oops, sorry. Like an array, you must first do int(x) on the boardx you are checking to make sure that you are checking the tile on that array position. It stores whole number values for tile positions, not decimals, so you need to truncate it (what int does...cuts off decimals)
A weather system that does that would be pretty cool, and I think I know how you could achieve it pretty simply....although to actually implement it and have it work online would be another story...
Use two arrays, one called
weather.grasstiles, and the other called
weather.snowtiles. Store corresponding tiles in the same position in the array (you're gonna need ta know arrays pretty well), and just check for both positions every timeout and replace based on the season.
Here, I'll give you a little example. Say that 2000 is normal grass, 3000 is normal snow, 2001 is a grass corner, and 3001 is the same type of corner, but with snow:
NPC Code:
if (created) {
weather.grasstiles = {2000, 2001};
weather.snowtiles = {3000, 3001};
weather.season = 0;
// Seasons:
// 0 - Summer
// 1 - Winter
timeout = .1;
}
if (timeout) {
for (this.x = 0; this.x <= 64; this.x++) {
for (this.y = 0; this.y <=64; this.y++) {
this.boardvalue = board[this.x + this.y * 64];
if (this.boardvalue in weather.grasstiles || this.boardvalue in weather.snowtiles) {
getarrayposition();
board[this.x + this.y * 64] == (weather.season == 0)? weather.grasstiles[this.arraypos] : weather.snowtiles[this.arraypos]);
}
}
}
updateboard 0, 0, 64, 64;
timeout = 5;
}
function getarrayposition() {
for (this.arraypos = 0; this.arraypos < arraylen(weather.grasstiles); this.arraypos++) {
if (this.boardvalue == weather.grasstiles[this.arraypos] || this.boardvalue == weather.snowtiles[this.arraypos]) break;
}
}
That uh....should work.....not entirely sure it will. If it doesn't, tell me and I'll go find my old random tile replacing script I did one day when I was bored. Just whatever you do, do a timeout at about 5 or more if you're doing updateboard, I'd even suggest 10 or 20 maybe...
If that
break in the function doesn't work, replace it with something like
this.ap = this.arraypos and make sure you replace the things up above. This script is longer than necessary, but better for showing how things are done.