playerpaused is a flag that is supposed to be set when the player pauses... it
IS in fact VERY easy to do quests now... SIMPLE infact (more than usual

) I am working on my own 'q' menu, and perhaps I will make it so that if 'quest' is set then it won't pause the player?? Why not just disable pausing in the quests? x.X Make there like a -quest NPC so that it sets disablepause if the name of the level contains quest in it... that would make it simple if all the quests contained the word quest in the title!
---Shifter