for some reason when using:
on the npc server, it does either of two things:[list=1][*]Does not work (keeps the previous #C1 setting)[*]Sets a different color than the value of #C1[/list=1]
Can anyone confirm this for me?
this is my script:
Quote:
if (playertouchsme) {
with (getplayer(#a)) {
setcharprop #1, #1;
setcharprop #2, #2;
setcharprop #3, #3;
setcharprop #8, #8;
setcharprop #C0, #C0;
setcharprop #C1, #C1;
setcharprop #C2, #C2;
setcharprop #C3, #C3;
setcharprop #C4, #C4;
setcharprop #P1, #P1;
setcharprop #n, #n (NPC);
ap = playerap;
}
}
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everything works, just not #C1
[edit]
i would do this clientside, but when using clientside, it only shows up for the player who touched the npc.