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  #1  
Old 05-25-2002, 11:34 AM
ghostsamurai ghostsamurai is offline
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ways to help the chaos of 2k2

a money system: we need a simple system to track wealth, maybe each kingdom would have their own kind of money, just to spice it up, or maybe just a material thing, such as 1 iron rock makes 10 iron coins, while a rock of gold will make 10 gold coins, and iron coins will be worth 1/2 of gold coins.

start up a bounty hunter's guild: this will help with all of the outlaws and punks roaming about the world, people will think twice now about wronging a farmer if they know they will be hunted down. bounties cannot be set up by people killed by the outlaw, because that wouldnt be cool.

death system since this is an rp server, pking will probably not be a problem, leaving the server open to an interesting death system. when a player dies, they leave their body in the form of a soul, or ghost. They carry none of their items, and must go to a Temple to be ressurected back into their body. Whenever a person dies, they leave all of their items on the ground, and their body, also, leaving them open to looters. characters revived in this way cannot remember what happened leading to their death, making them lose 1/2 level of experience. characters in soul form can travel around the world, nearly invisible to all, except clerics and other diviners who can gaze into the spirit world, via spells. A soul is very vunerable to magical attacks, and a soul that is "killed" is immobilized until brought back to physical form. since someone may spend days in this "soul coma", souls have the ability to cut their own life thread, letting themselves rest, eternally. I've already ranted long enough on this, so I ll move on

Kingdoms the server is in dire need of a place for people to vent all of their violence, and this will be through wars. a soldier in the military gets a military class weapon, some training (a few level ups, or whatever we run on), citizenship in the kingdom, and a steady pay. Players would not always want to be a part of the kingdoms, so they would be able to choose themselves as Neutral, which is where all of the nonkingdom groups are: The Nomads, the Desert Bandits, the Pirates, the Merchant Troupes, and all that romantic whatnot. being an independant, however, leaves you unprotected by the law, and by an army.

I could think of more things, and actually go over this for errors, but have I ever done that before this post?
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Old 05-25-2002, 11:36 AM
Metal-Slug Metal-Slug is offline
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uhm, allot of these things we have ( excpet bounty hunting ) but this is testing, dont worry about kingdoms for now
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Old 05-25-2002, 11:37 AM
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dont worry about kingdoms for now
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Old 05-25-2002, 11:38 AM
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dont worry about kingdoms for now
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Old 05-25-2002, 11:39 AM
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Old 05-25-2002, 11:40 AM
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Re: ways to help the chaos of 2k2

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Originally posted by ghostsamurai
[B]
death system since this is an rp server, pking will probably not be a problem, leaving the server open to an interesting death system. when a player dies, they leave their body in the form of a soul, or ghost. They carry none of their items, and must go to a Temple to be ressurected back into their body. Whenever a person dies, they leave all of their items on the ground, and their body, also, leaving them open to looters. characters revived in this way cannot remember what happened leading to their death, making them lose 1/2 level of experience. characters in soul form can travel around the world, nearly invisible to all, except clerics and other diviners who can gaze into the spirit world, via spells. A soul is very vunerable to magical attacks, and a soul that is "killed" is immobilized until brought back to physical form. since someone may spend days in this "soul coma", souls have the ability to cut their own life thread, letting themselves rest, eternally. I've already ranted long enough on this, so I ll move on

merlin:
maybe if that wasnt exactly like dungeon seige?
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Old 05-25-2002, 11:41 AM
Metal-Slug Metal-Slug is offline
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think: if we staff has to worry about 5 or 6 islands, nothing will get done, ever, here we cant handle a couple of thieves very well, and you want 5 or 6 massive islands? wtf is wrong with you?
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Old 05-25-2002, 11:43 AM
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Re: Re: ways to help the chaos of 2k2

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Originally posted by Brad

merlin:
maybe if that wasnt exactly like dungeon seige?
I've never played that game. I got this out of a nero handbook.
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Old 05-25-2002, 11:45 AM
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Quote:
Originally posted by Metal-Slug
think: if we staff has to worry about 5 or 6 islands, nothing will get done, ever, here we cant handle a couple of thieves very well, and you want 5 or 6 massive islands? wtf is wrong with you?
I dont want islands, island suck (except for the pirate crew, they need Cresent Island )
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Old 05-25-2002, 11:54 AM
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Quote:
Originally posted by Metal-Slug
think: if we staff has to worry about 5 or 6 islands, nothing will get done, ever, here we cant handle a couple of thieves very well, and you want 5 or 6 massive islands? wtf is wrong with you?
Nothing's wrong with us, WE'VE JUST BEEN WAITING FOR THE KINGDOM ISLANDS MORE THAN ANY OTHER GODDAMN PART OF GRAAL 2002 FOR QUITE A FEW MONTHS NOW.
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Old 05-25-2002, 11:57 AM
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Most people who will play 2k2 (or who should play 2k2) are the role playing participants, what this island and the main island is going to do is basically promote non role playing, if that happens, the server will just end up being a 3d 2k1 but with more kingdom areas than job areas
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Old 05-25-2002, 12:04 PM
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How about instead of working on a stupid start island and get the kingdom and main islands done and get the whole supposed RP side of the server is done
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Old 05-25-2002, 12:27 PM
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it's dumb to die and lost all your items and start over again
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Old 05-25-2002, 12:34 PM
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Quote:
Originally posted by Pith
it's dumb to die and lost all your items and start over again
not really, it will discourage pking, and encourage travelling with friends, so they can hold your stuff until you are back to life.
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Old 05-25-2002, 12:49 PM
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Quote:
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it's dumb to die and lost all your items and start over again
And the dumb one gained intelligence.

Experience, I can deal with losing, if not a lot. Items.... hell no.
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Old 05-25-2002, 12:54 PM
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People talk about problems in the Blacksmith shop, but people are also becoming very organized and forming lines (which I like seeing ). But on the other hand, there are always the people who cut, and find shortcuts, and it's not like you don't already have to sit in line long enough, due to the people who get in line, and don't even know how to make the iron. So then these people cut, and they go and make blades and what-not, and then they come back, making the lines even longer. There should be a "guard rail" like at movie theaters and stuff, wide enough to let people through and in a line, and move around, yet skinny enough to stop people from cutting. If you need to leave the line for some reason, you could just say "leave" or whatever, and a little rail might open or something, and you could walk out. That's a solution that suits what the RPers on 2k2 want.

People talk about these people who steal rocks in the mines. I posted this solution in an earlier post, so I'll just copy it: Actually, I think a neat solution to that problem would be this, (I got this idea from entering the café on JK2) have a guard stand at the door of "No PK zones" and when someone is about to enter, have the guard say, "Please hand over your weapons, you will get them back when you leave." You then should have the option to give them your weapons and be able to enter, or not hand over your weapons and obviously you wouldn't be able to enter. I actually think that would go along with the RP scenario, and it'd be a good way to handle no PK zones, rather than having to check your sword everytime you enter the room.

The staff could edit this as they like, and maybe more people could suggest stuff to make them better? Each plan has flaws, but I believe that other people could fix them. I see a problem in 2k2 and I say that "most" of us are civilized enough to get it fixed, like the people in the smithing shop. I think 2k2 is the most fantastic server I've played on, and I really wish it could be better, unlike 2k1, which was a good server, but it was too unbalanced. Police might actually be another solution, but not like those corrupt bastards on 2k1, who'd take their friends out of jail if they were bad. When people are thrown in jail, they should have a record on them, and the only people with the "remove" ability should be staff members, that aren't corrupt, so that the sentence is carried through, and people don't get away with stuff they shouldn't.
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Old 05-25-2002, 12:59 PM
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Quote:
Originally posted by ghostsamurai
not really, it will discourage pking, and encourage travelling with friends, so they can hold your stuff until you are back to life.
How will it discourage pking? People will want to PK even more so that they can get stuff they don't already have from people, by a simple means of killing them...I hate the idea of looting, I've never liked it on any game, and never will...
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Old 05-25-2002, 01:01 PM
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Quote:
Originally posted by Metal-Slug
dont worry about kingdoms for now
Wasn't the whole point of the goddamn ****ing server kingdoms? Bah, I like 2001 better anyway. I'll continue to make stuff for it and 2k2 can have its shitty music and millions of trees on every level.
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Old 05-25-2002, 01:02 PM
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Wasn't the whole point of the goddamn ****ing server kingdoms? Bah, I like 2001 better anyway. I'll continue to make stuff for it and 2k2 can have its shitty music and millions of trees on every level.
AHAHAHOUCH.
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Old 05-25-2002, 01:08 PM
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Re: ways to help the chaos of 2k2

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Originally posted by ghostsamurai

death system since this is an rp server, pking will probably not be a problem,
Once I get a sword i'm attacking anything that moves....
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Old 05-25-2002, 01:13 PM
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Re: Re: ways to help the chaos of 2k2

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Once I get a sword i'm attacking anything that moves....
LOL!
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Old 05-25-2002, 01:14 PM
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yay! *joins THT on the massive fixing of 2k1 *
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Old 05-25-2002, 01:37 PM
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yay! *joins THT on the massive fixing of 2k1 *
I will direct it all; puppet master, MWAHAH.
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  #24  
Old 05-25-2002, 03:48 PM
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Pking?
We are talking about Graal 2002 here right?

Trying to kill someone on Graal 2002 is next to impossible as long as the person you are trying to kill can move.
The sword moves so slow you barely hit someone who is moving.
Even when you do hit them it doesnt always hit them.
Then theres the fact that they heal just as fast as you hurt them.
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Old 05-25-2002, 03:52 PM
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Quote:
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they need to worry about keeping the npc server up for more thaann 48 hours o.o
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Old 05-25-2002, 07:19 PM
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Er...not to sound like an ass, but the whole trees in every level may be what 2k2 should have. Back in the medievel times every part of the world was not excavated and forests basically covered all the lands. Towns/kingdoms were the only things not covered in forest, besides trails of course.
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Old 05-25-2002, 07:49 PM
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Quote:
Originally posted by Brad
Er...not to sound like an ass, but the whole trees in every level may be what 2k2 should have. Back in the medievel times every part of the world was not excavated and forests basically covered all the lands. Towns/kingdoms were the only things not covered in forest, besides trails of course.
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Old 05-25-2002, 08:34 PM
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I like the basic idea of the death system brought up, but I think you may have gotten a bit carried away. Keep it simple --- when a player is killed, they revert to the old ghost mode, and stay that way until they can get to one of a few churches, where an NPC can revive them.
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Old 05-25-2002, 08:57 PM
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Quote:
Originally posted by Metal-Slug
think: if we staff has to worry about 5 or 6 islands, nothing will get done, ever, here we cant handle a couple of thieves very well, and you want 5 or 6 massive islands? wtf is wrong with you?
Excuse me, but what the **** is wrong with you? 2k2 was made for the kingdoms. How the hell are we supposed to roleplay when all we have is one island filled with updated versions of 2k1's jobs?

I'd like to know exactly what it is you're doing that's going to take the next four months to complete. Quite a while ago, Er1c said that he had already completed the construction NPCs, and we've already seen that all the kingdom islands are mostly complete, with the exception of Zormite. The crystal we saw in the Bomboria castle is obviously tied in with the capturing system, which, seeing as there's been one in Classic for months, can't be too hard to complete. So what's taking you so long?
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Old 05-25-2002, 09:33 PM
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Re: ways to help the chaos of 2k2

Quote:
Originally posted by ghostsamurai
death system since this is an rp server, pking will probably not be a problem, leaving the server open to an interesting death system. when a player dies, they leave their body in the form of a soul, or ghost. They carry none of their items, and must go to a Temple to be ressurected back into their body. Whenever a person dies, they leave all of their items on the ground, and their body, also, leaving them open to looters. characters revived in this way cannot remember what happened leading to their death, making them lose 1/2 level of experience. characters in soul form can travel around the world, nearly invisible to all, except clerics and other diviners who can gaze into the spirit world, via spells. A soul is very vunerable to magical attacks, and a soul that is "killed" is immobilized until brought back to physical form. since someone may spend days in this "soul coma", souls have the ability to cut their own life thread, letting themselves rest, eternally. I've already ranted long enough on this, so I ll move on
PLAYERS LOOTING OTHER CORPSES IS WRONG. NO NO NO.
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  #31  
Old 05-25-2002, 10:55 PM
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Quote:
Originally posted by Metal-Slug
think: if we staff has to worry about 5 or 6 islands, nothing will get done, ever, here we cant handle a couple of thieves very well, and you want 5 or 6 massive islands? wtf is wrong with you?
The islands are online and uploaded, don't build anything on them. Not a thing. Not even a castle. In fact, just let the kingdoms build it up, so you can release them now. The end.
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Old 05-25-2002, 10:59 PM
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We said that we don't release everything at once. For a good roleplaying environment we need many weapons and magic and a good dungeon system. The island will not be a big problem, people can build houses etc. but the environment must be good enough. Sorry for this but Graal2002 is currently in alpha phase, we release new things things all 1-2 days and when the big islands and the kingdoms stuff works good enough to open them then we will open them.
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Old 05-25-2002, 11:07 PM
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Good Idea stefan
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Old 05-25-2002, 11:27 PM
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Quote:
Originally posted by Stefan
We said that we don't release everything at once. For a good roleplaying environment we need many weapons and magic and a good dungeon system. The island will not be a big problem, people can build houses etc. but the environment must be good enough. Sorry for this but Graal2002 is currently in alpha phase, we release new things things all 1-2 days and when the big islands and the kingdoms stuff works good enough to open them then we will open them.
I don't want you to release everything at once. It's fine to give the current island little updates every few days while you work on the kingdom islands. But a four month wait? That's absurd.
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Old 05-25-2002, 11:29 PM
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Quote:
Originally posted by Aestus


I don't want you to release everything at once. It's fine to give the current island little updates every few days while you work on the kingdom islands. But a four month wait? That's absurd.
I heard it was until December, but you know, things usually get delayed
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Old 05-25-2002, 11:32 PM
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Quote:
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I heard it was until December, but you know, things usually get delayed
My account will die by then.
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Old 05-26-2002, 12:51 AM
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Quote:
Originally posted by Stefan
We said that we don't release everything at once. For a good roleplaying environment we need many weapons and magic and a good dungeon system. The island will not be a big problem, people can build houses etc. but the environment must be good enough. Sorry for this but Graal2002 is currently in alpha phase, we release new things things all 1-2 days and when the big islands and the kingdoms stuff works good enough to open them then we will open them.
I think we can all understand.

It's just frustration, I think...
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Old 05-26-2002, 12:53 AM
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The best way to help the chaos would be making all the tiles in all levels randomly change to other tiles every second (Or quicker).

For those who don't realize it, this was a very stupid pun.
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"Y'know, some days even my lucky rocketship underpants don't even help."
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  #39  
Old 05-26-2002, 12:56 AM
ZanderX ZanderX is offline
what up
Join Date: Feb 2001
Posts: 18,614
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Quote:
Originally posted by Spanko
The best way to help the chaos would be making all the tiles in all levels randomly change to other tiles every second (Or quicker).

For those who don't realize it, this was a very stupid pun.
Yes, it was.
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  #40  
Old 05-26-2002, 03:34 AM
TrueHeaT TrueHeaT is offline
Zatoichi
Join Date: Jun 2001
Posts: 7,277
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Quote:
Originally posted by Stefan
We said that we don't release everything at once. For a good roleplaying environment we need many weapons and magic and a good dungeon system. The island will not be a big problem, people can build houses etc. but the environment must be good enough. Sorry for this but Graal2002 is currently in alpha phase, we release new things things all 1-2 days and when the big islands and the kingdoms stuff works good enough to open them then we will open them.
Sorry, but tell your staff not to say stupid stuff like "do not worry about the islands" and make them seem unimportant because they were the whole point of the server.

Quote:
Originally posted by Brad
Er...not to sound like an ass, but the whole trees in every level may be what 2k2 should have. Back in the medievel times every part of the world was not excavated and forests basically covered all the lands. Towns/kingdoms were the only things not covered in forest, besides trails of course.
But that doesn't hide the fact that the trees are ugly and they look 2D. But since when was Graal supposed to be realistic? Jesus christ, just because there were lots of trees in jolly old england or whatever doesn't mean Graal has to suck.
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