My opinion is this:
I agree 100% with Warcaptain and konidias. I have gone on several of the newer servers and seen crap levels, and not only that, but graphics that were used on other servers.
I am going to speak about my server.
PACHUKA gave me his levels. They now belong to me. I am free to use the graphics contained in his levels because they are mine now. That means, I am allowed to use his rainbow temple graphics, and so forth. In my playerserver, we have original signs. They haven't been implemented yet, but the signs that my graphics administrator created are very, very nice. They are designed for specific parts of the map. Now, not only do we make our own graphics, but, we're taking the time to make the levels the best before we implement quests. Thats the problem with most servers. They make 9847234 levels that are lousy, and then, they make these thoughtless quests where you go through the cave, kill Baddies, and get the prize. There's no thought, no nothing involved with those quest types. The good quests are where theres a puzzle involved. Some kind of mystery and intrigue that will captivate your audience. That's why I really liked Tyhm's airship quest. It was filled with SO many different things to do, and you actually had to use your brain to do them instead of slashing your sword endlessly.
Another quest I remember from Classic that I liked was Antago's Tower. Lots of stuff to do there. I think long quests are the best. I hate a quest where I'm done the darn thing in under 5 levels. It's stupid. Another thing, is I hate quests that have nothing to do with the plot of the server. It's like, I remember this one server, where it was based in the past, and what did I see? A quest for a futuristic item! LIKE, WHAT THE HELL? Have some damn cohesion, geez, will ya folks?
Now that we've covered quests, I think there should be something said about level quality. konidias mentioned that quality over quantity, and konidias, I couldn't agree with you more. Quality vs. quantity has been my motto for a long, long, very long time. I am so sick of going on these servers that have bad level linking, horrible tiling, and lousy landscaping. Take NPULSE for example, you walk along, and all of a sudden, the entire level goes black, or you wind up in the middle of the screen of an entirely different level unrelated to the ones surrounding it, or, you're walking on a path, and you'll see the path continuing in the next level about 10 tiles misaligned from the original.
Some people really need to learn how to make levels, and not only that, but learn how to link door to door levels. It's like, you walk in a doorway, and you wind up 6-7 tiles in front of the other side, and 2 tiles to the left of it. How damn hard is it to link those correctly?
It gets so dumb. I sometimes spend 2 hours on a level to make sure its perfect before I continue. Otherwise, theres no point in the level creation.
As for P2P, I think P2P servers are pointless. It's just a way for the owners and their friends to get account so they can post here and cause trouble for actual paying customers. Not only that, but I think Andor is the only decent P2P server there is. Graal 2001 is excluded because its the main one, but I'm referring to other "unofficial" servers. I think P2P people should get a test run, just as was mentioned earlier in this thread. It doesn't make sense to let them go online and have players see accidents that can't be prevented because the NPC scripters don't have access to a built-in NPC Server in the level editor.
BLAH!!!!!!
I could go on and on.
Anyway, I'm done rambling here. I hope also, that Stefan starts taking more strenous action upon how he accepts servers because frankly, I'm sick of trash on Graal. |