Ok, I have decided to make my own BMI Converter.
The BMI Converter looks how fat u are. If your BMI is higher then 30 then you are way too fat if it's 24 you are healthy.
I tested it and it works very well!
Installation:
1. Create a weapon (name doesn't matter).
2. Copy and paste this script.
3. Give your self the weapon.
4. Fire the weapon (select the weapon and press D).
5. Have fun

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Feel free to use it anywere, share it doesn't matter. I did this for you

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PHP Code:
/*
This is made by PowerProNL. Feel free to use it, edit it. as long as I get the credits.
Don't edit this and say that you have made it because that is sad.
*/
//#CLIENTSIDE
function OpenBMI() {
BMI_Window1.show();
new GuiWindowCtrl("BMI_Window1") {
profile = GuiBlueWindowProfile;
clientrelative = true;
clientextent = "386,112";
canmaximize = false;
canminimize = true;
canmove = true;
canresize = false;
closequery = false;
destroyonhide = false;
text = "BMI Calculator";
x = 364;
y = 372;
new GuiButtonCtrl("BMI_Button1") {
profile = GuiBlueButtonProfile;
height = 25;
text = "Calculate BMI";
width = 229;
y = 87;
}
new GuiButtonCtrl("BMI_Button2") {
profile = GuiBlueButtonProfile;
height = 57;
text = "Feets to M ";
width = 161;
x = 227;
}
new GuiScrollCtrl("BMI_MultiLine1_Scroll") {
profile = GuiBlueScrollProfile;
height = 87;
hscrollbar = "dynamic";
vscrollbar = "dynamic";
width = 227;
new GuiMLTextCtrl("BMI_MultiLine1") {
profile = GuiBlueMLTextProfile;
height = 16;
horizsizing = "width";
width = 202;
}
}
new GuiTextEditCtrl("BMI_TextEdit1") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 136;
x = 89;
text = "ex: 1.66";
y = 8;
}
new GuiTextEditCtrl("BMI_TextEdit2") {
profile = GuiBlueTextEditProfile;
height = 20;
width = 137;
x = 89;
text = "ex: 61";
y = 42;
}
new GuiTextCtrl("BMI_Text1") {
profile = GuiBlueTextProfile;
height = 20;
text = "Your length in m";
width = 84;
x = 3;
y = 7;
}
new GuiButtonCtrl("BMI_Button4") {
profile = GuiBlueButtonProfile;
height = 55;
text = "Pound to KG";
width = 159;
x = 227;
y = 57;
}
new GuiTextCtrl("BMI_Text2") {
profile = GuiBlueTextProfile;
height = 20;
text = "Your weight in kg";
width = 85;
x = 2;
y = 40;
}
new GuiTextCtrl("BMI_Text3") {
profile = GuiBlueTextProfile;
height = 20;
width = 8;
x = 2;
y = 64;
text = "BMI:";
}
}
}
function BMI_Button1.onAction() {
this.cm = BMI_TextEdit1.gettext();
this.kg = BMI_TextEdit2.gettext();
this.cm1 = this.cm * this.cm;
this.bmi = this.kg / this.cm1;
if (this.bmi < 18) {
BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have a too light weight.";
}
if (this.bmi > 18 && this.bmi < 25) {
BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have a perfect weight.";
}
if (this.bmi > 25 && this.bmi < 30) {
BMI_Text3.text = "BMI: "@int(this.bmi)@" = You are fat.";
}
if (this.bmi > 30 && this.bmi < 35) {
BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have Obesitas.";
}
if (this.bmi > 35) {
BMI_Text3.text = "BMI: "@int(this.bmi)@" = You have Morbide Obesitas.";
}
}
function BMI_Button2.onAction() {
this.cm = BMI_TextEdit1.gettext();
this.cmm = this.cm * 0.3048;
BMI_TextEdit1.text = this.cmm;
}
function BMI_Button4.onAction() {
this.kg = BMI_TextEdit2.gettext();
this.kgg = this.kg / 2.2;
BMI_TextEdit2.text = int(this.kgg);
}
function onWeaponFired() {
if (!BMI_Window1.visible) {
OpenBMI();
} else {
BMI_Window1.destroy();
}
}
Url to video (little preview):
http://www.youtube.com/watch?v=g3vcalwc_b4