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  #1  
Old 11-02-2001, 08:20 PM
btedji btedji is offline
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more readable variables

here are some variables that should be added:

playerkills
playerdeaths
onlinetime

please don't yell at me if this has been suggested before
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  #2  
Old 11-02-2001, 08:34 PM
grim_squeaker_x grim_squeaker_x is offline
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Would be handy though.
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Old 11-02-2001, 08:35 PM
Slaktmaster Slaktmaster is offline
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add: playersmarts

if (playerchats&&strequals(#c,wanna be my gf?)) {
playersmarts--;
}
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Old 11-02-2001, 10:02 PM
konidias konidias is offline
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Stefan needs someone that is good with english to check over anything that is made.. Like a new store or something (if it's made by him)

Thing's like
"breads"
"fishes"
"chief hat"
"pinguin hat"
"bred"

etc.
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Old 11-03-2001, 03:21 AM
Tyhm Tyhm is offline
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  #6  
Old 11-03-2001, 03:31 AM
Thak2 Thak2 is offline
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Re: more readable variables

Quote:
Originally posted by btedji
here are some variables that should be added:

playerkills
playerdeaths
onlinetime

please don't yell at me if this has been suggested before
Online time especially. It would be very nice to only enable something after the player has been on for five hours or so.
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  #7  
Old 11-03-2001, 04:12 AM
btedji btedji is offline
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Quote:
Originally posted by konidias
Stefan needs someone that is good with english to check over anything that is made.. Like a new store or something (if it's made by him)

Thing's like
"breads"
"fishes"
"chief hat"
"pinguin hat"
"bred"

etc.
those could just be typos
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  #8  
Old 11-03-2001, 04:18 AM
Loriel Loriel is offline
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I agree, those variables would come in handy. For example,
if (playerenters && playerkills>playerdeaths*2)
say2 #b Go away, stupid PK!;
But it should be "playeronlinetime", not just "onlinetime".
They should be read-only of course.
*imagines bunch of people asking why "if (strequals(#a,their account name)) playeronlinetime = 500219480912428;" isn't working*
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  #9  
Old 11-03-2001, 04:25 AM
btedji btedji is offline
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playerdeaths might be able to be done with script but not accuratley, this could be good for exp, or possibly changing difficultly of enemies depending on the players deaths
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  #10  
Old 11-09-2001, 05:36 AM
grim_squeaker_x grim_squeaker_x is offline
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Quote:
Originally posted by btedji
playerdeaths might be able to be done with script but not accuratley, this could be good for exp, or possibly changing difficultly of enemies depending on the players deaths
Actually if you make a weapon with:
NPC Code:
if (playerdies) setstring client.deaths,#v(strtofloat(#s(client.deaths))+1);


It would extremely efficiently keep track of playerdeaths, you just can't really script anything along the lines of playerkills unless you make your own whole new damage system thing using triggeraction.
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  #11  
Old 11-10-2001, 06:02 AM
Psyker Psyker is offline
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"cow melking"

anyway, those would be pretty useful...

I could make some pretty nifty NPCs with those...
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