I still feel that its lacking to an extent.
Ponder this for a moment. You're back in the 90's (because thats where my refrences will start tho you can look back further too). You just got a brand new Nintendo 64. You're excited to play it so you pop in Mario 64. The game loads and you go thru some menus. Before the game start's your introduces to the idea that peach is kidnapped. So upon playing you know your purpose in the game. Think of it as guidence thats not in your face anoying every 5 seconds (similar to what dusty was complaining about when Classic was like please take the pot to the graveyard)... but moving along. So you play for hours and beat the game you feel a sense of pride and accomplishment so you load in another classic, Zelda: Ocarina of Time. The game loads up and your in a forest, tho little is explained to the player you realize your suppose to meet with the deku tree. You arrive and a story is told. Now you feel some sort of direction, something that motivates you to aspire to become a greater player, to succeed if you will.
Now lets get into the late 90's (1998), Graalonline comes along (or maybe still called Zelda Online?) Regardless, you load the game up and some levels appear and people around. Your first instinct is to ask for help, or what there is to do/offer. It often leads to confusion. Now see, the top 2 servers.. Era and Zodiac are a littler differet. I can't really speak for Zodiac as im not really a player of the server but when Era first came out it was pretty obvious what you are to do.. Run and Gun !!! So no real explination is needed. During the conception of the idea for the server the primary focus was a server built around high activity (i believe the graal bible says)...
Now logging onto gk, you kinda get an idea of how to control the game, but have no idea what your supposed to do, nor where to go..
Sorry if this post was long but is there any chance that any more thought could be put into actually explaining to, or showing, the player a general direction of what to do? It's commonly over looked critical aspect of the game. Here for those of you who do not know the story behind GK
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Peaceful Life
Life in the Graalian world was peaceful. People built towns, and mined the land of its riches. Farmers planted happily, making sure to water their plants for the upcoming Sylvester.
Merchants sold goods in the streets, as men on horseback patrolled the area for thieves. The people enjoyed the warmth of the day, as the Bomy Moons approached. The world seemed to be in perfect balance.
Preparing for Danger
The world was unprepared for what was about to happen. Sightings of a large meteor were taking place all over the land. Scholars revealed that it wasn't a meteor, but a moon. For many years, the Suns of the Bomy planet had passed near the land. Sometimes, the Suns would pass right over one another. Causing a Sylvester, that heated the Graalian world with bright red intensity.
However, something had went wrong. The Bomy Moon became disaligned from the planet, and was hurdling towards the peaceful world of Graal.
All the Graalians could do was prepare for the worst. The Moon crashed heavily into the sea, causing massive tidal waves to wash over the land. It appeared that the damage had been done... but it was just beginning...
Worldly Changes
The impact of the Moon caused devastating underground destruction. Underwater volcanoes became active from the intense earthquake, causing islands to emerge from the sea. Lava became hard as stone quickly after being engulfed in water. Clouds of ash arose from the water and into the sky.
The tidal waves began to subside, and the half-submerged Moon could be seen in the middle of the land.
Unwelcome Visitors
Approaching the Moon, Graalians witnessed what appeared to be movement on it's surface.
Bomies began to emerge from the craters. When the alien bomies looked around the land, they became enraged. They discovered that their own Bomy race, were being treated like Graalian pets. This caused anger in the alien bomies, and they immediately began to attack the Graalians. The people fought valiantly to save their home. After a long battle, it appeared that the alien bomies had been defeated.
Turn for the Worst
Knowing that they were outnumbered and beaten, the alien bomies enslaved the minds of the small creatures and plants on the land. Seemingly harmless plants and animals began attacking the Graalians. The people had no choice but to retreat. There was little hope left for them, as they quickly fled the island on ships from every shore. They left, knowing that they would return later, to retaliate this assualt. They sailed for what seemed like forever, until they finally found land...
Final Hope
Five islands were discovered by the Graalian people as they approached the shores. The people decided to rebuild their lives on these new islands. They built towns and ports, houses and shops. Soon, they had decided to reclaim the land they had lost. Kingdoms were formed on each island, in an effort to prepare for the approaching battle. These Kingdoms became known as Dustari, Forest, Pirate, Samurai, and Zormite. Each kingdom built armies and castles in preparation for war. It appeared that hope was once again restored in the people of the new lands...
Destiny Awaits
Time is running out... The alien bomies are also building up their civilization. The crashing of the moon has awakened evil deep within the world. It won't be long before the evil spreads to take your land for its own. You must help reclaim the island that was once called home.
Imagine this now, your playing the game, and a npc asks for help explaining there village has been taken over by the bomy that arrive on the planet. This along introduces the beginning of your Journey. You now know whats going on, and have a general idea that your help as "the chosen one" to help defent off the bomys that have invaded.
Conclusion: Players need to know why to play your product, not just how to play it.. =/