons
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  #10  
Old 09-15-2002, 04:50 AM
Evil_Lord_Sparda Evil_Lord_Sparda is offline
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yeah it does, cos thats why people are dyin in the dungeons
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  #11  
Old 09-15-2002, 05:24 AM
Ghost Pirate Ghost Pirate is offline
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Quote:
Originally posted by Evil_Lord_Sparda
yeah it does, cos thats why people are dyin in the dungeons
That isn't due to the dungeons
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  #12  
Old 09-15-2002, 05:27 AM
cloudstrifevii cloudstrifevii is offline
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Quote:
Originally posted by Androk2k1
I have 100,000 exp
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  #13  
Old 09-15-2002, 05:35 AM
konidias konidias is offline
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Haha, Ghost is right, none of that has to do with dungeons. All of that has to do with dying.

For one, it is more of a bug then a matter of changing their attack pattern. The monsters barely EVER damage my character when there is no lag.. Maybe once every 5-6 attempts.

However, when it's lagging really bad, they hit me every time. I think it might be because the damage isn't calculating your AC or their WC, and it's making every hit do damage. This is a huge problem as you can't barely move when you're lagging, and it gives the monsters plenty of opportunity to hit you a lot.

I mean, I have negative AC, and when fully equipped, about 75% protection from attacks. Meaning only 75% of the damage they are dealing will affect me. If they dealt 10 damage a hit, it would only cause me 2.5 damage. (rounded to 3) That is, if they can even manage to land a hit.
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  #14  
Old 09-15-2002, 05:43 AM
Jourdan Jourdan is offline
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I'd rather EXP lose removed, because there is no like restore exp potion or whatever... but you can always buy a stat potion =\
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  #15  
Old 09-15-2002, 03:22 PM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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Perhaps it does have nothing to do with dungeons and we should change it to death but still, around 99.9% of lv2 or above deaths happen in the dungeons, so I think it was a relevant title.
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  #16  
Old 09-15-2002, 05:42 PM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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I changed my mind, the easiest solution is simply to change the cost of potions of restoration, so I'm vouching for that.
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  #17  
Old 09-16-2002, 01:45 PM
konidias konidias is offline
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Quote:
Originally posted by Crovax_Dark_Lord
I changed my mind, the easiest solution is simply to change the cost of potions of restoration, so I'm vouching for that.
The easiest solution would be for the level 2 players to stay the heck out of the hard dungeons.
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  #18  
Old 09-16-2002, 01:58 PM
Crovax_Dark_Lord Crovax_Dark_Lord is offline
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I was lv 6 when I came in on my first character, died twice and because I chose 17, 16, 14 at the start and then had 16, 16, 13 I reset and got 20, 17, 17 and leveled up to 5 before going back in. My life story, little relevance to the point but I think if lv2's want to die then I'm not stopping them.
Reduce Potion of Restoration!
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