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  #1  
Old 04-13-2012, 11:28 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Holding Items past weight or volume limit.

When you mine a rock from a TNT cave, it puts it in your inventory regardless of whether or not you can carry it.

Why doesn't it work the same way for flower picking and digging?

As it is now, I can barely even hold enough flowers to make 100 bouquets at a time.
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  #2  
Old 04-13-2012, 11:30 PM
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  #3  
Old 04-14-2012, 12:13 AM
taylor taylor is offline
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  #4  
Old 04-14-2012, 06:41 PM
Supaman771 Supaman771 is offline
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This is why super strength potions are the best thing ever.

Throw one on, then pick intense amounts of flowers or dig shells for like 10 hours.
Then sell em or bouquet them all in one shot.

And btw, that's the easy part. After you mine all these rocks, you have to refine them, and as-long as you're carrying like 100-200 rocks, you can't pick up any of the minerals you just refined. gg
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Old 04-15-2012, 12:46 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by Supaman771 View Post
This is why super strength potions are the best thing ever.

Throw one on, then pick intense amounts of flowers or dig shells for like 10 hours.
Then sell em or bouquet them all in one shot.

And btw, that's the easy part. After you mine all these rocks, you have to refine them, and as-long as you're carrying like 100-200 rocks, you can't pick up any of the minerals you just refined. gg
That's not really the issue.
The issue is the inconsistencies between all of the jobs.

Some of them have levels, some of them don't.
Some of them are affected by worker potions, and some of them aren't.
Some of them require you to be in a PK zone, and some of them don't.
Some of them are affected by inventory limitations more than others.

All of these inconsistencies add up to the big differences in overall money made per hour for each job.

I'm going to pull together some statistical data about each job to illustrate this point. (I've done it before, but it was incomplete, and is now outdated due to changes in some jobs and my mining level.)
This was my old one:

My mining level was 9 at the time; it's now 25.
Casino no longer works.
Southridge increased the amount of money made by doing car missions because you could get $72 per mission.
Not to mention the gmap and speed and turning ability of cars changed.
And I never added bouquet making, woodcutting, or trash picking.

So it will be a very different graph when I'm finished updating it.
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Last edited by Fiberwyre_P2P; 04-15-2012 at 01:04 AM..
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  #6  
Old 04-15-2012, 02:23 AM
BlueMelon BlueMelon is offline
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Originally Posted by Fiberwyre_P2P View Post
That's not really the issue.
The issue is the inconsistencies between all of the jobs.

Some of them have levels, some of them don't.
Some of them are affected by worker potions, and some of them aren't.
Some of them require you to be in a PK zone, and some of them don't.
Some of them are affected by inventory limitations more than others.

All of these inconsistencies add up to the big differences in overall money made per hour for each job.

I'm going to pull together some statistical data about each job to illustrate this point. (I've done it before, but it was incomplete, and is now outdated due to changes in some jobs and my mining level.)
This was my old one:

My mining level was 9 at the time; it's now 25.
Casino no longer works.
Southridge increased the amount of money made by doing car missions because you could get $72 per mission.
Not to mention the gmap and speed and turning ability of cars changed.
And I never added bouquet making, woodcutting, or trash picking.

So it will be a very different graph when I'm finished updating it.
That graph isn't very accurate, just saying.
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  #7  
Old 04-15-2012, 02:53 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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That graph isn't very accurate, just saying.
Yeah, I know. Thanks for just saying. I already just said though XD
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  #8  
Old 04-15-2012, 03:42 AM
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Yeah, I know. Thanks for just saying. I already just said though XD
why do they all need to be homogenized o.o
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Old 04-15-2012, 04:57 AM
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  #10  
Old 04-15-2012, 05:14 AM
WillaWonka WillaWonka is offline
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  #11  
Old 04-15-2012, 04:50 PM
bloodykiller bloodykiller is offline
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the weight limit is really pointless..i have to drop a ****load of guns at my house to be under 22/10ft3 (i can't carry normally, i ALWAYS have to drink java to pick something up unless i drop loads of stuff, which will take ages to re-organise in inventory)
strength pot costs over 1k and lasts a few hours, it's a waste of money unless u plan on wasting most of ur day working on era

idea 1.
Buff java to 40ft3 maximum or something instead of 22
idea 2.
make inventory go up to /20ft3 ot /30ft3 instead of /10ft3
idea 3.
take weight limits off and make every1 run at 1.08 unless they have a LW pot
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  #12  
Old 04-15-2012, 06:07 PM
Scoper Scoper is offline
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the weight limit is really pointless..i have to drop a ****load of guns at my house to be under 22/10ft3 (i can't carry normally, i ALWAYS have to drink java to pick something up unless i drop loads of stuff, which will take ages to re-organise in inventory)
strength pot costs over 1k and lasts a few hours, it's a waste of money unless u plan on wasting most of ur day working on era

idea 1.
Buff java to 40ft3 maximum or something instead of 22
idea 2.
make inventory go up to /20ft3 ot /30ft3 instead of /10ft3
idea 3.
take weight limits off and make every1 run at 1.08 unless they have a LW pot

Okay, TK has good idea, so I'm responding..
I agree that any of these (save option 3) would be a nice partial fix, with option 3 being the best outcome.

However, remember the super strong potion? of course you guys do. Word is Tim's making it Gelat shop only, meaning a fix will never happen

money whoring for the win
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  #13  
Old 04-15-2012, 08:49 PM
BlueMelon BlueMelon is offline
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Okay, TK has good idea, so I'm responding..
I agree that any of these (save option 3) would be a nice partial fix, with option 3 being the best outcome.

However, remember the super strong potion? of course you guys do. Word is Tim's making it Gelat shop only, meaning a fix will never happen

money whoring for the win
Money whoring... what? Tim doesn't get any money -.-'
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  #14  
Old 04-15-2012, 10:53 PM
Scoper Scoper is offline
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Money whoring... what? Tim doesn't get any money -.-'
Don't remember saying that he did
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"I don't believe that right choice confers immunity. I no longer believe in reward. I simply believe that choices must be made regardless of their chances of success. And so I've come here."
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take my liver but not my classic accounts
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  #15  
Old 04-16-2012, 01:16 AM
DuBsTeRmAn DuBsTeRmAn is offline
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Money whoring... what? Tim doesn't get any money -.-'
Then he's doing something wrong!
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