One of my first Reviews, be paitent with me.
Barely meeting the level requirment, with some questionable .nw levels thrown into your heap of .graal's
onlinestartlocal.graal is Boring. Classes? o.k. Seting up the player should be simpiler, and use less chatting. Try being creative and working with menus and such. Once the player decides what class, profession, etc. Where did he/she come from? Where is he/she going? Try to downplay the fact that this is a "playerworld" in game, and make it more story-like. This seems to be what your going for. Stop signing every sign with "-- Jammer" it takes away from gameplay and becomes annoyingly repetitive.
Player walks out of onlinestartlocal and has no hint on what to do. Please, add some sort of sign, carector, or any creative way of giving the player hint's as how to get started. If you went to the store and picked up an RPG and you started playing it not knowing anything, or where to go, or what to do, or even how to get started, would you generaly like the game? The first 10 min of gameplay are very importanat, if your world doesn't "do it" for the player, they will usualy leave within the first 10 min.
So far all the NPC players I've seen are exacaily alike, did you clone them? Found a quest? Hmm... Maybe not. Looks like a quest, smells like a quest... I'm not seeing the point, mainly because it's not finished (or should I say barely started) I hope. I get to an underground room, and kill a pre-defined badie, and get a...
...
Green rupee? I thought you were using your own curency system called Quartz? I shouldn't even see these diamond-like things if thats the case.
Also, look into learning how to script much beter. Your quest would not work in online mode. Then again, it doesn't in offline mode so...
Moving on, swiming down a river, hmm... Diving? Been done, but o.k. Looks neet, you need to get a gani made for underwater though, it's also imposible to get out of the diving area, and when you hit 0% air supply, it starts going into negitive numbers instead of killing you. Hmm, I wish that'd happen in real life
Lots of interactive things, nice touch.
Using classic style of levels, o.k. I'm all for it, but the overall level quality is not submition worthy. I'm seeing far too many tiling errors.
Stolen graphics? Another Instant fail. But I'll continue.
Nice music. Is it yours?
The world itself is very thrown togeather and not planned out well at all. It's very dificult to move arround on the map because of the lack of path's and obstructions blocking the player at times. A squar map with no ocean or sea? Your creating a World are you not?
There is very, very little for players to do, I've found one quest, if you want to call it that, nothing else looks finished.
Go back to the planing stage of this PW's development, think things out before you try and make a world. You could not do anything but re-design the entire world for it to pass, and even then, from the work I'm seeing, It's unlikely you have the skill nessairy to pull off a playerworld that will have a chance right now. Try working for other playerworlds and getting better at your scripting and level making before you attempt this. Or get some people who can work with you.
Overall score:
[1.5/10
Status:
Unqestionably FAILED
Comment: Go back to the drawing board, this will not work.
Urizen :o