Quote:
Originally Posted by Eclipse
or just make all the realllllly ****ty guns like uzi and hgs and ak able to compete better with all those other awesome guns
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Uzi and AK already compete.
AK was especially potent when it did 23 dmg.
I made shotguns reload 1 bullet at a time so that you could move while reloading them, it made most shotguns a lot more viable than they were before, but had little effect on the basic shotgun because it only has a 2 bullet clip anyway. I would have liked to see most shotguns get a damage bump up to around 30 base damage, but I wanted to see how much the change in reloading would affect them first.
Handguns don't have much room to grow, unless you increase the reload time on every other gun and give handguns a fast reload or something.
This all kind of ties into my vision for hotkeys, where you had a main gun and a handgun/pistol sidearm, with main guns having a long reload and handguns having a fast reload so in some cases you would be forced to use your pistol under pressure. And then a grenade/petrol bomb/concussion/smoke hotkey as well, just to add some utility to the mix.
Ideally, your walk speed wouldn't be determined by the weight of the items in your inventory, but by the weight of the items in your current hotkey "kit".
And then I wanted to add a quest for unlocking a job hotkey that you can add a drill/pick/flower basket/shovel to.
The whole thing seems like it would fit in more on a war themed server than an urban server though.