
11-19-2001, 03:51 AM
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Registered User
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Join Date: Nov 2001
Location: Ontario, Canada
Posts: 132
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It's replaceani, and it replaces a regular animation with a pre-made one. Wings, for example. You could take idle.gani, and add wings to the character, and save it as idlewings.gani. Then, in a script, you could have something like
if(playerenters){
toweapons *Wings;
this.wings=off;
}
if(weaponfired&&winges==off){
replaceani idle,idlewings;
}else{
replaceani idle,idle;
} |
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Luminar
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