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Originally Posted by lTBSl
We all talk about gangs, businesses and particularly cry about both of those systems, right? We also have players who complain about the economy. Instead of complaining why don't you put forth the effort to come up with a solution...
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Let me just stop you right there. I have seen many, many ideas and solutions proposed towards fixing the economy. I have never seen any effort in to put them into place. Good that we both can agree that the economy has blown out of proportion and needs to be brought under control.
Quote:
Originally Posted by lTBSl
My first suggestion would be to make an incentive to buy out of the shops..Guns, etc etc...Because lets be real, when you're buying from players and spending lets say 750,000 for a MP5 and buying it from the player, what are you doing? You are just circulating the money among the players and nothing is really coming out of the economy...On top of that I think there should be a fee that is paid by both players when completing a trade..No not something astronomical but like $50 or $100 dollars or it could be weighted on the items being traded.
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I disagree. This would only work if guns were un-tradeable. Why? Well, you're only going to get a select few buying the first few guns and then people just buy them of them for less than the shop and eventually people stop buying form the shop. This just goes back to what you said about circulating the money among the players. Also to mention that you're just putting more and more of the best guns into the game and it becomes a lame fest.
Now how could we solve this problem? It's pretty simple actually. If you're going to release a gun.. Auction a few, you will get much more than you will form the shop and not only do you stop there... We introduce an item trade fee. So each time a player trades weapons they will always have to pay a fee. In the long term this will be a good sinkhole for money, it will stop a massive increase in good weapons being pumped into the server and with the circulation of money between players is still taking some of it back into the economy from fees.
Quote:
Originally Posted by lTBSl
Second suggestion would be due to the increased popularity of betflipping make the tables cost more to use...if you go to the super high stakes room I believe it is and say :showmoney I believe it is to be some 19 million that was taken from table fees...Raise the table fees by a little and more money will come out of the economy.
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I agree that fees are slightly to low but you need to be careful in increasing them as they can also put players of using them, decreasing the amount of times they are being used causing less money being taken out of the economy. I would also say that the NPC winning rate is slightly to high, it should come down to 60/40.
Quote:
Originally Posted by lTBSl
Third suggestion would be to tax businesses. If you actually see some of the gun businesses like Ammo Mart and Gun Point they make a hefty amount of money..I went and bought out Gun Point to see what it would cost and not even at full stock and I spent 40,000 on ammo alone..And if my numbers are not completely off Gun Point on a weekly basis easily makes 60k on a bad week and 100k+ on a good week.. Just yesterday their safe was at over 100k earnings....To my knowledge those businesses are no longer taxed on a sale...So say a box of ammo is 8 dollars they before would only get 6 of those 8 dollars. I don't think that is how it is anymore.
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Businesses should be taxed. Not sure why that was ever removed? It should be put back in place. I'm actually against businesses being player run but i also understand that players only play for that purpose and it can bring a lot of enjoyment to them. I wouldn't like to ruin that for them but they must understand some sanctions must be put in place to better the economy.
Quote:
Originally Posted by lTBSl
Fourth Suggestion would be to create small islands that you would have to take a ferry too, these islands would have separate things on them. Mini games, unique quests, upscale housing, and what no..You would have to pay for the ferry and a one time access payment to the island.
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Not digging this idea at all. Just because the economy is blowing out of proportion doesn't mean everyone's millionaires and i just can't see how this would work.
I see a lot of discussion going on about how we can tax this, change that and create new sinkholes. I think a lot of people is missing the point here. Why are we looking so hard to find a solution when the solution lies elsewhere.
Why are we not looking at how the money got here in the first place, what is pumping it in and how we can stop it? We need to fix the problem and then put the suggested ideas into place as security measures to keep a healthy economy.
Now let's look at what's pumping money consistently into the economy. Amount of money you get per kill. This is extremely to high. You should not get any money for killing anyone. You aren't killing and robbing, you're just killing. Stop giving people money for a kill. If you disagree then please reduce the amount you're giving. It's to much. You aren't taking into consideration of gang points. Gang point is $50/x1 point. Say i get $40 a kill + a gang point. There is nearly $100 on just one kill? I don't think people is taking this into consideration.
Gang points is another problem. $50 per gang point, come on? This is extremely to high. Do something about this and i guarantee you that the money being pumped out their will decrease.
Like i said before. Not everybody is suppose to be rich and not everybody is suppose to be poor. It's how life works. The rich will try get richer and the poor will be trying to get rich.
It's better this way, it might sound harsh but it works better.
It's not a master plan on fixing the economy it's simple steps that could be taken could make the whole difference. You can't fix the enconomy overnight, that's impossible but with a few simple measures put in place then things will gradually get better.
Summary:
Auction new released weapons/items/w.e. Get the most possible you can for it. (You will get far more than you ever will putting it into shops) Also stops the amount of items being in the server.
Introduce an item trade and item lend fee.
Tax businesses
You could increase bet flipping fees but like i said be careful.
Change rate on NPC tables to 60/40 so more people play them.
Remove giving people money for a kill or reduce it to a few dollars.
Remove or reduce the amount of money given for gang points.
Also do more auctions.. Auctions need to happen a lot more often, it will keep taking money from the economy.
And then finally when money isn't always being pumped in to easy, you can start to focus on buffing making money systems that players always complained about, because you can afford to.