Renegade: Second review
Seen as though this is my first time reviewing an offline playerworld, I based all of my scores by comparing the playerworlds that are currently online, and seeing how they could fit. I also looked at the server storyline and gameplay itself and tried to see how it would work and how it compared to other playerworlds.
The introduction, like Jinx said, is quite good, but it may be considered a typical "hero saves the day" setup. Nontheless, it is quite nice indeed (check for spelling errors). After you enter the main world there is plenty to do so that shouldn't be a problem. I did see the q menu, and the setup is easy and very original, so that's a good thing as well. Some of the jobs are original and can become interesting, as do the nice little extras all over the map like the bugs (and the noises), other insects and creatures in the overworld. The main town features plenty to do in terms of games and events, and there are also quite a few kingdoms which will serve well for the future. The thing that impressed me about these kingdoms and not the others is that they seemed to differentiate in building styles and stragetic locations, and they weren't just a big chunk of land that was called a kingdom. On a personal note, I loved the desert tiles, they were amazing!
Creativity - 7.0/10 - The tileset is excellent, and so are the little additional things such as those bugs and creatures all over the overworld. However, a lot of things seemed to be based on the ideas of 2001 and 2002, but they were implemented well and not just slapped together.
Levels - 7.5/10 - Like Jinx said, they don't seem to be very amazing, but what sets it a step apart from the rest is the fact that the levels were put together very well using the tileset they made. I could barely find any tile errors and tiles weren't overused (large blocks of bush tiles, swamp tiles etc).
NPC's - 6.5/10 - I didn't find many NPC's, and quite a few of the gani's were not complete, but I can understand because they don't have the NPC server. The q menu is very good, and so are the baddies in the quests (I really liked that NPC that follows you around at the end of one of the quests, he was funny

).
Quests - 9/10 - I really enjoyed these quests. At one point, I didn't even know I was officially starting a quest until I was haflway through it, and I think that's the way it should be. Lots of quests have requirements too, which is a good idea, and there was a good mix of baddies and logic in all of them.
Storyline - 8/10 - Yes, at first the storyline may seem a bit generic (you're a hero who has to save the day etc) but as you progress through the world, the storyline doesn't just drop of all of a sudden like how it can on other servers. You may find that halfway through you'll walk into a room and unexpectedly find yourself tied in with the storyline once more, and doing things that you never expected that you would.
Overall - 38/50
Renegade's Status:
Pass!
Good job on the server. One more thing I forgot to add. The bodies and graphics still don't work yet, so I had to keep that in mind. With the new heads and bodies etc, the server should do really well. I liked a lot of the designs that you included. Though the server may try to mimick Graal 2001 in terms of gameplay, I think that it has it's own unique perspective on things, and it's an environment fit both for role-players and just people who want to hang out, alike. Good job once more
