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  #1  
Old 06-12-2002, 05:18 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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War history system?

It may sound stupid, but it's interesting if you think about it.

There should be a system where kingdoms can officially declare war with each other, and then duke it out. Then after a while, when their supplies are stretched and one side submits they sign a treaty to end the war. The treaty could include deals where the losing side must pay war debts to the winners, such as cash, gold, supplies etc. An entry into the system would go like this:

Dustari defeats Pirates in war: Pirates pay supplies 500 wood, 200 iron, 500 gralats, 150 diamonds.

And entries can be kept like that for every kingdom. I'd just though it would be interesting, this way kingdom's would have more to look at then just their current status, but they can learn about their history too.

Disclaimer: Dustari is in no way responsible for the hypothetical scenario that was posted above
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Old 06-12-2002, 05:29 AM
Pir Pir is offline
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Re: War history system?

Quote:
Originally posted by _0AfTeRsHoCk0_
It may sound stupid, but it's interesting if you think about it.

There should be a system where kingdoms can officially declare war with each other, and then duke it out. Then after a while, when their supplies are stretched and one side submits they sign a treaty to end the war. The treaty could include deals where the losing side must pay war debts to the winners, such as cash, gold, supplies etc. An entry into the system would go like this:

Dustari defeats Pirates in war: Pirates pay supplies 500 wood, 200 iron, 500 gralats, 150 diamonds.

And entries can be kept like that for every kingdom. I'd just though it would be interesting, this way kingdom's would have more to look at then just their current status, but they can learn about their history too.

Disclaimer: Dustari is in no way responsible for the hypothetical scenario that was posted above
we could do that, i think there was soemthing said by stefan about losing the weapon you are holding when you die. so each side would constantley be shoveling out supplies for fallen comrads.

wars wil be fun, so will seiges and stuff.
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  #3  
Old 06-12-2002, 05:32 AM
Pith Pith is offline
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I want to be a spy and kill the king and queen k
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  #4  
Old 06-12-2002, 06:31 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Quote:
Originally posted by Pith
I want to be a spy and kill the king and queen k
Tbanks for telling me
*puts out a warrant for sac's death*
The idiocy will tip them off
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  #5  
Old 06-12-2002, 07:06 AM
Aestus Aestus is offline
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Re: Re: War history system?

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Originally posted by Pir


wars wil be fun, so will seiges and stuff.
I'm wondering how you can hold a siege if players don't need food or drink, and they can warp out using unstick me.
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Old 06-12-2002, 07:08 AM
Tyhm Tyhm is offline
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I dunno about dropping your sword on death: For one, you can lose really cool swords that way, for two, it's a personal loss instead of a Kingdom loss. If everything in the kingdom is destructable, then you don't need anything else - you lose mad supplies just maintaining your castle walls.
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Old 06-12-2002, 07:12 AM
Aestus Aestus is offline
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Quote:
Originally posted by Tyhm
I dunno about dropping your sword on death: For one, you can lose really cool swords that way, for two, it's a personal loss instead of a Kingdom loss. If everything in the kingdom is destructable, then you don't need anything else - you lose mad supplies just maintaining your castle walls.
I was actually rather fond of that idea. It's not as if swords are hard to make anyway, and in a way, it is a kingdom loss --- one less soldier to defend the castle.
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Old 06-12-2002, 07:20 AM
Pir Pir is offline
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Quote:
Originally posted by Aestus


I was actually rather fond of that idea. It's not as if swords are hard to make anyway, and in a way, it is a kingdom loss --- one less soldier to defend the castle.
binggggo

and later food will be more needed, and medicines
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