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View Poll Results: Which Stat raising method?
Current method 4 66.67%
Points method 2 33.33%
Voters: 6. You may not vote on this poll

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  #1  
Old 09-22-2001, 08:58 PM
BocoC BocoC is offline
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Rha Playerworld

Hello. This is another thread for Rha. This time, I want your opinion on how stats for your character should be raised.

Currently, there are 3 separate types of EXP: Normal, Strength, and Magic EXP. Normal EXP raises your level, defense, speed, ect, while Strength EXP raises Strength, and Magic EXP raises Magic. If you use a weapon that is based on Strength, you gain Strength EXP. If you use a weapon that is based on Magic, you gain Magic EXP. That is currently how the system works.

This is an idea I have:
Once you gain a level, you get Points, in which you can use them to raise specific stats, like Speed, Strength, Magic, and Defense.

Which idea do you like best? The current method, or points?
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  #2  
Old 09-22-2001, 10:08 PM
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Please don't be afraid to answer with your opinion. I don't bite...................hard.
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  #3  
Old 09-22-2001, 10:23 PM
Enigma_GP4 Enigma_GP4 is offline
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do the second thing with points so its kinda like diablo
they're both good ideas though
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  #4  
Old 09-23-2001, 12:11 AM
Thak2 Thak2 is offline
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Current way is better. It makes more sense.
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  #5  
Old 09-23-2001, 12:15 AM
AlexH AlexH is offline
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yes
you should try and do it like diablo
like when you gain a certain amount of exp points you get to edit your stats by 5 points
so like if you wanted your character to be very strong you could put your str up all the time and then he would be powerfull but if you wanted him to have lots of magic you could put that up etc
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Old 09-23-2001, 12:39 AM
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Well, if I do a Diablo/Redmoon/Ragnarok/every other online game type stats, where you add points in certain catagories, then the code will look nicer and not as messy in some areas. On the other hand, the current system is more life-like, in which if you keep bashing monsters with an Iron Sword, you gain lots of strength.
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Old 09-23-2001, 12:41 AM
Thak2 Thak2 is offline
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Quote:
Originally posted by BocoC
Well, if I do a Diablo/Redmoon/Ragnarok/every other online game type stats, where you add points in certain catagories, then the code will look nicer and not as messy in some areas. On the other hand, the current system is more life-like, in which if you keep bashing monsters with an Iron Sword, you gain lots of strength.
yes, use the current way, it makes it more life like. All the other RPGs use the point system too much.
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Old 09-23-2001, 08:53 AM
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Oh, and what do you people think would be a good Max Level? I was thinking around 100 to 200. Don't wanna go higher, or else Graal could crash from the big EXP numbers. HolyCat crashed his Graal when he had EXP like, 5.324456546 E12, or something like that. Well, post your thoughts on Max Level.
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Old 09-23-2001, 09:49 PM
Enigma_GP4 Enigma_GP4 is offline
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I say make it 50
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  #10  
Old 09-23-2001, 09:57 PM
Merlin Merlin is offline
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diablo is a big suck
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  #11  
Old 09-23-2001, 10:08 PM
AlexH AlexH is offline
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diablo r0x0rs
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  #12  
Old 09-23-2001, 10:14 PM
James James is offline
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gah, not anymore exp systems, try making something new...those exp systems get old fast... =/
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  #13  
Old 09-24-2001, 12:09 AM
Thak2 Thak2 is offline
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Quote:
Originally posted by BocoC
Oh, and what do you people think would be a good Max Level? I was thinking around 100 to 200. Don't wanna go higher, or else Graal could crash from the big EXP numbers. HolyCat crashed his Graal when he had EXP like, 5.324456546 E12, or something like that. Well, post your thoughts on Max Level.
make it 1316134912
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  #14  
Old 09-24-2001, 12:19 AM
Xaviar Xaviar is offline
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Quote:
Originally posted by James
gah, not anymore exp systems, try making something new...those exp systems get old fast... =/
And you would suggest what? Have every character exactly the same?
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  #15  
Old 09-24-2001, 12:40 AM
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Hmm. Interesting results. But, level 50 is out of the question =P I might make the max level 100, because to EXP to get from level 99 to 100 is..... (checks list) 431,370 points. I might change the EXP equation, though.
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